From d4d3e0745ae058c4da20e50a9b129018b96a2605 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 19 六月 2019 21:21:17 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 优化对当前释放技能的逻辑判断 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py index 91b0d17..2ce75d8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4100.py @@ -20,6 +20,8 @@ def CheckCanHappen(attacker, defender, effect, curSkill): + if not defender: + return False buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(0), attacker.GetID(), attacker.GetGameObjType()) if not buff: return False -- Gitblit v1.8.0