From d42896d1fe05ba65cf3bf537075c3d00467dfbb8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 七月 2019 11:38:48 +0800
Subject: [PATCH] 860312 混服或合服情况下需要指定修改的平台和服务器,Serverid不填写代表不改变只替换spid
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py | 39 ++++++++++-----------------------------
1 files changed, 10 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
index ec3f786..8eca865 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -36,10 +36,11 @@
return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
-def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
- ## 获取跨服常规分区
+def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
+ ## 获取跨服分区
+ zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
crossZoneName = GameWorld.GetCrossZoneName()
- ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
if not ipyDataList:
return
for ipyData in ipyDataList:
@@ -48,22 +49,15 @@
if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
return ipyData
+ GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
return
-def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
- ## 获取本服对应跨服玩法分区地图信息
+def GetServerCrossZoneMapIpyData(zoneID, mapID):
+ ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
if mapID not in ChConfig.Def_CrossZoneMapTableName:
return
tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
- if not serverGroupID:
- if GameWorld.IsCrossServer():
- return
- serverGroupID = GameWorld.GetServerGroupID()
- zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
- if not zoneIpyData:
- return
- commZoneID = zoneIpyData.GetZoneID()
- return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+ return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
def IsCrossServerOpen():
## 跨服服务器是否开放中
@@ -153,26 +147,13 @@
def DoEnterCrossRealm(curPlayer):
## 玩家进入跨服处理,本服的逻辑处理
- curPlayer.SetCanAttack(False)
- curPlayer.SetVisible(False)
- curPlayer.SetSight(0)
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- curPet.SetVisible(False)
+ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
return
def DoExitCrossRealm(curPlayer):
## 玩家退出跨服处理,本服的逻辑处理
GameWorld.Log("DoExitCrossRealm...", curPlayer.GetPlayerID())
- curPlayer.SetCanAttack(True)
- curPlayer.SetVisible(True)
- curPlayer.SetSight(1)
- curPlayer.RefreshView()
- curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
- curPlayer.RefreshView()
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- curPet.SetVisible(True)
+ PlayerControl.SetPlayerSightLevel(curPlayer, 0)
if PlayerControl.GetCrossMapID(curPlayer):
PlayerControl.SetCrossMapID(curPlayer, 0)
return
--
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