From d42896d1fe05ba65cf3bf537075c3d00467dfbb8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 七月 2019 11:38:48 +0800
Subject: [PATCH] 860312 混服或合服情况下需要指定修改的平台和服务器,Serverid不填写代表不改变只替换spid
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 100 +++++++++++++++++++++++++++++++++++---------------
1 files changed, 70 insertions(+), 30 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 9a1a4cb..95e2b3b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -88,7 +88,6 @@
import CrossRealmPlayer
import CrossPlayerData
import ChNetSendPack
-#import EquipZhuXian
import PlayerCoat
import PlayerState
import QuestCommon
@@ -1238,8 +1237,6 @@
CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
#清除地图玩家缓存
- PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
- PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
PyGameData.g_playerFuncAttrDict.pop(playerID, None)
PyGameData.g_playerEquipPartAttrDict.pop(playerID, None)
PyGameData.g_equipChangeClassLVInfo.pop(playerID, None)
@@ -1783,7 +1780,9 @@
elif mapID == ChConfig.Def_FBMapID_DemonKing:
bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
extendParamList = [bossID]
-
+ elif mapID in ChConfig.Def_MapID_LineIDToPropertyID:
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
+ extendParamList = [enterCnt]
SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
return
@@ -3451,8 +3450,7 @@
if addPoint == None:
raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
return
-
- return int(addPoint) + GetFabaoAddPoint(curPlayer)
+ return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
def GetAllPointByLV(curPlayer):
##获取当前等级可得到属性点数
@@ -3460,18 +3458,26 @@
curLV = curPlayer.GetLV()
if curLV < openLV:
return 0
- # 初始点+升级点+境界点
+ # 初始点+(升级点+法宝效果)*称号效果倍数+境界点
setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
fabaoAddPoint = GetFabaoAddPoint(curPlayer)
+ titleAddPoint = GetTitleAddExtraPoint(curPlayer)
addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
for rangLVs, point in addPointDict.items():
if curLV < rangLVs[0]:
continue
- setFreePoint += (point + fabaoAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
+ setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
#境界提升点数
setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
return setFreePoint
+
+def GetTitleAddExtraPoint(curPlayer):
+ # 称号额外增加玩家每级获得的灵根点
+ titleID = IpyGameDataPY.GetFuncCfg("TitleAddPoint")
+ if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
+ return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
+ return 0
def GetFabaoAddPoint(curPlayer):
#法宝额外增加玩家每级获得的灵根点
@@ -3781,9 +3787,9 @@
# @param expViewType 经验获得的渠道
# @param isSysHint 是否系统提示(默认是)
# @return 布尔值
- def AddExp(self, addExp, expViewType=ShareDefine.Def_ViewExpType_Mission, isSysHint=True):
+ def AddExp(self, addExp, expViewType=ShareDefine.Def_ViewExpType_Mission, isSysHint=True, addSkillID=0):
curPlayer = self.__Player
- finalAddExp, expNotifyType = self.__AddExp(curPlayer, addExp, expViewType, isSysHint)
+ finalAddExp, expNotifyType = self.__AddExp(curPlayer, addExp, expViewType, isSysHint, addSkillID)
# 通知客户端经验来源
if finalAddExp:
@@ -3799,7 +3805,8 @@
return finalAddExp
- def __AddExp(self, curPlayer, addExp, expViewType, isSysHint):
+ # 参数 addSkillID 表示因什么技能杀死NPC获得经验
+ def __AddExp(self, curPlayer, addExp, expViewType, isSysHint, addSkillID=0):
if addExp == 0:
# 不进入计算
return addExp, expViewType
@@ -3828,9 +3835,17 @@
if expViewType == ShareDefine.Def_ViewExpType_KillNPC:
exp_rate = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)
superRate = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(curPlayer, None, None, ChConfig.TriggerType_AddExpRate)
- exp_rate += superRate
if superRate:
+ # 龙凤镯 经验
expViewType = ShareDefine.Def_ViewExpType_KillNPCSuper
+ if addSkillID == ChConfig.Def_SkillID_LXHY_AddExpRate:
+ addSkill = GameWorld.GetGameData().GetSkillBySkillID(addSkillID)
+ hasEffect = SkillCommon.GetSkillEffectByEffectID(addSkill, ChConfig.Def_Skill_Effect_AddExpRate)
+ if hasEffect:
+ #烈焰战神 经验
+ superRate += hasEffect.GetEffectValue(0)
+ expViewType = ShareDefine.Def_ViewExpType_LYZS
+ exp_rate += superRate
elif expViewType in [ShareDefine.Def_ViewExpType_GameEvent, ShareDefine.Def_ViewExpType_Sit]:
exp_rate = curPlayer.GetGameEventExpRate()
@@ -3992,7 +4007,7 @@
# 记录玩家升级
DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
-
+ self.__GiveLVMailAward(curLV)
self.__DoLVUPAddPoint() # 升级加点
#self.__DoLvUpAddSkill() # 升级加技能
@@ -4028,7 +4043,8 @@
if aftLV > befLV:
curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
- PlayerActivity.DoAddActivity(curPlayer, (aftLV - befLV)*IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint',3))
+ PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
+
if aftFreePoint > befFreePoint:
curPlayer.SetFreePoint(aftFreePoint)
#NotifyCode(curPlayer, "ObtainAttributeDot", [aftFreePoint - befFreePoint])
@@ -4057,7 +4073,7 @@
PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer)
# 升级需要执行的游戏功能处理
GameFuncComm.DoFuncOpenLogic(curPlayer)
- #ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性
+ ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer) # 灵器属性会随等级成长
if aftLV%10 == 0:
# 控制下刷新次数
PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能
@@ -4072,12 +4088,22 @@
FBLogic.OnPlayerLVUp(curPlayer)
# 记录开服活动冲级数据
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
+ #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
#神秘限购
FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
#不需要做升级任务, 设置玩家经验
SetPlayerTotalExp(curPlayer, curTotalExp)
+ return
+
+ def __GiveLVMailAward(self, curLV):
+ # 给等级邮件奖励
+ mailLVAwardDict = IpyGameDataPY.GetFuncEvalCfg("MailLVAward", 1, {})
+ if curLV not in mailLVAwardDict:
+ return
+ mailTypeKey, mailItemList = mailLVAwardDict[curLV]
+ curPlayer = self.__Player
+ SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList, [curLV])
return
#---------------------------------------------------------------------
@@ -4120,12 +4146,15 @@
ShareDefine.Def_Effect_Fire:[lambda curObj:GetFire(curObj), lambda curObj, value:SetFireQualityLV(curObj, value), lambda curObj:GetFireQualityLV(curObj)],
ShareDefine.Def_Effect_Earth:[lambda curObj:GetEarth(curObj), lambda curObj, value:SetEarthQualityLV(curObj, value), lambda curObj:GetEarthQualityLV(curObj)],
}
+ hasChange_Qualitylv = False #灵根品级是否有变更
lingGenQualityAttrList = [{} for _ in range(4)]
for pointAttrID, pointFuncInfo in pointValueInfo.items():
pointValue = pointFuncInfo[0](curPlayer)
befPQLV = pointFuncInfo[2](curPlayer)
pointFuncInfo[1](curPlayer, 0)
if not pointValue:
+ if 0 != befPQLV:
+ hasChange_Qualitylv = True
continue
ipyData = IpyGameDataPY.GetIpyGameData("RolePoint", pointAttrID)
if not ipyData:
@@ -4149,6 +4178,8 @@
else:
break
pointFuncInfo[1](curPlayer, curPQLV)
+ if curPQLV != befPQLV:
+ hasChange_Qualitylv = True
if not curPQLV:
continue
pqAttrInfoDict = ipyData.GetPointQualityAttrDict().get(str(curPlayer.GetJob()), {})
@@ -4157,7 +4188,8 @@
CalcAttrDict_Type(int(pqAttrID), pqAttrValue, lingGenQualityAttrList)
#GameWorld.DebugLog(" 属性点(%s)品阶等级属性: befPQLV=%s,curPQLV=%s,pqAttrInfoDict=%s" % (pointAttrID, befPQLV, curPQLV, pqAttrInfoDict))
if hadRefreshAttr and befPQLV < curPQLV:
- EventShell.EventRespons_LingGenQualityUP(curPlayer, pointAttrID, curPQLV)
+ for pqlv in xrange(befPQLV+1, curPQLV+1):
+ EventShell.EventRespons_LingGenQualityUP(curPlayer, pointAttrID, pqlv)
#GameWorld.DebugLog("等级属性点加属性: %s" % allAttrList)
#GameWorld.DebugLog("灵根品阶等级属性: %s" % lingGenQualityAttrList)
@@ -4165,7 +4197,7 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Role, pointFightPowerEx)
SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase, allAttrList)
SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty, lingGenQualityAttrList)
- return
+ return hasChange_Qualitylv
#---------------------------------------------------------------------
def NotifyAllState(self, playerStateDict):
@@ -4247,7 +4279,6 @@
ChEquip.RefreshPlayerEquipAttribute(curPlayer)
ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)
#SkillShell.RefreshPlayerBuffOnAttrAddEffect(curPlayer)
- #PlayerWing.CalcWingAttr(curPlayer) # 翅膀暂时算在灵器里面
PlayerHorse.CalcHorseAttrEx(curPlayer)
PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
PlayerGodWeapon.CalcGodWeaponAttr(curPlayer)
@@ -4261,7 +4292,6 @@
PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
PlayerEquipDecompose.RefreshEDAttr(curPlayer)
PlayerDogz.RefreshDogzAttr(curPlayer)
- #EquipZhuXian.CalcZhuXianAttr(curPlayer)
PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
self.RefreshAllState(isForce=True)
@@ -4430,7 +4460,7 @@
CalcNoLineEffect.ChangePlayerAttrInNoLineEffectList(curPlayer, baseAttrNolineDict)
# 功能有加基础属性值,这里再重新刷新一下基础属性, 基础属性会影响战斗属性, 每次都刷新角色基础属性
- self.CalcRoleBaseAttr(curPlayer)
+ hasChange_Qualitylv = self.CalcRoleBaseAttr(curPlayer)
roleBaseAttrInfo, roleInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase)
lingGenQualityAttrList, lingGenQualityInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty)
funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase] = roleBaseAttrInfo
@@ -4446,6 +4476,8 @@
# 3.1 战斗属性层级交叉影响基值数值汇总
# 基础层级(角色基础属性)
baseAttrList = AddAttrListValue([funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase],
+ funcAttrInfoList[ChConfig.Def_CalcAttrFunc_LingGen],
+ funcAttrInfoList[ChConfig.Def_CalcAttrFunc_LingGenQuailty],
])
#GameWorld.DebugLog("基础层级: %s" % baseAttrList)
@@ -4462,7 +4494,6 @@
ChConfig.TYPE_Calc_StoneBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
ChConfig.TYPE_Calc_RealmBasePer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Prestige],
ChConfig.TYPE_Calc_HorseAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Horse],
- ChConfig.TYPE_Calc_WingHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Wing],
}
# 3.2 统计各功能之间非线性属性交叉影响累加
funcCrossAttrPerInfoDict = {} # 百分比交叉影响所提升的属性值 {功能属性编号:{提升的属性类型:数值, ...}, ...}
@@ -4498,7 +4529,7 @@
# 3.3 统计所有功能固定属性影响累加
allFixAttrDict = {} # 固定属性层级总属性基值
for funcIndex, funcAttrList in enumerate(funcAttrInfoList):
- # 技能模块不算计入功能固定属性、不计战力
+ # 技能模块不计入功能固定属性、不计战力
if funcIndex in ChConfig.CalcAttrFuncSkillList:
continue
AddAttrDictValue(allFixAttrDict, funcAttrList[ChConfig.CalcAttr_Battle])
@@ -4529,6 +4560,9 @@
mfpAttrList = [{} for _ in range(4)]
mfpAttrExDict = {}
for funcIndex in attrFuncIndexList:
+ if funcIndex in ChConfig.CalcAttrFuncSkillList:
+ # 技能模块不计入功能固定属性、不计战力
+ continue
funcAttrList = funcAttrInfoList[funcIndex]
funcInsidePerAttrDict = funcInsidePerAttrList[funcIndex] # 功能点内部百分比加成属性
funcCrossPerAttrDict = funcCrossAttrPerInfoDict.get(funcIndex, {}) # 功能点交叉百分比加成属性
@@ -4539,7 +4573,7 @@
CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, funcCrossPerAttrDict)
CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, fixPerAttrDict)
# 不算战力的
- if funcIndex in ChConfig.CalcAttrFuncNoFightPowerList or funcIndex in ChConfig.CalcAttrFuncSkillList:
+ if funcIndex in ChConfig.CalcAttrFuncNoFightPowerList:
continue
mfpAttrList = AddAttrListValue([mfpAttrList, funcAttrList])
AddAttrDictValue(mfpAttrExDict, funcInsidePerAttrDict)
@@ -4603,7 +4637,13 @@
if beforePointList[i] != afterPointList[i]:
diffPointAttrList.append(attrID)
SkillShell.RefreshElementSkillByAttr(curPlayer, diffPointAttrList)
+ if hasChange_Qualitylv:
+ #灵根品级变化处理
+ ChEquip.ChangeEquipfacadeByLingGen(curPlayer)
+ # 更新开服活动灵根数据
+ OpenServerCampaign.UpdOpenServerCampaignLingGenData(curPlayer)
+
# 同步前端战力,因为有 SetFightPower 所以累加战力放在这里所有刷新及计算处理完后才处理,才能正常触发set同步前端
self.SendModuleFightPowerPack(curPlayer, mfpDict)
billFuncCnt = len(PyGameData.g_refreshAttrBillboardFunc) # 只处理固定次数,防止死循环
@@ -4668,12 +4708,12 @@
# 速度特殊处理 计算一次
self.__RefreshMoveSpeed(allAttrListBuffs)
+ # GM测试属性特殊逻辑
+ self.__DoRefreshGMAttr()
+
# 刷新攻击速度
self.__SetAtkInterval()
GameWorld.DebugLog("Buff层属性: %s" % allAttrListBuffs)
-
- # GM测试属性特殊逻辑
- self.__DoRefreshGMAttr()
return
def __DoRefreshGMAttr(self):
@@ -4726,8 +4766,8 @@
setAttrDict[ChConfig.AttrName_Def] = int(lvIpyData.GetReDef() * attrPer) # 防御
setAttrDict[ChConfig.AttrName_Hit] = int(lvIpyData.GetReHit() * attrPer) # 命中
setAttrDict[ChConfig.AttrName_DefRate] = int(lvIpyData.GetReMiss() * attrPer) # 闪避
- setAttrDict[ChConfig.AttrName_AtkSpeed] = int(lvIpyData.GetReAtkSpeed() * attrPer) # 攻击速度
- setAttrDict[ChConfig.AttrName_SkillAtkRate] = int(lvIpyData.GetReSkillAtkRate() * attrPer) # 技能伤害比例
+ setAttrDict[ChConfig.AttrName_AtkSpeed] = int((lvIpyData.GetReAtkSpeed() + 10000) * attrPer) # 攻击速度, 策划等级表配置的是附加值,所以这里要加
+ setAttrDict[ChConfig.AttrName_SkillAtkRate] = int(max(0, lvIpyData.GetReSkillAtkRate() - 10000) * attrPer) # 技能伤害比例, 策划等级表配置的是最终值,初始值是0,所以这里要减
setAttrDict[ChConfig.AttrName_DamagePVP] = int(lvIpyData.GetReDamagePer() * attrPer) # PVP固定伤害
setAttrDict[ChConfig.AttrName_DamagePVPReduce] = int(lvIpyData.GetReDamReduce() * attrPer) # PVP固定减伤
setAttrDict[ChConfig.AttrName_IgnoreDefRate] = int(lvIpyData.GetReIgnoreDefRate() * attrPer) # 无视防御比例
@@ -4737,7 +4777,7 @@
setAttrDict[ChConfig.AttrName_IceAtk] = int(lvIpyData.GetReIceAtk() * attrPer) # 真实伤害
setAttrDict[ChConfig.AttrName_IceDef] = int(lvIpyData.GetReIceDef() * attrPer) # 真实抵御
setAttrDict[ChConfig.AttrName_PetAtk] = int(lvIpyData.GetRePetAtk() * attrPer) # 灵宠攻击
- setAttrDict[ChConfig.AttrName_PetSkillAtkRate] = int(lvIpyData.GetRePetSkillAtkRate() * attrPer) # 灵宠技能
+ setAttrDict[ChConfig.AttrName_PetSkillAtkRate] = int(max(0, lvIpyData.GetRePetSkillAtkRate() - 10000) * attrPer) # 灵宠技能, 策划等级表配置的是最终值,初始值是0,所以这里要减
setAttrDict[ChConfig.AttrName_PetDamPer] = int(lvIpyData.GetRePetDamPer() * attrPer) # 灵宠伤害增加
setAttrDict[ChConfig.AttrName_FinalHurt] = int(lvIpyData.GetReFinalHurt() * attrPer) # 固定伤害增加
setAttrDict[ChConfig.AttrName_FinalHurtReduce] = int(lvIpyData.GetReFinalHurtReduce() * attrPer) # 固定伤害减少
--
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