From d5e9bbcf96cf98d767ba073774b1ee287569659d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 24 十一月 2018 18:20:13 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 71 +++++++++++++++++++++++++++++++++--
1 files changed, 66 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 0e6f4cb..2984c64 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -166,6 +166,10 @@
if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
return False
+ if not curSkill:
+ # 玩家普通也是技能,正常是不会走到这边
+ return False
+
useSkillData = attacker.GetUseSkill()
if useSkillData and curSkill.GetSkillTypeID() != useSkillData.GetSkillTypeID():
# 默认群攻附加触发buff的对象与攻击对象一致
@@ -343,6 +347,13 @@
# @return 返回值真, 检查通过
# @remarks 自定义函数, NPC使用有对象技能
def NPCUseSkillTag(curNPC, curTag, curSkill, tick):
+ skillTag = GetSkillAffectTag(curSkill)
+ if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
+ # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
+ curTag = GetAppointNPCBySkillEffect(curSkill)
+ if not curTag:
+ return False
+
if not NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
return False
@@ -359,6 +370,29 @@
curNPC.SetDict(ChConfig.Def_NPC_Dict_AtkMovePosY, 0)
return result
+
+# 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
+def GetAppointNPCBySkillEffect(curSkill):
+ npcID = 0
+ effectID = ChConfig.Def_Skill_Effect_AppointNPC
+ for i in xrange(0, curSkill.GetEffectCount()):
+ curEffect = curSkill.GetEffect(i)
+ curEffectID = curEffect.GetEffectID()
+
+ if not curEffectID:
+ #策划有可能中途删除,不用return
+ continue
+
+ #不是需要的效果
+ if curEffectID != effectID:
+ continue
+
+ npcID = curEffect.GetEffectValue(0)
+ break
+
+ if not npcID:
+ return None
+ return GameWorld.FindNPCByNPCID(npcID)
# 计算NPC技能位移坐标,预警和非预警都可以用
@@ -507,6 +541,9 @@
# @return 返回值真, 检查通过
def NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
skillTag = GetSkillAffectTag(curSkill)
+ if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
+ return True
+
#---对象判定---
if IsToPetOwnerSkill(curNPC, skillTag):
return True
@@ -2583,7 +2620,7 @@
buffState.DeleteEffectByIndex(i)
-# 通过技能ID列表删除buff对应的效果ID
+# 通过技能ID列表删除buff对应的效果ID, 死亡调用
def ClearBuffEffectBySkillIDList(curObj, buffState, skillIDList):
effectIndexList = []
@@ -2593,11 +2630,17 @@
if curEffectID == 0:
continue
- # [技能ID, 来源对象ID,对象类型]
- if [buffState.GetEffectFromSkillID(i),
- buffState.GetEffectOwnerID(i),
- buffState.GetEffectOwnerType(i)] not in skillIDList:
+ #=======================================================================
+ # # [技能ID, 来源对象ID,对象类型]
+ # if [buffState.GetEffectFromSkillID(i),
+ # buffState.GetEffectOwnerID(i),
+ # buffState.GetEffectOwnerType(i)] not in skillIDList:
+ # continue
+ #=======================================================================
+ # 改成只判断技能ID
+ if buffState.GetEffectFromSkillID(i) not in skillIDList:
continue
+
effectIndexList.append(i)
# 倒序删除
@@ -2644,6 +2687,20 @@
OperControlManager.SetObjActState(curObj, buffSkill)
+# 非属性技能算属性 特殊处理
+# 法宝SP技能 如1-4级为增加属性,第5级为伤害效果,第6-10级就要包含属性和伤害效果
+def CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList):
+ if curPlayerSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
+ return
+
+ value = GetMaxHPAttrValue(curPlayerSkill)
+ if value == 0:
+ return
+
+ PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxHP, value, allAttrList)
+ return
+
+
# 计算属性类技能的属性,同buff层不算战力
def CalcPassiveAttr_Effect(curPlayer, allAttrList):
skillManager = curPlayer.GetSkillManager()
@@ -2652,6 +2709,7 @@
if curPlayerSkill == None:
continue
+ CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList)
if not SkillCommon.isPassiveAttr(curPlayerSkill):
continue
@@ -3384,6 +3442,9 @@
def GetUpLVCostItemNum(curSkill):
return curSkill.GetExAttr5()
+# 技能特殊增加属性配置,目前只支持生命,潜力技能专用
+def GetMaxHPAttrValue(curSkill):
+ return curSkill.GetMP()
##获得当前技能升级消耗的真气值
# @param curSkill 当前技能技能
--
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