From d6641e24bb33be9a0aad206dc12701f1ff5fcbb5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 16 十月 2019 15:19:01 +0800
Subject: [PATCH] 8262 【主干】【后端】仙盟宴会及传功优化(答题改为立即给每题奖励,只要在宴会地图即可获得奖励) 去除boss首杀记录查询CD

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py
index 47e816a..05d6b79 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_1.py
@@ -35,7 +35,7 @@
 # @remarks “打出自身伤害的X%附加Y值”这一类普通攻击技能类型实现逻辑
 def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
     skillEffect = curSkill.GetEffect(0)
-    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
+    skillPer = skillEffect.GetEffectValue(0)
     skillEnhance = skillEffect.GetEffectValue(1)
     
     #使用技能

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