From d6b10edddf7d3b451fc7af1ced9ef613dae53c72 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 26 十月 2018 10:38:08 +0800
Subject: [PATCH] 4219 【后端】【1.2.0】仙盟宴会5分钟给经验修改为传功给经验

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py |  130 +++++++++++++++++++++++++++++++------------
 1 files changed, 94 insertions(+), 36 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
index 546dc2e..5b2610f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
@@ -32,23 +32,26 @@
 
 #当前副本地图的状态
 (
-FB_Step_Open, # 地图开启
-FB_Step_Fighting, # 战斗中
-FB_Step_Over, # 副本关闭
+FB_Step_Open,  # 地图开启
+FB_Step_Fighting,  # 战斗中
+FB_Step_Over,  # 副本关闭
 ) = range(3)
 
 #---战盟副本---
-Map_FamilyPartyFB_FamilyID = "FamilyPartyFB_FamilyID"     # 对应的家族id
-Map_FamilyPartyFB_StartTick = "Map_FamilyPartyFB_StartTick"     # 副本开始时间
-GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s' #上次进入活动的开服天
-FBPlayerDict_TotalExp = 'XMYH_TotalExp%s'   # 获得的总经验
-FBPlayerDict_TotalExpPoint = 'XMYH_TotalExpPoint%s'   # 获得的总经验点
-FBPlayerDict_TotalPoint = 'XMYH_TotalPoint%s'   # 获得的总仙盟贡献值
-FBPlayerDict_HasCollect = 'XMYH_HasCollect%s'   # 是否已采集
+Map_FamilyPartyFB_FamilyID = "FamilyPartyFB_FamilyID"  # 对应的家族id
+Map_FamilyPartyFB_StartTick = "Map_FamilyPartyFB_StartTick"  # 副本开始时间
+GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s'  #上次进入活动的开服天
+FBPlayerDict_TotalExp = 'XMYH_TotalExp%s'  # 获得的总经验
+FBPlayerDict_TotalExpPoint = 'XMYH_TotalExpPoint%s'  # 获得的总经验点
+FBPlayerDict_TotalPoint = 'XMYH_TotalPoint%s'  # 获得的总仙盟贡献值
+FBPlayerDict_HasCollect = 'XMYH_HasCollect%s'  # 是否已采集
+FBPlayerDict_HasSit = 'XMYH_HasSit%s'  # 是否已传功
+
 
 def OnFBPlayerOnDay(curPlayer):
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, 0)
     return
+
 
 ##开启副本
 # @param tick 时间戳
@@ -57,7 +60,7 @@
 def OnOpenFB(tick):
     gameFB = GameWorld.GetGameFB()
     gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, 0)
-    gameFB.ClearAllPlayerGameFBDict() # 清除所有玩家对应的副本字典信息
+    gameFB.ClearAllPlayerGameFBDict()  # 清除所有玩家对应的副本字典信息
     gameFB.SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, 0)
     return
 
@@ -106,6 +109,7 @@
 # @return posX, posY, 随机半径(可选)
 def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
     return ipyEnterPosInfo
+
    
 ##是否可以进入
 # @param ask 请求结构体
@@ -134,6 +138,7 @@
     #可进入
     return IPY_GameWorld.cmeAccept
 
+
 ##玩家进入副本
 # @param curPlayer 玩家实例
 # @param tick 时间戳
@@ -153,7 +158,7 @@
         PlayerControl.PlayerLeaveFB(curPlayer)
         return
     curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) 
-    GameWorld.DebugLog('closeFB_RemainTick=%s'%closeFB_RemainTick)
+    GameWorld.DebugLog('closeFB_RemainTick=%s' % closeFB_RemainTick)
     if not gameFB.GetGameFBDictByKey(Map_FamilyPartyFB_FamilyID):
         gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, curPlayer.GetFamilyID())
        
@@ -164,6 +169,8 @@
         gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, 0)
         gameWorld.SetGameWorldDict(FBPlayerDict_TotalPoint % playerID, 0)
         gameWorld.SetGameWorldDict(FBPlayerDict_HasCollect % playerID, 0)
+        gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 0)
+        
         FBCommon.ClearAreaRewardRecord(playerID)
         
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty)
@@ -174,12 +181,14 @@
     DoFBHelp(curPlayer, tick)
     return
 
+
 def __GetRemainTick(tick):
     ##活动剩余毫秒
     mapID = GameWorld.GetMap().GetMapID()
-    startTick  = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyPartyFB_StartTick)
-    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[0]*1000 - (tick - startTick))
+    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyPartyFB_StartTick)
+    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[0] * 1000 - (tick - startTick))
     return closeFB_RemainTick
+
 
 ##副本定时器
 # @param tick 时间戳
@@ -200,8 +209,8 @@
             FBCommon.DoLogic_FBKickAllPlayer()
             GameWorldProcess.CloseFB(tick)
         else:
-            FBCommon.DoLogicAreaReward("FamilyPartyAreaAward", tick)
-            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 10000)
+            #FBCommon.DoLogicAreaReward("FamilyPartyAreaAward", tick)
+            #FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 10000)
             
             mapID = GameWorld.GetMap().GetMapID()
             notifyIndex = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_NotifyStart)
@@ -215,11 +224,8 @@
                     PlayerControl.FamilyNotify(familyID, "Party_OverTime", [notifySecond])
                      
                     GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, notifyIndex + 1)
-                
             
     return
-    
-
 
 
 def FamilyPartyAnswerRight(curPlayer):
@@ -229,14 +235,14 @@
 #        return
 #    
 
-    addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward',2)
+    addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2)
     #仙盟贡献度
     PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty, True)
     #答题经验更新
     PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
     
     curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, curAnswerCnt+1)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, curAnswerCnt + 1)
 
     if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
         DoFBHelp(curPlayer, 0)
@@ -245,7 +251,7 @@
 
 def OnFamilyPartyStateChange(state, tick):
     #活动状态变更
-    GameWorld.DebugLog('    仙盟宴会活动状态变更 state=%s'%state)
+    GameWorld.DebugLog('    仙盟宴会活动状态变更 state=%s' % state)
 #    if state == 0:
 #        playerManager = GameWorld.GetPlayerManager()
 #        for i in xrange(playerManager.GetPlayerCount()):
@@ -256,7 +262,6 @@
 #            curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
 #            if FBCommon.GetEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty) or curAnswerCnt:
 #                GiveJoinPrize(curPlayer)
-                
     
     mapID = GameWorld.GetMap().GetMapID()
     if mapID != ChConfig.Def_FBMapID_FamilyParty:
@@ -264,7 +269,6 @@
 
     if state == 1:
         GameWorld.GetGameWorld().SetGameWorldDict(Map_FamilyPartyFB_StartTick, tick)
-        
     
     return
 
@@ -279,7 +283,6 @@
 #    return
 
 
-
 ##获得玩家传入副本需要携带的信息
 # @param curPlayer 玩家实例
 # @param lineId 分线ID
@@ -288,6 +291,7 @@
 def GetPlayerResetWorldPosFBMsg(curPlayer, lineId):
     return '%s' % (curPlayer.GetPlayerID())
 
+
 ##玩家退出家族处理
 # @param curPlayer 玩家实例
 # @param tick 时间戳
@@ -295,7 +299,6 @@
 def OnLeaveFamily(curPlayer, tick):
     #GameWorld.DebugLog("OnLeaveFamily...")
     curPlayerID = curPlayer.GetPlayerID()
-   
         
     PlayerControl.PlayerLeaveFB(curPlayer)
     return
@@ -306,6 +309,7 @@
 #  @return 是否副本复活
 def OnPlayerReborn():
     return True
+
 
 ##获得副本帮助信息
 # @param curPlayer 玩家实例
@@ -318,20 +322,22 @@
     playerID = curPlayer.GetPlayerID()
     totalExp = FBCommon.GetFBAreaRewardExp(gameWorld, playerID)
     curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
-    addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward',2)
-    exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp%playerID)
-    expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint%playerID)
+    addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2)
+    exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
+    expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
     totalExp = totalExp + expPoint * ChConfig.Def_PerPointValue + exp + addExp * curAnswerCnt
     exp = totalExp % ChConfig.Def_PerPointValue
     expPoint = totalExp / ChConfig.Def_PerPointValue
     
-    totalPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalPoint%playerID)
+    totalPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalPoint % playerID)
     #totalPoint += IpyGameDataPY.GetFuncCfg('PartyReward') #加参与奖
     totalPoint += addPoint * curAnswerCnt
-    hasCollect = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasCollect%playerID)
-    getCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_Player_AreaReward_GetCnt%playerID)
+    hasCollect = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasCollect % playerID)
+    hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
+    
+    getCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_Player_AreaReward_GetCnt % playerID)
     isFull = 1 if getCnt >= IpyGameDataPY.GetFuncCfg('FamilyPartyAreaAward', 3) else 0
-    helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint,FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "isFullExp":isFull}
+    helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint, FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "isFullExp":isFull, "hasSit":hasSit}
     if PyGameData.g_familyPartyInfo:
         rankList = []
         for i, info in enumerate(PyGameData.g_familyPartyInfo[0], 1):
@@ -339,10 +345,10 @@
         helpDict['familyPartyRank'] = rankList
         helpDict['familyPartyTop'] = {'name':PyGameData.g_familyPartyInfo[1], "cnt":PyGameData.g_familyPartyInfo[2]}
     
-    
     GameWorld.DebugLog("DoFBHelp %s" % helpDict, playerID)
     FBCommon.Notify_FBHelp(curPlayer, helpDict)
     return
+
 
 ##是否可以采集
 # @param curPlayer 玩家实例
@@ -351,7 +357,7 @@
 # @return 无意义
 # @remarks
 def OnCanCollect(curPlayer, curNPC, tick):
-    hasCollect = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBPlayerDict_HasCollect%curPlayer.GetID())
+    hasCollect = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBPlayerDict_HasCollect % curPlayer.GetID())
     if hasCollect:
         PlayerControl.NotifyCode(curPlayer, 'Party_HadCollected')
         return
@@ -362,6 +368,7 @@
         return
     return True
 
+
 ##副本中,采集物需要Loading时间.
 # @param curPlayer 玩家实例
 # @param curNPC NPC实例
@@ -369,6 +376,7 @@
 # @remarks 副本中,采集物需要Loading时间
 def GetFBPrepareTime(curPlayer, curNPC):
     return IpyGameDataPY.GetFuncCfg('FamilyPartyDesk', 2) * 1000
+
 
 ##玩家收集成功(塔, 旗)
 # @param curPlayer 玩家实例
@@ -393,4 +401,54 @@
     updPoint = totalPoint + addPoint
     gameWorld.SetGameWorldDict(FBPlayerDict_TotalPoint % playerID, updPoint)
     DoFBHelp(curPlayer, 0)
-    return
\ No newline at end of file
+    return
+
+
+## 副本行为
+#  @param curPlayer 玩家
+#  @param actionType 行为类型
+#  @param actionInfo 行为信息
+#  @param tick 当前时间
+#  @return None
+def DoFBAction(curPlayer, actionType, actionInfo, tick):
+    gameWorld = GameWorld.GetGameWorld()
+    playerID = curPlayer.GetID()
+    if actionType == 0:  #邀请打坐
+        tagPlayerID = actionInfo
+        if curPlayer.GetPlayerAction() in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]:
+            GameWorld.DebugLog('邀请打坐,玩家已处于打坐或采集状态', playerID)
+            return
+        hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
+        if hasSit:
+            GameWorld.Log('邀请打坐,玩家已打坐过一次', playerID)
+            return
+
+        copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
+        tagPlayer = copyMapPlayerManager.FindPlayerByID(tagPlayerID)
+        if not tagPlayer:
+            GameWorld.DebugLog('邀请%s打坐,该玩家不在副本里' % tagPlayerID, playerID)
+            return
+        curPlayer.StopMove()
+        curPlayer.Sit()
+        if tagPlayer.GetPlayerAction() not in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]:
+            tagPlayer.StopMove()
+            tagPlayer.Sit()
+    elif actionType == 1:  #打坐结束给奖励
+        reLV = curPlayer.GetLV()
+        reExp = PlayerControl.GetPlayerReExp(curPlayer)
+        worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+        giveExp = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward'))
+        if giveExp:
+            PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
+            exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
+            expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
+            newTotalExp = expPoint*ChConfig.Def_PerPointValue+exp+giveExp
+            gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, newTotalExp%ChConfig.Def_PerPointValue)
+            gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, newTotalExp/ChConfig.Def_PerPointValue)
+            
+        gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 1)
+        DoFBHelp(curPlayer, 0)
+        if curPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
+            curPlayer.Stand()
+        GameWorld.DebugLog('    传功结束,给经验%s, worldlv=%s' % (giveExp, worldlv))
+    return

--
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