From d70324d5963b2c4832f3696e08825999b3848822 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 07 十一月 2018 16:05:45 +0800
Subject: [PATCH] 2306 【1.2】【BUG】老号的封魔之魂次数满了无法领取
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 55 ++++++++++++++++++++++++++++++++++++++-----------------
1 files changed, 38 insertions(+), 17 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 5cb299c..06b53bd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -340,7 +340,8 @@
#邀请组队的时候,双方都有队伍不处理
if curPlayerTeam != None and tagPlayerTeam != None:
#InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - -
- PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
return
if tagPlayerTeam == None:
@@ -445,7 +446,7 @@
GameWorld.DebugLog("邀请组队, tagMapID=%s,tagMapEx=%s,tagPlayerID=%s" % (tagMapID, tagMapEx, tagPlayerID), curPlayerID)
isTjg = PlayerControl.GetIsTJG(tagPlayer)
- if isTjg or not IsTeamInvateNeedCheck(tagPlayer):
+ if (isTjg or not IsTeamInvateNeedCheck(tagPlayer)) and not tagPlayer.GetTeamID():
GameWorld.DebugLog("被邀请的玩家处于脱机状态或不需要审核的,直接入队! tagPlayerID=%s,isTjg=%s"
% (tagPlayerID, isTjg), curPlayerID)
DoPlayerJoinTeam(tagPlayer, curPlayer, curPlayerTeam, tick, curPlayer)
@@ -654,7 +655,7 @@
return
#双方的队伍
- curPlayerTeam = curPlayer.GetTeam()
+ #curPlayerTeam = curPlayer.GetTeam()
tagPlayerTeam = tagPlayer.GetTeam()
if tagPlayerTeam == None:
@@ -662,10 +663,12 @@
PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
return
- if curPlayerTeam != None:
- #InviteEnterLost02 组队失败,双方都有队伍!
- PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
- return
+ #===============================================================================================
+ # if curPlayerTeam != None:
+ # #InviteEnterLost02 组队失败,双方都有队伍!
+ # PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ # return
+ #===============================================================================================
#组队类型
#teamType = sendPack.GetTeamType()
@@ -802,11 +805,15 @@
#玩家本身有队伍时
if joinPlayer.GetTeam():
- if notifyPlayer:
- # AcceptTeamLost 该玩家已有队伍
- PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
- return
-
+ #===========================================================================================
+ # if notifyPlayer:
+ # # AcceptTeamLost 该玩家已有队伍
+ # PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
+ # return
+ #===========================================================================================
+ #先退队
+ DoPlayerLeaveTeam(joinPlayer, joinPlayer.GetTeam(), tick)
+
teamID = tagTeam.GetTeamID()
GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(),
teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID))
@@ -1505,7 +1512,7 @@
playerMgr = GameWorld.GetPlayerManager()
scenePlayerIDDict = GetScenePlayerIDDict()
- scenePlayerIDList = scenePlayerIDDict.get(mapID, [])
+ scenePlayerIDList = copy.deepcopy(scenePlayerIDDict.get(mapID, []))
# 场景队伍数超过同步的个数才进行排序,否则直接同步给客户端,由客户端自行排序
if len(scenePlayerIDList) > Def_SyncPlayerCount:
playerIDSortList = []
@@ -1516,9 +1523,13 @@
player = playerMgr.FindPlayerByID(playerID)
if not player:
continue
- if player.GetTeamID():
- # 有队伍的不推荐
+ if PlayerControl.GetIsTJG(player):
continue
+ if not __CheckCanTeamComm(player):
+ continue
+ #if player.GetTeamID():
+ # # 有队伍的不推荐
+ # continue
playerLV = player.GetLV()
playerIDSortList.append([abs(curPlayerLV - playerLV), -playerLV, playerID])
playerIDSortList.sort() # 等级差绝对值升序排, 绝对值相同的等级高的排前面
@@ -1536,9 +1547,13 @@
player = playerMgr.FindPlayerByID(playerID)
if not player:
continue
- if player.GetTeamID():
- # 有队伍的不推荐
+ if PlayerControl.GetIsTJG(player):
continue
+ if not __CheckCanTeamComm(player):
+ continue
+ #if player.GetTeamID():
+ # # 有队伍的不推荐
+ # continue
count += 1
nearbyPlayer = ChPyNetSendPack.tagGCRecommendNearbyPlayer()
nearbyPlayer.PlayerID = playerID
@@ -2766,6 +2781,12 @@
if memPlayerID in causePlayerDict:
PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID])
+ if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]:
+ failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason()
+ failPack.MapID = askMapID
+ failPack.AskType = retAskType
+ failPack.Reason = notifyRet
+ NetPackCommon.SendFakePack(memPlayer, failPack)
else:
PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName])
return
--
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