From d555ead90b4167b9c8cdda5ee2cadbbe69e9c505 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 23 五月 2019 20:21:06 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(删除无用包)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 323 +++++++++++++++++------------------------------------
1 files changed, 106 insertions(+), 217 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index f66d612..a181458 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -28,8 +28,6 @@
# @change: "2013-09-18 17:00" Alee 退出锁定退出交易
# @change: "2013-09-23 19:30" Alee 红名提示修改
# @change: "2013-11-15 20:20" hxp 关闭07 3A购买背包封包功能,增加背包成功系统提示
-# @change: "2013-11-27 20:30" hxp 修改结束摆摊状态事件单独处理,不在结束事件中处理
-# @change: "2013-12-10 14:00" hxp 修改查看摆摊状态事件单独处理,不在结束事件中处理
# @change: "2013-12-12 14:30" hxp 增加钻石购买背包计费点事件同步
# @change: "2013-12-13 12:20" hxp 修改首登物品绑定设置
# @change: "2013-12-27 16:00" Alee 删除多余代码
@@ -80,7 +78,6 @@
import PlayerControl
import FunctionNPCCommon
import FBLogic
-import PlayerShopItem
import ItemControler
import ItemCommon
import QuestCommon
@@ -345,6 +342,7 @@
return
curPlayer.SetActionObj(curNPC)
+ PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
return
@@ -845,31 +843,10 @@
curPlayer.SetMP(curPlayer.GetMaxMP())
#---给予玩家新手物品---
- itemControler = ItemControler.PlayerItemControler(curPlayer)
- firstLoginGiveItemList = ReadChConfig.GetEvalChConfig("FirstLogin_GiveItem")
- for itemID, itemCount, itemBind in firstLoginGiveItemList:
- if itemID == 0:
- continue
- giveItem = ItemCommon.CreateSingleItem(itemID)
-
- if not giveItem:
- GameWorld.ErrLog('__FirstLoginOnEnter giveItemErr = %s'%(itemID), playerID)
- continue
-
- if itemCount > 0:
- ItemControler.SetItemCount(giveItem, itemCount, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
- curPlayer.GetPlayerName())
-
- ItemControler.SetItemIsBind(giveItem, itemBind)
-
- if not itemControler.PutInItem(IPY_GameWorld.rptItem, giveItem):
- GameWorld.ErrLog('__FirstLoginOnEnter packFull, giveItemErr = %s'%(itemID), playerID)
- giveItem.Clear()
- continue
-
- #---初始化装备显隐---前端自己设置
- #curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask)
+ #---初始化装备显隐 第1套*10+没有套装
+ curPlayer.SetEquipShowSwitch(10)
+ PlayerControl.SetFaceEquipIndex(curPlayer, 11012014)
#默认触发一次功能开启
if curPlayer.GetLV() == 1:
@@ -1356,15 +1333,6 @@
RunQuestEvent(curPlayer, 'on_deactive', missionID, Def_RunQuestType_RunAll)
return
-#---------------------------------------------------------------------
-##任务触发器_OnCoin 换取金钱事件
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 任务触发器_OnCoin 换取金钱事件
-def EventResponse_OnCoin(curPlayer):
- RunQuestEvent(curPlayer, 'on_coin', 'on_coin', Def_RunQuestType_RunAll)
- curPlayer.DataServer_CheckPrizeItem()
- return
#---------------------------------------------------------------------
##任务触发器_OnDig 挖宝进度条结束后触发
@@ -1715,6 +1683,14 @@
RunQuestEvent(curPlayer, "on_trialtowercnt", cnt, Def_RunQuestType_Normal)
return
+## 通关天星塔第X层
+# @param curPlayer 玩家实例
+# @param eventName
+# @return None
+def EventRespons_SkyTowerCnt(curPlayer, cnt):
+ RunQuestEvent(curPlayer, "skytowerpass", cnt, Def_RunQuestType_Normal)
+ return
+
##护送X次美女
# @param curPlayer 玩家实例
# @param eventName 事件名
@@ -1741,25 +1717,11 @@
RunQuestEvent(curPlayer, "on_goldinvest", "on_goldinvest", Def_RunQuestType_Normal)
RunQuestEvent(curPlayer, "on_goldinvest", investType, Def_RunQuestType_Normal)
return
-
-def EventRespons_OnBuyTeHuiItem(curPlayer, shopID, itemShopIndex):
- # 购买特惠商店物品
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", "on_buy_tehuiitem", Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", shopID, Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_buy_tehuiitem", "%s_%s" % (shopID, itemShopIndex), Def_RunQuestType_Normal)
- return
def EventRespons_OnActivatePet(curPlayer, petID):
# 激活宠物
RunQuestEvent(curPlayer, "on_activatepet", "on_activatepet", Def_RunQuestType_Normal)
RunQuestEvent(curPlayer, "on_activatepet", petID, Def_RunQuestType_Normal)
- return
-
-def EventRespons_OnActiveMagicWeapon(curPlayer, mwID):
- # 激活法宝
- RunQuestEvent(curPlayer, "on_activemagicweapon", mwID, Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_activemagicweaponex", mwID, Def_RunQuestType_RunAll)
- RunQuestEvent(curPlayer, "on_activemagicweaponex", 0, Def_RunQuestType_RunAll)
return
def EventRespons_MagicWeaponLV(curPlayer, mwID, lv):
@@ -1827,15 +1789,22 @@
RunQuestEvent(curPlayer, "passiveset", "passiveset", Def_RunQuestType_Normal)
return
-def EventRespons_PlusGodWeapon(curPlayer):
+def EventRespons_PlusGodWeapon(curPlayer, weaponType):
#神兵锤炼
RunQuestEvent(curPlayer, "plusgodweapon", "plusgodweapon", Def_RunQuestType_Normal)
+ RunQuestEvent(curPlayer, "plusgodweapon", weaponType, Def_RunQuestType_Normal)
+ return
+def EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV):
+ # 神兵升级
+ RunQuestEvent(curPlayer, "godweaponup", "%s_%s"%(weaponType, attrLV), Def_RunQuestType_Normal)
return
-def EventRespons_RefineItem(curPlayer, alchemyLV):
+def EventRespons_RefineItem(curPlayer, alchemyLV, alchemyItemID):
#八卦炉炼丹
- RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal)
+ #这两个接口策划暂时不用,先注释,使用新的连某个丹药接口
+ #RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal)
+ #RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal)
+ RunQuestEvent(curPlayer, "refineitem", alchemyItemID, Def_RunQuestType_Normal)
return
def EventRespons_RefineStoveUp(curPlayer, alchemyLV):
@@ -1873,10 +1842,6 @@
RunQuestEvent(curPlayer, "realmup", realmlv, Def_RunQuestType_RunAll)
return
-def EventRespons_MWSoulActive(curPlayer, soulid):
- #法宝之魂激活
- RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
- return
def EventRespons_PassQueenRelecs(curPlayer, lineID, grade):
#X级通关X层娲皇遗迹
@@ -1923,14 +1888,92 @@
RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal)
return
-def EventRespons_EquipPlus(curPlayer):
+def EventRespons_EquipPlus(curPlayer, classLV, partPlusLV):
#强化等级变化
RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal)
+ RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
return
-def EventRespons_EquipStar(curPlayer):
- #装备总星级变化
- RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
+def EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV):
+ #强化进化
+ RunQuestEvent(curPlayer, "equipplusevolve", "equipplusevolve", Def_RunQuestType_Normal)
+ return
+
+def EventRespons_Talk(curPlayer, eventName):
+ #频道发言
+ RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_FairyDomain(curPlayer, eventType):
+ #完成缥缈仙域事件
+ RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
+ RunQuestEvent(curPlayer, "fairydomain", eventType, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_AroundMission(curPlayer, missionType):
+ #完成跑环任务
+ RunQuestEvent(curPlayer, "aroundfinish", missionType, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_Pray(curPlayer, prayType):
+ #完成祈愿
+ RunQuestEvent(curPlayer, "pray", prayType, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_ThinkMagicWeapon(curPlayer):
+ #感应法宝
+ RunQuestEvent(curPlayer, "thinkfabao", 'thinkfabao', Def_RunQuestType_Normal)
+ return
+
+def EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV):
+ #激活五行专精 主技能ID_专精类型_激活等级.xml
+ RunQuestEvent(curPlayer, "elementskill", '%s_%s_%s'%(mainSkillID, skillElementType, updSelectSkillLV), Def_RunQuestType_Normal)
+ return
+
+def EventRespons_EquipStarUp(curPlayer):
+ #装备升星
+ RunQuestEvent(curPlayer, "equipstarup", 'equipstarup', Def_RunQuestType_Normal)
+ return
+
+def EventRespons_InlayStone(curPlayer):
+ #宝石镶嵌
+ RunQuestEvent(curPlayer, "inlaystone", 'inlaystone', Def_RunQuestType_Normal)
+ return
+
+def EventRespons_EquipItem(curPlayer):
+ #穿脱装备
+ RunQuestEvent(curPlayer, "equipitem", 'equipitem', Def_RunQuestType_Normal)
+ return
+
+def EventRespons_SkillUp(curPlayer, FuncType, skillLV):
+ #升级技能
+ RunQuestEvent(curPlayer, "skillup", FuncType, Def_RunQuestType_Normal)
+ RunQuestEvent(curPlayer, "skillup", '%s_%s' % (FuncType, skillLV), Def_RunQuestType_Normal)
+ return
+
+def EventRespons_LingGenQualityUP(curPlayer, attrID, qualityLV):
+ #灵根升品
+ RunQuestEvent(curPlayer, "linggenqualityup", '%s_%s' % (attrID, qualityLV), Def_RunQuestType_Normal)
+ return
+
+def EventRespons_AddPoint(curPlayer):
+ #灵根加点
+ RunQuestEvent(curPlayer, "addpoint", '0', Def_RunQuestType_Normal)
+ return
+
+def EventRespons_ActivityAward(curPlayer, awardIndex):
+ #活跃领奖
+ RunQuestEvent(curPlayer, "activityaward", awardIndex, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_HorsePetBoss(curPlayer):
+ #参加骑宠BOSS
+ RunQuestEvent(curPlayer, "horsepetboss", 'horsepetboss', Def_RunQuestType_Normal)
+ return
+
+def EventRespons_LingGenReset(curPlayer):
+ #灵根重置
+ RunQuestEvent(curPlayer, "linggenreset", 'linggenreset', Def_RunQuestType_Normal)
return
#---------------------------------------------------------------------
@@ -3767,8 +3810,6 @@
ExitCreateFamily(curPlayer)
ExitBillboard(curPlayer)
#ExitEventLock(curPlayer)
- #ExitShopItem(curPlayer) # 奇迹只在切地图及下线时关闭摆摊
- #ExitWatchShopItem(curPlayer)
#npc商店退出
ExitNPCShop(curPlayer)
@@ -3808,85 +3849,6 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)
return
-
-##结束摆摊事件
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 自定义函数:结束摆摊事件
-def ExitShopItem(curPlayer):
- GameWorld.DebugLog("ExitShopItem", curPlayer.GetPlayerID())
- playerShop = curPlayer.GetPlayerShop()
- #在摆摊状态
- if playerShop.GetIsStartShop():
- PlayerShopItem.DoExitShop(curPlayer , curPlayer.GetPlayerShop())
-
- return
-#---------------------------------------------------------------------
-##结束查看摆摊事件
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 自定义函数:结束查看摆摊事件
-def ExitWatchShopItem(curPlayer):
- curPlayerShop = curPlayer.GetPlayerShop()
-
- if not curPlayerShop.GetIsWatchingShop():
- return
-
- openShopPlayer = curPlayer.GetActionPlayer()
- __DoExitWatchShopItem(curPlayer , openShopPlayer)
-
- curPlayerShop.SetIsWatchingShop(0)
- return
-#---------------------------------------------------------------------
-##结束查看摆摊事件
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 自定义函数:结束查看摆摊事件
-def __DoExitWatchShopItem(curPlayer , openShopPlayer):
-
- if openShopPlayer == None:
- return
-
- shop = openShopPlayer.GetPlayerShop()
- #没有开店
- if not shop.GetIsStartShop():
- return
-
- #商店删除这个玩家
- shop.DeleteWatchPlayer(curPlayer.GetPlayerID())
- return
-
-#---------------------------------------------------------------------
-##结束事件锁
-#@param curPlayer 玩家实例
-#@return 返回值无意义
-#@remarks 自定义函数:结束事件锁
-#===============================================================================
-# def ExitEventLock(curPlayer):
-# if not curPlayer.GetHaveSetEventLock() :
-# return
-#
-# #在摆摊状态不解锁,奇迹摆摊物品解锁只在切地图/下线/玩家主动结束摆摊情况下解锁
-# playerShop = curPlayer.GetPlayerShop()
-# if playerShop.GetIsStartShop():
-# return
-#
-# #获得玩家物品管理器
-# ItemManager = curPlayer.GetItemManager()
-# #获得背包
-# curPack = ItemManager.GetPack(IPY_GameWorld.rptItem)
-# for i in range(curPack.GetCount()):
-# item = curPack.GetAt(i)
-# if item == None or item.IsEmpty():
-# continue
-#
-# if not item.GetIsEventLocked():
-# continue
-#
-# #离开事件锁
-# item.SetIsEventLocked(False)
-#===============================================================================
-
#---------------------------------------------------------------------
##结束查看排行榜
#@param curPlayer 玩家实例
@@ -4218,79 +4180,6 @@
# @return 返回值无意义
# @remarks 客户端封包响应 //0D 0C 材料加工#tagCMaterialCompound
def StuffMachining(index, tick):
-# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-#
-# materialCompoundPack = IPY_GameWorld.IPY_CMaterialCompound()
-# itemIndex = materialCompoundPack.GetItemIndex()
-#
-# curItemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-# curItem = curItemPack.GetAt(itemIndex)
-#
-# #类型不符合
-# if not ItemCommon.CheckItemByType(curItem, ChConfig.Def_Type_Machining_Stuff):
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_287294")
-# return
-#
-# #[金钱,金钱类型]
-# curEffMoney = curItem.GetEffectByIndex(1)
-# useMoney = curEffMoney.GetEffectValue(0)
-# useMoneyType = curEffMoney.GetEffectValue(1)
-#
-# #判断金钱
-# if not PlayerControl.HaveMoney(curPlayer, useMoneyType, useMoney):
-# return
-#
-# #[等级,数量]
-# curEffInfo = curItem.GetEffectByIndex(0)
-# curEffectID = curEffInfo.GetEffectID()
-# curItemLv = curEffInfo.GetEffectValue(0)
-# useCount = curEffInfo.GetEffectValue(1)
-#
-# #---数量验证---
-# hasCount = curItem.GetCount()
-# if useCount > hasCount:
-# PlayerControl.NotifyCode(curPlayer , "GeRen_jin_293296")
-# return
-#
-# #查找更高一级的材料
-# findItemData = ItemCommon.FindItemFromDataByEffValue(ChConfig.Def_Type_Machining_Stuff, curEffectID, curItemLv+1)
-#
-# #已经是顶级材料
-# if findItemData == None:
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_708106")
-# return
-#
-# #---创建物品,放入背包,失败则要删除物品---
-# newItem = ItemCommon.CreateSingleItem(findItemData.GetItemTypeID())
-# ItemControler.SetItemIsBind(newItem, curItem.GetIsBind())
-#
-# isBind = newItem.GetIsBind()
-#
-# newItemTypeID = newItem.GetItemTypeID()
-# newItemCount = newItem.GetCount()
-#
-# #是否成功放入背包
-# itemControl = ItemControler.PlayerItemControler(curPlayer)
-# if not itemControl.PutInItem(IPY_GameWorld.rptItem, newItem):
-# PlayerControl.NotifyCode(curPlayer, "GeRen_jin_650657")
-# newItem.Clear()
-# return
-#
-# curItemID = curItem.GetItemTypeID() #合成材料ID
-#
-# #---扣钱物品并记录---
-# PlayerControl.PayMoney(curPlayer, useMoneyType, useMoney)
-#
-# ItemCommon.DelItem(curPlayer, curItem, useCount, True, 'ComposeChip')
-#
-# #生成物品
-# PlayerControl.NotifyCode(curPlayer, 'GeRen_jin_557507', [newItemTypeID, newItemCount])
-#
-# #手续费流向记录
-# PlayerControl.DataServerMoneyLog(curPlayer, useMoneyType, 650, par = useMoney, msg = "poundage")
-#
-#
-# DataRecordPack.DR_StuffMachining(curPlayer, newItemTypeID, newItemCount, isBind)
return
@@ -5063,7 +4952,7 @@
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
return
for itemID, itemCount, isBind in itemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
#给经验
giveExp = 0
--
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