From d52378bf47be0333273248d6348de3377169cf3f Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 25 五月 2019 15:31:49 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index 641d32c..180eb93 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -2127,6 +2127,7 @@ #技能附加 skillValue = curSkill.GetEffect(0).GetEffectValue(1) + skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP) #公式计算治疗值 cureHP = int((cureBaseValue * skillPer + skillValue + addExValue) * curePercent) -- Gitblit v1.8.0