From d5a1a6246ae6f4e46183b6713930773377666d7e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 13 十一月 2018 12:01:41 +0800
Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 --- 优化4508代码
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 98 ++++++++++++++++++++++++++++++++++--------------
1 files changed, 69 insertions(+), 29 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 5cb299c..cfcf366 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -22,6 +22,7 @@
import IPY_GameServer
import ChGameToMapPyPack
import ChPyNetSendPack
+import DataRecordPack
import PlayerControl
import ShareDefine
import PyGameData
@@ -301,13 +302,14 @@
#设置当前玩家为队长
curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID)
if curNewTeamMenber == None:
- GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID)
+ GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
+ DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
return
__SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
if isSync:
Sync_TeamMemberInfo(curNewTeam)
- SyncMapServerTeamInfo(curNewTeam)
+ SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
DelPlayerIDFromMatchingList(curPlayer)
return curNewTeam
@@ -340,7 +342,8 @@
#邀请组队的时候,双方都有队伍不处理
if curPlayerTeam != None and tagPlayerTeam != None:
#InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - -
- PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
return
if tagPlayerTeam == None:
@@ -445,7 +448,7 @@
GameWorld.DebugLog("邀请组队, tagMapID=%s,tagMapEx=%s,tagPlayerID=%s" % (tagMapID, tagMapEx, tagPlayerID), curPlayerID)
isTjg = PlayerControl.GetIsTJG(tagPlayer)
- if isTjg or not IsTeamInvateNeedCheck(tagPlayer):
+ if (isTjg or not IsTeamInvateNeedCheck(tagPlayer)) and not tagPlayer.GetTeamID():
GameWorld.DebugLog("被邀请的玩家处于脱机状态或不需要审核的,直接入队! tagPlayerID=%s,isTjg=%s"
% (tagPlayerID, isTjg), curPlayerID)
DoPlayerJoinTeam(tagPlayer, curPlayer, curPlayerTeam, tick, curPlayer)
@@ -654,7 +657,7 @@
return
#双方的队伍
- curPlayerTeam = curPlayer.GetTeam()
+ #curPlayerTeam = curPlayer.GetTeam()
tagPlayerTeam = tagPlayer.GetTeam()
if tagPlayerTeam == None:
@@ -662,10 +665,12 @@
PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
return
- if curPlayerTeam != None:
- #InviteEnterLost02 组队失败,双方都有队伍!
- PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
- return
+ #===============================================================================================
+ # if curPlayerTeam != None:
+ # #InviteEnterLost02 组队失败,双方都有队伍!
+ # PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ # return
+ #===============================================================================================
#组队类型
#teamType = sendPack.GetTeamType()
@@ -802,11 +807,15 @@
#玩家本身有队伍时
if joinPlayer.GetTeam():
- if notifyPlayer:
- # AcceptTeamLost 该玩家已有队伍
- PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
- return
-
+ #===========================================================================================
+ # if notifyPlayer:
+ # # AcceptTeamLost 该玩家已有队伍
+ # PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
+ # return
+ #===========================================================================================
+ #先退队
+ DoPlayerLeaveTeam(joinPlayer, joinPlayer.GetTeam(), tick)
+
teamID = tagTeam.GetTeamID()
GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(),
teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID))
@@ -821,7 +830,7 @@
#通知MapServerd队伍变更
#teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer))
#joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer))
- SyncMapServerTeamInfo(tagTeam)
+ SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()})
#通知
#EnterProcession <%S%>加入了队伍! 改为 GeRen_chenxin_543685
@@ -859,22 +868,29 @@
teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
return teamMember.GetTeamLV()
-def SyncMapServerTeamInfo(curTeam):
+def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}):
'''同步队伍信息到 MapServer 给所有在线队员
@note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新
'''
if not curTeam:
+ DR_Team("%s_Error" % eventName, 0, drDict)
return
teamID = curTeam.GetTeamID()
syncPlayerList = []
memInfoList = []
+ memList = []
for index in xrange(curTeam.GetMemberCount()):
memPlayer = curTeam.GetMemberPlayer(index)
memberInfo = curTeam.GetMemberInfo(index)
- if not memPlayer or not memberInfo:
+ if not memberInfo:
+ memList.append(["not memberInfo"])
+ continue
+ if not memPlayer:
+ memList.append(["not memPlayer"])
continue
memPlayerID = memPlayer.GetPlayerID()
if not memPlayerID:
+ memList.append(["not memPlayerID"])
continue
memInfo = ChGameToMapPyPack.tagGMTeamMemInfo()
memInfo.PlayerID = memPlayerID
@@ -882,6 +898,7 @@
memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer)
memInfoList.append(memInfo)
syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()])
+ memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()])
for player, teamLV in syncPlayerList:
teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
@@ -892,6 +909,8 @@
teamInfo.MemCnt = len(teamInfo.MemInfoList)
NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo)
+ drDict.update({"MemList":memList})
+ DR_Team(eventName, teamID, drDict)
return
#---------------------------------------------------------------------
@@ -1190,7 +1209,7 @@
#通知客户端队伍成员属性变更
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV})
return
#---------------------------------------------------------------------
#===============================================================================
@@ -1330,7 +1349,7 @@
#广播队伍刷新
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg})
#无人在线
if curTeam.GetTeamPlayerCount() <= 0:
@@ -1505,7 +1524,7 @@
playerMgr = GameWorld.GetPlayerManager()
scenePlayerIDDict = GetScenePlayerIDDict()
- scenePlayerIDList = scenePlayerIDDict.get(mapID, [])
+ scenePlayerIDList = copy.deepcopy(scenePlayerIDDict.get(mapID, []))
# 场景队伍数超过同步的个数才进行排序,否则直接同步给客户端,由客户端自行排序
if len(scenePlayerIDList) > Def_SyncPlayerCount:
playerIDSortList = []
@@ -1516,9 +1535,13 @@
player = playerMgr.FindPlayerByID(playerID)
if not player:
continue
- if player.GetTeamID():
- # 有队伍的不推荐
+ if PlayerControl.GetIsTJG(player):
continue
+ if not __CheckCanTeamComm(player):
+ continue
+ #if player.GetTeamID():
+ # # 有队伍的不推荐
+ # continue
playerLV = player.GetLV()
playerIDSortList.append([abs(curPlayerLV - playerLV), -playerLV, playerID])
playerIDSortList.sort() # 等级差绝对值升序排, 绝对值相同的等级高的排前面
@@ -1536,9 +1559,13 @@
player = playerMgr.FindPlayerByID(playerID)
if not player:
continue
- if player.GetTeamID():
- # 有队伍的不推荐
+ if PlayerControl.GetIsTJG(player):
continue
+ if not __CheckCanTeamComm(player):
+ continue
+ #if player.GetTeamID():
+ # # 有队伍的不推荐
+ # continue
count += 1
nearbyPlayer = ChPyNetSendPack.tagGCRecommendNearbyPlayer()
nearbyPlayer.PlayerID = playerID
@@ -1736,7 +1763,7 @@
DelTeamIDFromTagMapTeamDict(curTeamID)
DelTeamIDFromMatchingList(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID})
return
def OnPlayerLoginRefreshTeam(curPlayer, tick):
@@ -1811,7 +1838,7 @@
#通知队伍成员玩家信息
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID})
if not PlayerControl.GetIsTJG(curPlayer):
#通知自己队伍玩家上线
@@ -1877,7 +1904,7 @@
curTeam = curPlayer.GetTeam()
if curTeam != None:
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID})
#通知客户端更新
curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap
@@ -1936,7 +1963,7 @@
elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
teamMember.SetPlayerRealmLV(value)
elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
else:
return
@@ -2766,6 +2793,12 @@
if memPlayerID in causePlayerDict:
PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID])
+ if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]:
+ failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason()
+ failPack.MapID = askMapID
+ failPack.AskType = retAskType
+ failPack.Reason = notifyRet
+ NetPackCommon.SendFakePack(memPlayer, failPack)
else:
PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName])
return
@@ -3040,4 +3073,11 @@
if curInviteCnt >= inviteCnt:
break
- return
\ No newline at end of file
+ return
+
+def DR_Team(eventName, teamID, dataDict):
+ drDict = {"EventName":eventName, "TeamID":teamID}
+ drDict.update(dataDict)
+ DataRecordPack.SendEventPack("Team_GameServer", drDict)
+ return
+
--
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