From d6b10edddf7d3b451fc7af1ced9ef613dae53c72 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 26 十月 2018 10:38:08 +0800 Subject: [PATCH] 4219 【后端】【1.2.0】仙盟宴会5分钟给经验修改为传功给经验 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py | 130 +++++++++++++++++++++++++++++++------------ 1 files changed, 94 insertions(+), 36 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py index 546dc2e..5b2610f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py @@ -32,23 +32,26 @@ #当前副本地图的状态 ( -FB_Step_Open, # 地图开启 -FB_Step_Fighting, # 战斗中 -FB_Step_Over, # 副本关闭 +FB_Step_Open, # 地图开启 +FB_Step_Fighting, # 战斗中 +FB_Step_Over, # 副本关闭 ) = range(3) #---战盟副本--- -Map_FamilyPartyFB_FamilyID = "FamilyPartyFB_FamilyID" # 对应的家族id -Map_FamilyPartyFB_StartTick = "Map_FamilyPartyFB_StartTick" # 副本开始时间 -GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s' #上次进入活动的开服天 -FBPlayerDict_TotalExp = 'XMYH_TotalExp%s' # 获得的总经验 -FBPlayerDict_TotalExpPoint = 'XMYH_TotalExpPoint%s' # 获得的总经验点 -FBPlayerDict_TotalPoint = 'XMYH_TotalPoint%s' # 获得的总仙盟贡献值 -FBPlayerDict_HasCollect = 'XMYH_HasCollect%s' # 是否已采集 +Map_FamilyPartyFB_FamilyID = "FamilyPartyFB_FamilyID" # 对应的家族id +Map_FamilyPartyFB_StartTick = "Map_FamilyPartyFB_StartTick" # 副本开始时间 +GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s' #上次进入活动的开服天 +FBPlayerDict_TotalExp = 'XMYH_TotalExp%s' # 获得的总经验 +FBPlayerDict_TotalExpPoint = 'XMYH_TotalExpPoint%s' # 获得的总经验点 +FBPlayerDict_TotalPoint = 'XMYH_TotalPoint%s' # 获得的总仙盟贡献值 +FBPlayerDict_HasCollect = 'XMYH_HasCollect%s' # 是否已采集 +FBPlayerDict_HasSit = 'XMYH_HasSit%s' # 是否已传功 + def OnFBPlayerOnDay(curPlayer): PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, 0) return + ##开启副本 # @param tick 时间戳 @@ -57,7 +60,7 @@ def OnOpenFB(tick): gameFB = GameWorld.GetGameFB() gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, 0) - gameFB.ClearAllPlayerGameFBDict() # 清除所有玩家对应的副本字典信息 + gameFB.ClearAllPlayerGameFBDict() # 清除所有玩家对应的副本字典信息 gameFB.SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, 0) return @@ -106,6 +109,7 @@ # @return posX, posY, 随机半径(可选) def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick): return ipyEnterPosInfo + ##是否可以进入 # @param ask 请求结构体 @@ -134,6 +138,7 @@ #可进入 return IPY_GameWorld.cmeAccept + ##玩家进入副本 # @param curPlayer 玩家实例 # @param tick 时间戳 @@ -153,7 +158,7 @@ PlayerControl.PlayerLeaveFB(curPlayer) return curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) - GameWorld.DebugLog('closeFB_RemainTick=%s'%closeFB_RemainTick) + GameWorld.DebugLog('closeFB_RemainTick=%s' % closeFB_RemainTick) if not gameFB.GetGameFBDictByKey(Map_FamilyPartyFB_FamilyID): gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, curPlayer.GetFamilyID()) @@ -164,6 +169,8 @@ gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, 0) gameWorld.SetGameWorldDict(FBPlayerDict_TotalPoint % playerID, 0) gameWorld.SetGameWorldDict(FBPlayerDict_HasCollect % playerID, 0) + gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 0) + FBCommon.ClearAreaRewardRecord(playerID) FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty) @@ -174,12 +181,14 @@ DoFBHelp(curPlayer, tick) return + def __GetRemainTick(tick): ##活动剩余毫秒 mapID = GameWorld.GetMap().GetMapID() - startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyPartyFB_StartTick) - closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[0]*1000 - (tick - startTick)) + startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyPartyFB_StartTick) + closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[0] * 1000 - (tick - startTick)) return closeFB_RemainTick + ##副本定时器 # @param tick 时间戳 @@ -200,8 +209,8 @@ FBCommon.DoLogic_FBKickAllPlayer() GameWorldProcess.CloseFB(tick) else: - FBCommon.DoLogicAreaReward("FamilyPartyAreaAward", tick) - FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 10000) + #FBCommon.DoLogicAreaReward("FamilyPartyAreaAward", tick) + #FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 10000) mapID = GameWorld.GetMap().GetMapID() notifyIndex = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_NotifyStart) @@ -215,11 +224,8 @@ PlayerControl.FamilyNotify(familyID, "Party_OverTime", [notifySecond]) GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, notifyIndex + 1) - return - - def FamilyPartyAnswerRight(curPlayer): @@ -229,14 +235,14 @@ # return # - addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward',2) + addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2) #仙盟贡献度 PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty, True) #答题经验更新 PlayerControl.PlayerControl(curPlayer).AddExp(addExp) curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, curAnswerCnt+1) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, curAnswerCnt + 1) if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty: DoFBHelp(curPlayer, 0) @@ -245,7 +251,7 @@ def OnFamilyPartyStateChange(state, tick): #活动状态变更 - GameWorld.DebugLog(' 仙盟宴会活动状态变更 state=%s'%state) + GameWorld.DebugLog(' 仙盟宴会活动状态变更 state=%s' % state) # if state == 0: # playerManager = GameWorld.GetPlayerManager() # for i in xrange(playerManager.GetPlayerCount()): @@ -256,7 +262,6 @@ # curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt) # if FBCommon.GetEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty) or curAnswerCnt: # GiveJoinPrize(curPlayer) - mapID = GameWorld.GetMap().GetMapID() if mapID != ChConfig.Def_FBMapID_FamilyParty: @@ -264,7 +269,6 @@ if state == 1: GameWorld.GetGameWorld().SetGameWorldDict(Map_FamilyPartyFB_StartTick, tick) - return @@ -279,7 +283,6 @@ # return - ##获得玩家传入副本需要携带的信息 # @param curPlayer 玩家实例 # @param lineId 分线ID @@ -288,6 +291,7 @@ def GetPlayerResetWorldPosFBMsg(curPlayer, lineId): return '%s' % (curPlayer.GetPlayerID()) + ##玩家退出家族处理 # @param curPlayer 玩家实例 # @param tick 时间戳 @@ -295,7 +299,6 @@ def OnLeaveFamily(curPlayer, tick): #GameWorld.DebugLog("OnLeaveFamily...") curPlayerID = curPlayer.GetPlayerID() - PlayerControl.PlayerLeaveFB(curPlayer) return @@ -306,6 +309,7 @@ # @return 是否副本复活 def OnPlayerReborn(): return True + ##获得副本帮助信息 # @param curPlayer 玩家实例 @@ -318,20 +322,22 @@ playerID = curPlayer.GetPlayerID() totalExp = FBCommon.GetFBAreaRewardExp(gameWorld, playerID) curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt) - addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward',2) - exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp%playerID) - expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint%playerID) + addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2) + exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID) + expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID) totalExp = totalExp + expPoint * ChConfig.Def_PerPointValue + exp + addExp * curAnswerCnt exp = totalExp % ChConfig.Def_PerPointValue expPoint = totalExp / ChConfig.Def_PerPointValue - totalPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalPoint%playerID) + totalPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalPoint % playerID) #totalPoint += IpyGameDataPY.GetFuncCfg('PartyReward') #加参与奖 totalPoint += addPoint * curAnswerCnt - hasCollect = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasCollect%playerID) - getCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_Player_AreaReward_GetCnt%playerID) + hasCollect = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasCollect % playerID) + hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID) + + getCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_Player_AreaReward_GetCnt % playerID) isFull = 1 if getCnt >= IpyGameDataPY.GetFuncCfg('FamilyPartyAreaAward', 3) else 0 - helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint,FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "isFullExp":isFull} + helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint, FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "isFullExp":isFull, "hasSit":hasSit} if PyGameData.g_familyPartyInfo: rankList = [] for i, info in enumerate(PyGameData.g_familyPartyInfo[0], 1): @@ -339,10 +345,10 @@ helpDict['familyPartyRank'] = rankList helpDict['familyPartyTop'] = {'name':PyGameData.g_familyPartyInfo[1], "cnt":PyGameData.g_familyPartyInfo[2]} - GameWorld.DebugLog("DoFBHelp %s" % helpDict, playerID) FBCommon.Notify_FBHelp(curPlayer, helpDict) return + ##是否可以采集 # @param curPlayer 玩家实例 @@ -351,7 +357,7 @@ # @return 无意义 # @remarks def OnCanCollect(curPlayer, curNPC, tick): - hasCollect = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBPlayerDict_HasCollect%curPlayer.GetID()) + hasCollect = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBPlayerDict_HasCollect % curPlayer.GetID()) if hasCollect: PlayerControl.NotifyCode(curPlayer, 'Party_HadCollected') return @@ -362,6 +368,7 @@ return return True + ##副本中,采集物需要Loading时间. # @param curPlayer 玩家实例 # @param curNPC NPC实例 @@ -369,6 +376,7 @@ # @remarks 副本中,采集物需要Loading时间 def GetFBPrepareTime(curPlayer, curNPC): return IpyGameDataPY.GetFuncCfg('FamilyPartyDesk', 2) * 1000 + ##玩家收集成功(塔, 旗) # @param curPlayer 玩家实例 @@ -393,4 +401,54 @@ updPoint = totalPoint + addPoint gameWorld.SetGameWorldDict(FBPlayerDict_TotalPoint % playerID, updPoint) DoFBHelp(curPlayer, 0) - return \ No newline at end of file + return + + +## 副本行为 +# @param curPlayer 玩家 +# @param actionType 行为类型 +# @param actionInfo 行为信息 +# @param tick 当前时间 +# @return None +def DoFBAction(curPlayer, actionType, actionInfo, tick): + gameWorld = GameWorld.GetGameWorld() + playerID = curPlayer.GetID() + if actionType == 0: #邀请打坐 + tagPlayerID = actionInfo + if curPlayer.GetPlayerAction() in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]: + GameWorld.DebugLog('邀请打坐,玩家已处于打坐或采集状态', playerID) + return + hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID) + if hasSit: + GameWorld.Log('邀请打坐,玩家已打坐过一次', playerID) + return + + copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager() + tagPlayer = copyMapPlayerManager.FindPlayerByID(tagPlayerID) + if not tagPlayer: + GameWorld.DebugLog('邀请%s打坐,该玩家不在副本里' % tagPlayerID, playerID) + return + curPlayer.StopMove() + curPlayer.Sit() + if tagPlayer.GetPlayerAction() not in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]: + tagPlayer.StopMove() + tagPlayer.Sit() + elif actionType == 1: #打坐结束给奖励 + reLV = curPlayer.GetLV() + reExp = PlayerControl.GetPlayerReExp(curPlayer) + worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) + giveExp = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward')) + if giveExp: + PlayerControl.PlayerControl(curPlayer).AddExp(giveExp) + exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID) + expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID) + newTotalExp = expPoint*ChConfig.Def_PerPointValue+exp+giveExp + gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, newTotalExp%ChConfig.Def_PerPointValue) + gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, newTotalExp/ChConfig.Def_PerPointValue) + + gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 1) + DoFBHelp(curPlayer, 0) + if curPlayer.GetPlayerAction() == IPY_GameWorld.paSit: + curPlayer.Stand() + GameWorld.DebugLog(' 传功结束,给经验%s, worldlv=%s' % (giveExp, worldlv)) + return -- Gitblit v1.8.0