From d52378bf47be0333273248d6348de3377169cf3f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 25 五月 2019 15:31:49 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 641d32c..180eb93 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -2127,6 +2127,7 @@
     #技能附加
     skillValue = curSkill.GetEffect(0).GetEffectValue(1)
     
+    skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP)
     #公式计算治疗值 
     cureHP = int((cureBaseValue * skillPer + skillValue + addExValue) * curePercent)
     

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