From d42896d1fe05ba65cf3bf537075c3d00467dfbb8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 七月 2019 11:38:48 +0800
Subject: [PATCH] 860312  混服或合服情况下需要指定修改的平台和服务器,Serverid不填写代表不改变只替换spid

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   38 ++++++++++++++++++++++++++++----------
 1 files changed, 28 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a34383f..95e2b3b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -88,7 +88,6 @@
 import CrossRealmPlayer
 import CrossPlayerData
 import ChNetSendPack
-#import EquipZhuXian
 import PlayerCoat
 import PlayerState
 import QuestCommon
@@ -1238,8 +1237,6 @@
         CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
         PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
     #清除地图玩家缓存
-    PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
-    PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
     PyGameData.g_playerFuncAttrDict.pop(playerID, None)
     PyGameData.g_playerEquipPartAttrDict.pop(playerID, None)
     PyGameData.g_equipChangeClassLVInfo.pop(playerID, None)
@@ -1783,7 +1780,9 @@
         elif mapID == ChConfig.Def_FBMapID_DemonKing:
             bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
             extendParamList = [bossID]
-            
+        elif mapID in ChConfig.Def_MapID_LineIDToPropertyID:
+            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+            extendParamList = [enterCnt]
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
     
@@ -4008,7 +4007,7 @@
             # 记录玩家升级
             DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
             DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
-            
+            self.__GiveLVMailAward(curLV)
             self.__DoLVUPAddPoint()  # 升级加点
             #self.__DoLvUpAddSkill()  # 升级加技能
             
@@ -4089,12 +4088,22 @@
             
             FBLogic.OnPlayerLVUp(curPlayer)
             # 记录开服活动冲级数据
-            OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
+            #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
             #神秘限购
             FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
 
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
+        return
+    
+    def __GiveLVMailAward(self, curLV):
+        # 给等级邮件奖励
+        mailLVAwardDict = IpyGameDataPY.GetFuncEvalCfg("MailLVAward", 1, {})
+        if curLV not in mailLVAwardDict:
+            return
+        mailTypeKey, mailItemList = mailLVAwardDict[curLV]
+        curPlayer = self.__Player
+        SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList, [curLV])
         return
     
     #---------------------------------------------------------------------
@@ -4137,12 +4146,15 @@
                           ShareDefine.Def_Effect_Fire:[lambda curObj:GetFire(curObj), lambda curObj, value:SetFireQualityLV(curObj, value), lambda curObj:GetFireQualityLV(curObj)],
                           ShareDefine.Def_Effect_Earth:[lambda curObj:GetEarth(curObj), lambda curObj, value:SetEarthQualityLV(curObj, value), lambda curObj:GetEarthQualityLV(curObj)],
                           }
+        hasChange_Qualitylv = False #灵根品级是否有变更
         lingGenQualityAttrList = [{} for _ in range(4)]
         for pointAttrID, pointFuncInfo in pointValueInfo.items():
             pointValue = pointFuncInfo[0](curPlayer)
             befPQLV = pointFuncInfo[2](curPlayer)
             pointFuncInfo[1](curPlayer, 0)
             if not pointValue:
+                if 0 != befPQLV:
+                    hasChange_Qualitylv = True
                 continue
             ipyData = IpyGameDataPY.GetIpyGameData("RolePoint", pointAttrID)
             if not ipyData:
@@ -4166,6 +4178,8 @@
                 else:
                     break
             pointFuncInfo[1](curPlayer, curPQLV)
+            if curPQLV != befPQLV:
+                hasChange_Qualitylv = True
             if not curPQLV:
                 continue
             pqAttrInfoDict = ipyData.GetPointQualityAttrDict().get(str(curPlayer.GetJob()), {})
@@ -4174,7 +4188,8 @@
                 CalcAttrDict_Type(int(pqAttrID), pqAttrValue, lingGenQualityAttrList)
             #GameWorld.DebugLog("        属性点(%s)品阶等级属性: befPQLV=%s,curPQLV=%s,pqAttrInfoDict=%s" % (pointAttrID, befPQLV, curPQLV, pqAttrInfoDict))
             if hadRefreshAttr and befPQLV < curPQLV:
-                EventShell.EventRespons_LingGenQualityUP(curPlayer, pointAttrID, curPQLV)
+                for pqlv in xrange(befPQLV+1, curPQLV+1):
+                    EventShell.EventRespons_LingGenQualityUP(curPlayer, pointAttrID, pqlv)
                 
         #GameWorld.DebugLog("等级属性点加属性: %s" % allAttrList)
         #GameWorld.DebugLog("灵根品阶等级属性: %s" % lingGenQualityAttrList)
@@ -4182,7 +4197,7 @@
         curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Role, pointFightPowerEx) 
         SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase, allAttrList)
         SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty, lingGenQualityAttrList)
-        return
+        return hasChange_Qualitylv
     
     #---------------------------------------------------------------------
     def NotifyAllState(self, playerStateDict):
@@ -4277,7 +4292,6 @@
         PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
         PlayerEquipDecompose.RefreshEDAttr(curPlayer)
         PlayerDogz.RefreshDogzAttr(curPlayer)
-        #EquipZhuXian.CalcZhuXianAttr(curPlayer)
         PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
         PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
         self.RefreshAllState(isForce=True)
@@ -4446,7 +4460,7 @@
             CalcNoLineEffect.ChangePlayerAttrInNoLineEffectList(curPlayer, baseAttrNolineDict)
             
         # 功能有加基础属性值,这里再重新刷新一下基础属性, 基础属性会影响战斗属性, 每次都刷新角色基础属性
-        self.CalcRoleBaseAttr(curPlayer)
+        hasChange_Qualitylv = self.CalcRoleBaseAttr(curPlayer)
         roleBaseAttrInfo, roleInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase)
         lingGenQualityAttrList, lingGenQualityInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty)
         funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase] = roleBaseAttrInfo
@@ -4623,6 +4637,10 @@
                 if beforePointList[i] != afterPointList[i]:
                     diffPointAttrList.append(attrID)
             SkillShell.RefreshElementSkillByAttr(curPlayer, diffPointAttrList)
+        if hasChange_Qualitylv:
+            #灵根品级变化处理
+            ChEquip.ChangeEquipfacadeByLingGen(curPlayer)
+            
         # 更新开服活动灵根数据
         OpenServerCampaign.UpdOpenServerCampaignLingGenData(curPlayer)
         

--
Gitblit v1.8.0