From d50bce0513256c13a3b1887034a4b2866fa9b7ef Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 25 一月 2019 21:29:31 +0800
Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(活动表、封包)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
index 6551fe4..66c8424 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -25,6 +25,7 @@
import SkillShell
import PassiveBuffEffMng
import DataRecordPack
+import CrossPlayerData
import time
#-------------------------------------------------------------
@@ -130,6 +131,8 @@
for skillID in skillList:
__GiveSkill(curPlayer, skillID)
+ CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 1)
+
#重新刷新角色属性
if isRefreshAttr:
CalcAllDienstgradAttr(curPlayer)
@@ -221,6 +224,8 @@
# 删除对应技能
__DelSkill(curPlayer, curDienstgradData)
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Title, {'dienstgradID':dienstgradID})
+
+ CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 0)
#重新刷新角色属性
if isRefreshAttr:
CalcAllDienstgradAttr(curPlayer)
--
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