From d41a44a9fd316c021c4e85bde9cb0fab4c2e0be1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 15 三月 2019 17:23:43 +0800
Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index e262780..8c38c83 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -351,6 +351,9 @@
              4068:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
              4069:ChConfig.TriggerType_ZhongjiZhansha, # 终极斩杀 64
              4070:ChConfig.TriggerType_DebuffOff,    # 抵消一次debuff 23
+             4071:ChConfig.TriggerType_Buff_SuckBloodPer,   # 攻击 百分比吸血
+             4072:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
+             4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
              }
     return tdict.get(effectID, -1) 
     #===========================================================================
@@ -375,12 +378,12 @@
              4506:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能  只刷新属性 不触发技能
              4507:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
              4508:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失
-             4514:ChConfig.TriggerType_Buff_BeAttackSubLayer,  # BUFF类:被攻击减buff层,0消失
              4509:ChConfig.TriggerType_Buff_SuckBloodPer,   # BUFF类: 百分比吸血, 此处非属性类
              4510:ChConfig.TriggerType_Buff_MustBeHit,   # BUFF类: 无视闪避必中
              4511:ChConfig.TriggerType_AttackAddFinalValue,   #攻击增加输出伤害11
              4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害 
              4513:ChConfig.TriggerType_AttackAddFinalValue,   #攻击增加输出伤害11
+             4514:ChConfig.TriggerType_Buff_BeAttackSubLayer,  # BUFF类:被攻击减buff层,0消失
              4515:ChConfig.TriggerType_AddIceAtkPer,    # BUFF类:攻击附加真实伤害百分比
              4516:ChConfig.TriggerType_ChangeHurtToHP,    # BUFF类:buff中把受到伤害的xx%转化为生命值
              4517:ChConfig.TriggerType_DebuffOff,   # BUFF类: 抵消debuff
@@ -389,6 +392,9 @@
              4520:ChConfig.TriggerType_AddLayer, # BUFF类: 目标BUFF层级增加时 52
              4521:ChConfig.TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
              4522:ChConfig.TriggerType_DebuffOff,   # BUFF类: 抵消debuff
+             4523:ChConfig.TriggerType_SuperHitSkillPer, # 暴击时,增加技能伤害 10
+             4524:ChConfig.TriggerType_SuperHitSubLayer, # 暴击减层 67
+             4525:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
              
              803:ChConfig.TriggerType_BloodShield,  # 血盾
              806:ChConfig.TriggerType_BloodShield,  # 血盾

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