From d70324d5963b2c4832f3696e08825999b3848822 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 07 十一月 2018 16:05:45 +0800
Subject: [PATCH] 2306 【1.2】【BUG】老号的封魔之魂次数满了无法领取

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 771b91a..b3c73e9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -28,6 +28,7 @@
 import GameLogic_FamilyWar
 import ChMapToGamePyPack
 import PlayerFamilyTech
+import PlayerFamilyRedPacket
 import SkillCommon
 import BuffSkill
 import ItemCommon
@@ -108,7 +109,7 @@
     if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
         curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
         #通知周围玩家家族职位刷新
-        curPlayer.Notify_FamilyMemberLVRefresh()
+        #curPlayer.Notify_FamilyMemberLVRefresh()
         GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
     
     if curPlayer.GetFamilyMoney() != refreshPack.GetFamilyMoney():
@@ -152,6 +153,7 @@
     PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
     DelAddFamilyRecord(curPlayer)
     GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
+    PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
     return
 
 ## 退出家族触发事件
@@ -753,6 +755,7 @@
 #  @param awardIndex
 #  @return None
 def GetFamilyActivityAward(curPlayer, awardIndex):
+    return
     familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
     familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
     if awardIndex < 0 or awardIndex >= len(familyActiveList):
@@ -788,6 +791,7 @@
     return
 
 def AddFamilyActivity(curPlayer, actionid, addCnt=1):
+    return
     ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
     if not ipyData:
         return
@@ -815,6 +819,7 @@
     return totalPoint
 
 def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
+    return
     #通知活跃领取情况
     syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
     sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()

--
Gitblit v1.8.0