From d4d3e0745ae058c4da20e50a9b129018b96a2605 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 19 六月 2019 21:21:17 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 优化对当前释放技能的逻辑判断

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py
index 91b0d17..2ce75d8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py
@@ -20,6 +20,8 @@
 
 
 def CheckCanHappen(attacker, defender, effect, curSkill):
+    if not defender:
+        return False
     buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(0), attacker.GetID(), attacker.GetGameObjType())
     if not buff:
         return False

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