From d42896d1fe05ba65cf3bf537075c3d00467dfbb8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 七月 2019 11:38:48 +0800
Subject: [PATCH] 860312 混服或合服情况下需要指定修改的平台和服务器,Serverid不填写代表不改变只替换spid
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 12 +++++++-----
1 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 71636d5..0a9481c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -28,6 +28,7 @@
import NetPackCommon
import PlayerBossReborn
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
import ItemCommon
import ChConfig
@@ -89,8 +90,8 @@
return
packType = ShareDefine.rptTreasure
- if treasureType == 2:
- packType = ShareDefine.rptRune
+ #if treasureType == 2:
+ # packType = ShareDefine.rptRune
if not ItemCommon.CheckPackHasSpace(curPlayer, packType, True):
GameWorld.DebugLog("对应寻宝背包没有空格子!packType=%s" % packType, playerID)
@@ -163,8 +164,7 @@
updTreasureCount = curTreasureCount + treasureCount
beSureCountDict = ipyData.GetFreeGridItemRateList3() if isFreeType else ipyData.GetGridItemRateList3() # 第x次必出产出格子编号饼图
GameWorld.DebugLog("已经寻宝次数=%s,当前幸运=%s,commItemRateList=%s" % (curTreasureCount, curLuck, commItemRateList), playerID)
-
- addScore = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 5)[treasureIndex] # 增加积分
+ addScore = 0 if isFreeType else IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 5)[treasureIndex] # 增加积分
ensureCount = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 1, {})[isFreeType] # 每多少次触发保底产出库
ensureRateList = ipyData.GetFreeGridItemRateList2() if isFreeType else ipyData.GetGridItemRateList2()
goodGridNumList = [ipyData.GetLuckyGridNum()] # 好物品格子编号 (幸运物品 + 必出 + 保底)
@@ -327,15 +327,17 @@
if treasureType == 2:
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RuneTreasure, treasureCount)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RuneTreasure, treasureCount)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
else:
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Treasure, treasureCount)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Treasure, treasureCount)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
# 给物品
mailItemList = []
itemControl = ItemControler.PlayerItemControler(curPlayer)
for gridNum, itemID, itemCount, isBind in treasureResult:
- itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind)
+ itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
mailItemDict = ItemCommon.GetMailItemDict(itemObj)
if int(gridNum) in goodGridNumList:
--
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