From d5a1a6246ae6f4e46183b6713930773377666d7e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 13 十一月 2018 12:01:41 +0800
Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能  --- 优化4508代码

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |   98 ++++++++++++++++++++++++++++++++++--------------
 1 files changed, 69 insertions(+), 29 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 5cb299c..cfcf366 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -22,6 +22,7 @@
 import IPY_GameServer
 import ChGameToMapPyPack
 import ChPyNetSendPack
+import DataRecordPack
 import PlayerControl
 import ShareDefine
 import PyGameData
@@ -301,13 +302,14 @@
     #设置当前玩家为队长
     curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID)
     if curNewTeamMenber == None:
-        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID)
+        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
+        DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
         return
     
     __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
     if isSync:
         Sync_TeamMemberInfo(curNewTeam)
-        SyncMapServerTeamInfo(curNewTeam)
+        SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
         
     DelPlayerIDFromMatchingList(curPlayer)
     return curNewTeam
@@ -340,7 +342,8 @@
     #邀请组队的时候,双方都有队伍不处理
     if curPlayerTeam != None and tagPlayerTeam != None:
         #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
-        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+        #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+        InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
         return
     
     if tagPlayerTeam == None:
@@ -445,7 +448,7 @@
     GameWorld.DebugLog("邀请组队, tagMapID=%s,tagMapEx=%s,tagPlayerID=%s" % (tagMapID, tagMapEx, tagPlayerID), curPlayerID)
     
     isTjg = PlayerControl.GetIsTJG(tagPlayer)
-    if isTjg or not IsTeamInvateNeedCheck(tagPlayer):
+    if (isTjg or not IsTeamInvateNeedCheck(tagPlayer)) and not tagPlayer.GetTeamID():
         GameWorld.DebugLog("被邀请的玩家处于脱机状态或不需要审核的,直接入队! tagPlayerID=%s,isTjg=%s" 
                            % (tagPlayerID, isTjg), curPlayerID)
         DoPlayerJoinTeam(tagPlayer, curPlayer, curPlayerTeam, tick, curPlayer)
@@ -654,7 +657,7 @@
         return
     
     #双方的队伍
-    curPlayerTeam = curPlayer.GetTeam() 
+    #curPlayerTeam = curPlayer.GetTeam() 
     tagPlayerTeam = tagPlayer.GetTeam()
     
     if tagPlayerTeam == None:
@@ -662,10 +665,12 @@
         PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
         return
     
-    if curPlayerTeam != None:
-        #InviteEnterLost02  组队失败,双方都有队伍!
-        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-        return
+    #===============================================================================================
+    # if curPlayerTeam != None:
+    #    #InviteEnterLost02  组队失败,双方都有队伍!
+    #    PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+    #    return
+    #===============================================================================================
     
     #组队类型
     #teamType = sendPack.GetTeamType()
@@ -802,11 +807,15 @@
     
     #玩家本身有队伍时
     if joinPlayer.GetTeam():
-        if notifyPlayer:
-            # AcceptTeamLost 该玩家已有队伍
-            PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
-        return
-    
+        #===========================================================================================
+        # if notifyPlayer:
+        #    # AcceptTeamLost 该玩家已有队伍
+        #    PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
+        # return
+        #===========================================================================================
+        #先退队
+        DoPlayerLeaveTeam(joinPlayer, joinPlayer.GetTeam(), tick)
+        
     teamID = tagTeam.GetTeamID()
     GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(), 
                                                      teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID))
@@ -821,7 +830,7 @@
     #通知MapServerd队伍变更
     #teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer))
     #joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer))
-    SyncMapServerTeamInfo(tagTeam)
+    SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()})
     
     #通知
     #EnterProcession    <%S%>加入了队伍!  改为 GeRen_chenxin_543685
@@ -859,22 +868,29 @@
     teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
     return teamMember.GetTeamLV()
 
-def SyncMapServerTeamInfo(curTeam):
+def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}):
     '''同步队伍信息到 MapServer 给所有在线队员
     @note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新
     '''
     if not curTeam:
+        DR_Team("%s_Error" % eventName, 0, drDict)
         return
     teamID = curTeam.GetTeamID()
     syncPlayerList = []
     memInfoList = []
+    memList = []
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
         memberInfo = curTeam.GetMemberInfo(index)
-        if not memPlayer or not memberInfo:
+        if not memberInfo:
+            memList.append(["not memberInfo"])
+            continue
+        if not memPlayer:
+            memList.append(["not memPlayer"])
             continue
         memPlayerID = memPlayer.GetPlayerID()
         if not memPlayerID:
+            memList.append(["not memPlayerID"])
             continue
         memInfo = ChGameToMapPyPack.tagGMTeamMemInfo()
         memInfo.PlayerID = memPlayerID
@@ -882,6 +898,7 @@
         memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer)
         memInfoList.append(memInfo)
         syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()])
+        memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()])
         
     for player, teamLV in syncPlayerList:
         teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
@@ -892,6 +909,8 @@
         teamInfo.MemCnt = len(teamInfo.MemInfoList)
         NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo)
         
+    drDict.update({"MemList":memList})
+    DR_Team(eventName, teamID, drDict)
     return
 
 #---------------------------------------------------------------------
@@ -1190,7 +1209,7 @@
     #通知客户端队伍成员属性变更
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV})
     return
 #---------------------------------------------------------------------
 #===============================================================================
@@ -1330,7 +1349,7 @@
     #广播队伍刷新
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg})
     
     #无人在线
     if curTeam.GetTeamPlayerCount() <= 0:
@@ -1505,7 +1524,7 @@
     playerMgr = GameWorld.GetPlayerManager()
     
     scenePlayerIDDict = GetScenePlayerIDDict()
-    scenePlayerIDList = scenePlayerIDDict.get(mapID, [])
+    scenePlayerIDList = copy.deepcopy(scenePlayerIDDict.get(mapID, []))
     # 场景队伍数超过同步的个数才进行排序,否则直接同步给客户端,由客户端自行排序
     if len(scenePlayerIDList) > Def_SyncPlayerCount:
         playerIDSortList = []
@@ -1516,9 +1535,13 @@
             player = playerMgr.FindPlayerByID(playerID)
             if not player:
                 continue
-            if player.GetTeamID():
-                # 有队伍的不推荐
+            if PlayerControl.GetIsTJG(player):
                 continue
+            if not __CheckCanTeamComm(player):
+                continue
+            #if player.GetTeamID():
+            #    # 有队伍的不推荐
+            #    continue
             playerLV = player.GetLV()
             playerIDSortList.append([abs(curPlayerLV - playerLV), -playerLV, playerID])
         playerIDSortList.sort() # 等级差绝对值升序排, 绝对值相同的等级高的排前面
@@ -1536,9 +1559,13 @@
         player = playerMgr.FindPlayerByID(playerID)
         if not player:
             continue
-        if player.GetTeamID():
-            # 有队伍的不推荐
+        if PlayerControl.GetIsTJG(player):
             continue
+        if not __CheckCanTeamComm(player):
+            continue
+        #if player.GetTeamID():
+        #    # 有队伍的不推荐
+        #    continue
         count += 1
         nearbyPlayer = ChPyNetSendPack.tagGCRecommendNearbyPlayer()
         nearbyPlayer.PlayerID = playerID
@@ -1736,7 +1763,7 @@
             DelTeamIDFromTagMapTeamDict(curTeamID)
             DelTeamIDFromMatchingList(curTeam)
                 
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID})
     return
 
 def OnPlayerLoginRefreshTeam(curPlayer, tick):
@@ -1811,7 +1838,7 @@
     #通知队伍成员玩家信息
     #curTeam.Sync_TeamState()
     Sync_TeamMemberInfo(curTeam)
-    SyncMapServerTeamInfo(curTeam)
+    SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID})
     
     if not PlayerControl.GetIsTJG(curPlayer):
         #通知自己队伍玩家上线
@@ -1877,7 +1904,7 @@
     curTeam = curPlayer.GetTeam()
     
     if curTeam != None:
-        SyncMapServerTeamInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID})
         #通知客户端更新
         curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap
         
@@ -1936,7 +1963,7 @@
     elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
         teamMember.SetPlayerRealmLV(value)
     elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
-        SyncMapServerTeamInfo(curTeam)
+        SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
     else:
         return
     
@@ -2766,6 +2793,12 @@
             
             if memPlayerID in causePlayerDict:
                 PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID])
+                if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]:
+                    failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason()
+                    failPack.MapID = askMapID
+                    failPack.AskType = retAskType
+                    failPack.Reason = notifyRet
+                    NetPackCommon.SendFakePack(memPlayer, failPack)
             else:
                 PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName])
     return
@@ -3040,4 +3073,11 @@
         if curInviteCnt >= inviteCnt:
             break
         
-    return
\ No newline at end of file
+    return
+
+def DR_Team(eventName, teamID, dataDict):
+    drDict = {"EventName":eventName, "TeamID":teamID}
+    drDict.update(dataDict)
+    DataRecordPack.SendEventPack("Team_GameServer", drDict)
+    return
+

--
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