From d52378bf47be0333273248d6348de3377169cf3f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 25 五月 2019 15:31:49 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py |   20 +++++++++-----------
 1 files changed, 9 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
index c005eb0..94485a4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMissionCollect.py
@@ -18,7 +18,7 @@
 # @change: "2010-11-22 12:15" Alee 采集限制
 # @change: "2014-04-14 12:00" hxp 增加自定义采集NPC
 #---------------------------------------------------------------------
-"""Version = 2014-04-14 12:00"""
+#"""Version = 2014-04-14 12:00"""
 #---------------------------------------------------------------------
 #导入
 import GameWorld
@@ -29,7 +29,6 @@
 import PlayerControl
 import OperControlManager
 import NPCCommon
-import FBLogic
 import AttackCommon
 import GameObj
 #---------------------------------------------------------------------
@@ -49,18 +48,18 @@
     tagObj = curPlayer.GetActionObj()
     if tagObj == None:
         #没有目标
-        GameWorld.Log("FuncCall -> 没有目标" , curPlayer.GetPlayerID())
+        GameWorld.Log("GetActionNPCbyType -> 没有目标" , curPlayer.GetPlayerID())
         return
     
     if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
         #谈话对象不对
-        GameWorld.Log("FuncCall -> 谈话对象不对" , curPlayer.GetPlayerID())
+        GameWorld.Log("GetActionNPCbyType -> 谈话对象不对" , curPlayer.GetPlayerID())
         return
     
     curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
     if curNPC == None:
         #没有这个NPC
-        GameWorld.Log("FuncCall ->没有这个NPC" , curPlayer.GetPlayerID())
+        GameWorld.Log("GetActionNPCbyType ->没有这个NPC" , curPlayer.GetPlayerID())
         return
     
     if curNPC.GetType() != npcType:
@@ -96,7 +95,7 @@
     curPlayer.SetActionObj(curNPC)
     
     # 自定义的采集NPC
-    if NPCCommon.DoCollectNPCBegin(curPlayer, curNPC):
+    if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
         return
     
     EventShell.EventRespons_MisCollectTime(curPlayer, curNPC)
@@ -130,7 +129,7 @@
 #  @param curPlayer
 #  @return None
 #  @remarks 函数详细说明.
-def EndMissionCollect(curPlayer):
+def EndMissionCollect(curPlayer, tick):
     #任务采集类NPC
     curNPC = GetActionNPCbyType(curPlayer, IPY_GameWorld.ntMissionCollect)
     if not curNPC:
@@ -143,10 +142,9 @@
         return
     
     # 自定义的采集NPC
-    if NPCCommon.DoCollectNPCOK(curPlayer, npcID):
-        EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC) # 先直接写这边触发一下,自定义采集的不再处理后面的代码
-        FBLogic.OnCollectOK(curPlayer, npcID, GameWorld.GetGameWorld().GetTick())
-        return
+    NPCCommon.DoCollectNPCOK(curPlayer, npcID, tick)
     
     EventShell.EventRespons_MisCollectSuccess(curPlayer, curNPC)
+    return
+
     
\ No newline at end of file

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