From d42896d1fe05ba65cf3bf537075c3d00467dfbb8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 七月 2019 11:38:48 +0800
Subject: [PATCH] 860312 混服或合服情况下需要指定修改的平台和服务器,Serverid不填写代表不改变只替换spid
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 190 ++++++++++++++++++++++++++++++++++------------
1 files changed, 139 insertions(+), 51 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 9b8a408..62e70f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -30,8 +30,9 @@
import EventReport
import PlayerFamily
import PlayerActivity
+import ItemControler
import PlayerSuccess
-import PlayerMagicWeapon
+import GameFuncComm
import PyGameData
import PlayerVip
import GameObj
@@ -89,12 +90,15 @@
Over_grade = 'grade' #评级(5-S,4-A,3-B,2-C,1-D)
Over_itemInfo = 'itemInfo' #物品列表 [{"ItemID":101, "ItemCount":10, "IsBind":1, "IsSuite":1, "UserData":"自定义属性字符串"}]
Over_succItemInfo = 'succItemInfo' #物品列表
+Over_firstPassItem = 'firstPassItem' #物品列表
Over_score = 'score' #已获得积分
Over_extrScore = 'extrScore' #已获得额外积分
Over_enterLV = 'enterLV' #进入时等级
Over_leaderID = 'leaderID' #渡劫玩家ID
Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
+Over_ownerID = 'ownerID' #归属玩家ID
+Over_ownerName = 'ownerName' #归属玩家名
#副本行为
(
@@ -162,6 +166,10 @@
def CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, reqEnterCnt=1, isNotify=True, isTeamAsk=False):
# 可否进入副本通用检查, 扫荡通用
playerID = curPlayer.GetPlayerID()
+
+ if not FBLogic.OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
+ return ShareDefine.EntFBAskRet_OK
+
# 总表通用检查
if fbIpyData:
#开服天开放检查
@@ -201,15 +209,6 @@
if isNotify:
PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
return ShareDefine.EntFBAskRet_LVLimit
-
- #职业阶判断
- jobRankLimit = fbLineIpyData.GetJobRankLimit()
- if jobRankLimit and PlayerControl.GetJobRank(curPlayer) < jobRankLimit:
- GameWorld.Log("玩家职业阶级不足, 无法进入副本!mapID=%s,lineID=%s,jobRank=%s < jobRankLimit=%s"
- % (mapID, lineID, PlayerControl.GetJobRank(curPlayer), jobRankLimit), playerID)
- if isNotify:
- PlayerControl.NotifyCode(curPlayer, "SingleEnterJob", [mapID])
- return ShareDefine.EntFBAskRet_JobRankLimit
#门票判断
if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
@@ -448,18 +447,18 @@
# @return
def SetFBPropertyMark(propertyMark, setPlayer=None):
GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1) # 存储时+1才能判断是否存储过
- if setPlayer != None:
- PlayerControl.SetFBFuncLineID(setPlayer, propertyMark)
- GameWorld.DebugLog("SetFBPropertyMark 设置玩家副本功能线路ID: %s" % propertyMark, setPlayer.GetPlayerID())
- return
-
- playerManager = GameWorld.GetMapCopyPlayerManager()
- for index in xrange(playerManager.GetPlayerCount()):
- curPlayer = playerManager.GetPlayerByIndex(index)
- if not curPlayer.GetPlayerID():
- continue
- PlayerControl.SetFBFuncLineID(curPlayer, propertyMark)
- GameWorld.DebugLog("SetFBPropertyMark 广播玩家副本功能线路ID: %s" % propertyMark, curPlayer.GetPlayerID())
+# if setPlayer != None:
+# PlayerControl.SetFBFuncLineID(setPlayer, propertyMark)
+# GameWorld.DebugLog("SetFBPropertyMark 设置玩家副本功能线路ID: %s" % propertyMark, setPlayer.GetPlayerID())
+# return
+#
+# playerManager = GameWorld.GetMapCopyPlayerManager()
+# for index in xrange(playerManager.GetPlayerCount()):
+# curPlayer = playerManager.GetPlayerByIndex(index)
+# if not curPlayer.GetPlayerID():
+# continue
+# PlayerControl.SetFBFuncLineID(curPlayer, propertyMark)
+# GameWorld.DebugLog("SetFBPropertyMark 广播玩家副本功能线路ID: %s" % propertyMark, curPlayer.GetPlayerID())
return
## 是否已经扣除入场券/进入次数等
@@ -473,6 +472,15 @@
# @return
def SetHadDelTicket(curPlayer, delSign=1):
GameWorld.GetGameFB().SetPlayerGameFBDict(curPlayer.GetID(), ChConfig.FBPlayerDict_IsDelTicket, delSign)
+ return
+
+## 自定义场景阶段
+def GetCustomMapStep(curPlayer, mapID, lineID):
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_CustomMapStep % (mapID, lineID))
+def SetCustomMapStep(curPlayer, mapID, lineID, step):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_CustomMapStep % (mapID, lineID), step)
+ if step == ChConfig.CustomMapStep_Over:
+ PlayerControl.SetCustomMap(curPlayer, 0, 0)
return
def GetCurSingleFBPlayer():
@@ -582,7 +590,7 @@
return
def GetJsonItemList(itemList):
- ## [[itemID,itemCount,isBind], curItem] -> [{"ItemID":101, "Count":10, "IsBind":1, "IsSuite":1, "UserData":"自定义属性字符串"}]
+ ## [[itemID,itemCount,isAuctionItem], curItem] -> [{"ItemID":101, "Count":10, "IsAuctionItem":1, "UserData":"自定义属性字符串"}]
jsonItemList = []
for itemInfo in itemList:
itemDict = {}
@@ -593,7 +601,7 @@
if infolen > 1:
itemDict['Count'] = itemInfo[1]
if infolen > 2:
- itemDict['IsBind'] = int(itemInfo[2])
+ itemDict['IsAuctionItem'] = int(itemInfo[2])
elif isinstance(itemInfo, int):
itemDict['ItemID'] = itemInfo
else: #物品实例
@@ -601,8 +609,8 @@
continue
itemDict['ItemID'] = itemInfo.GetItemTypeID()
itemDict['Count'] = itemInfo.GetCount()
- itemDict['IsBind'] = int(itemInfo.GetIsBind())
- itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
+ itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
+ #itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
itemDict['UserData'] = itemInfo.GetUserData()
jsonItemList.append(itemDict)
return jsonItemList
@@ -1020,6 +1028,35 @@
#可以进入
return True
#---------------------------------------------------------------------
+def Sync_FBNPC(mapID=0, npcIDList=[], curPlayer=None):
+ ## 同步当前副本NPC给副本中的所有玩家
+ if not mapID:
+ mapID = GameWorld.GetMap().GetMapID()
+ mapID = GetRecordMapID(mapID)
+ npcCntDict = {}
+ gameNPCManager = GameWorld.GetNPCManager()
+ for index in xrange(gameNPCManager.GetNPCCount()):
+ curNPC = gameNPCManager.GetNPCByIndex(index)
+ npcID = curNPC.GetNPCID()
+ if not npcID:
+ continue
+ if curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
+ continue
+ if npcIDList and npcID not in npcIDList:
+ continue
+ npcCntDict[npcID] = npcCntDict.get(npcID, 0) + 1
+
+ if curPlayer:
+ NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCntDict)
+ else:
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if curPlayer.GetID() == 0:
+ continue
+ NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCntDict)
+ return npcCntDict
+
##获得地图上的NPC列表
# @param 无参数
# @return 返回值, NPC实例列表[curNPC,curNPC,,,,,]
@@ -1538,24 +1575,39 @@
maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
maxCanAdd = max(0, maxDayTimes - (maxCnt-enterCnt))
#GameWorld.DebugLog('封魔坛最大可恢复次数 %s'%maxCanAdd)
- if not maxCanAdd:
- return
+
curTime = int(time.time())
- recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
+ if not lastRegainTime:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
+ return
+ recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
if not needTime:
needTime = recoverInterval
passTime = curTime - lastRegainTime
if passTime < needTime:
return
- recoverCnt = min(maxCanAdd, 1 + (passTime-needTime) / recoverInterval) # 恢复次数
+ recoverCnt = 1 + (passTime-needTime) / recoverInterval # 恢复次数
+ if recoverCnt > maxCanAdd:
+ #记录超出的次数,用于资源找回
+ beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID)
+ updBeyondTimes = recoverCnt - maxCanAdd + beyondTimes
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID, updBeyondTimes)
+ if not maxCanAdd:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
+ GameWorld.DebugLog(' 封魔坛恢复次数 记录超出的次数addOverCnt=%s, updBeyondTimes=%s'%(recoverCnt-maxCanAdd, updBeyondTimes))
+
+ if not maxCanAdd:
+ return
+ recoverCnt = min(maxCanAdd, recoverCnt)
+
enterCntKey = ChConfig.Def_Player_Dict_EnterFbCntDay % mapID
newEnterCnt = max(0, enterCnt-recoverCnt)
PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
if recoverCnt == maxCanAdd:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
else:
startTime = curTime- (passTime-needTime)%recoverInterval
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, startTime)
@@ -1693,7 +1745,15 @@
if mapID in [ChConfig.Def_FBMapID_SealDemon]:
newEnterCnt = max(0, dayTimes - (maxCnt - enterCnt))
PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID, 0)
GameWorld.DebugLog(" 特殊副本已进入次数更新: newEnterCnt=%s" % newEnterCnt)
+ elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+ if GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_ZhuXianBoss):
+ curCnt = min(maxCnt - enterCnt + IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg'), IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2))
+ if curCnt > dayTimes:
+ PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, curCnt - dayTimes)
+ elif curCnt < dayTimes:
+ PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, dayTimes - curCnt)
mapIDInfo.append(mapID)
@@ -1759,6 +1819,9 @@
if mapID == ChConfig.Def_FBMapID_SealDemon and maxDayTimes and maxCnt - enterCnt >= maxDayTimes:
GameWorld.DebugLog('当前次数已满,无需购买。。')
return
+ if mapID == ChConfig.Def_FBMapID_ZhuXianBoss and maxCnt - enterCnt >= IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2):
+ return
+
if hasBuyCnt >= canBuyCnt:
GameWorld.DebugLog("购买次数已经用完mapID=%s"%mapID)
return
@@ -1905,7 +1968,7 @@
# @param tick 当前时间
# @param isMaxlv 是否直接满级
# @return None
-def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False):
+def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
#GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
curMapID = curPlayer.GetMapID()
curMapID = GetRecordMapID(curMapID)
@@ -1914,10 +1977,10 @@
return
maxCnt = ipyData.GetInspireMaxLV()
gameFB = GameWorld.GetGameFB()
- curPlayerID = curPlayer.GetID()
- encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+ ownerID = ownerID or curPlayer.GetID()
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
encourageCntKey = 'FbEncourageCnt_%s' % encourageType
- encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
+ encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
if encourageLV >= maxLV:
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
@@ -1952,29 +2015,47 @@
return
buffType = SkillCommon.GetBuffType(skillBuff)
- BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
- gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
- gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
+
+ gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
+ gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
#GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
- SendFBEncourageInfo(curPlayer, encourageLV+1)
- #成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
- EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
- return
+ if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
+ #给副本里所有盟成员提示
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ player = playerManager.GetPlayerByIndex(index)
+ if not player:
+ continue
+ if player.GetFamilyID() != ownerID:
+ continue
+ BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
+ PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
+ SendFBEncourageInfo(player, encourageLV+1, ownerID)
+ if player.GetID() == curPlayer.GetID():
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+ EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+
+ else:
+ BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
+ SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
+ #成就
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+ EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+ return True
## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
# @param curPlayer 玩家
# @param key 副本玩家字典key
# @param tick 当前时间
# @return None
-def AddFbEncourageBuff(curPlayer, key, tick):
+def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
curPlayerID = curPlayer.GetID()
GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
-
+ ownerID = ownerID or curPlayer.GetID()
gameFB = GameWorld.GetGameFB()
- encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
if not encourageLV:
return
mapID = GameWorld.GetMap().GetMapID()
@@ -1989,7 +2070,7 @@
buffType = SkillCommon.GetBuffType(skillBuff)
BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
- SendFBEncourageInfo(curPlayer, encourageLV)
+ SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
return
## 清除鼓舞buff
@@ -2009,7 +2090,7 @@
## 发送副本鼓舞信息
# @param curPlayer 玩家
# @return None
-def SendFBEncourageInfo(curPlayer, lv):
+def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
#//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
curMapID = curPlayer.GetMapID()
curMapID = GetRecordMapID(curMapID)
@@ -2021,12 +2102,12 @@
encourageInfo.InfoList = []
encourageCntKey = 'FbEncourageCnt_%s'
gameFB = GameWorld.GetGameFB()
- curPlayerID = curPlayer.GetID()
+ ownerID = ownerID or curPlayer.GetID()
for ipyData in ipyDataList:
inspireType = ipyData.GetInspireType()
packData = ChPyNetSendPack.tagMCFBEncourageCnt()
packData.MoneyType = inspireType
- packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
+ packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
encourageInfo.InfoList.append(packData)
encourageInfo.Cnt = len(encourageInfo.InfoList)
NetPackCommon.SendFakePack(curPlayer, encourageInfo)
@@ -2380,4 +2461,11 @@
fbHelpFunc(curPlayer, tick)
return
+def GetCrossDynamicLineMapZoneID():
+ ## 获取跨服动态线路地图本线路跨服分区
+ return GameWorld.GetGameWorld().GetPropertyID() / 10000
+
+def GetCrossDynamicLineMapFuncLineID():
+ ## 获取跨服动态线路地图本线路功能线路ID
+ return GameWorld.GetGameWorld().GetPropertyID() % 10000 / 10
--
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