From d70324d5963b2c4832f3696e08825999b3848822 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 07 十一月 2018 16:05:45 +0800
Subject: [PATCH] 2306 【1.2】【BUG】老号的封魔之魂次数满了无法领取
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 18 ++++++++++++------
1 files changed, 12 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 37d76f5..b3c73e9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -28,6 +28,7 @@
import GameLogic_FamilyWar
import ChMapToGamePyPack
import PlayerFamilyTech
+import PlayerFamilyRedPacket
import SkillCommon
import BuffSkill
import ItemCommon
@@ -108,7 +109,7 @@
if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
#通知周围玩家家族职位刷新
- curPlayer.Notify_FamilyMemberLVRefresh()
+ #curPlayer.Notify_FamilyMemberLVRefresh()
GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
if curPlayer.GetFamilyMoney() != refreshPack.GetFamilyMoney():
@@ -152,6 +153,7 @@
PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
DelAddFamilyRecord(curPlayer)
GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
+ PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
return
## 退出家族触发事件
@@ -676,20 +678,21 @@
if item.GetType() != ChConfig.Def_ItemType_FamilyBossFood:
continue
addActiveValue = item.GetEffectByIndex(0).GetEffectValue(0)
- if not addActiveValue:
- continue
+# if not addActiveValue:
+# continue
itemCnt = item.GetCount()
totalAddActiveValue += addActiveValue * itemCnt
- delItemList.append(item, itemCnt)
+ delItemList.append([item, itemCnt])
totalCnt += itemCnt
- if not totalAddActiveValue:
+ if not totalCnt:
GameWorld.DebugLog('背包里没有可捐献的物品')
return
for eatItem, delCnt in delItemList:
ItemCommon.DelItem(curPlayer, eatItem, delCnt, False)
#累加个人活跃度/贡献度
- AddPlayerFamilyActiveValue(curPlayer, totalAddActiveValue, True, ShareDefine.Def_AddFAVReason_FamilyDonateItem)
+ if totalAddActiveValue:
+ AddPlayerFamilyActiveValue(curPlayer, totalAddActiveValue, True, ShareDefine.Def_AddFAVReason_FamilyDonateItem)
AddFamilyBossFood(curPlayer, totalCnt, ShareDefine.Def_AddFAVReason_FamilyDonateItem)
GameWorld.DebugLog(' 捐献仙盟兽粮 totalCnt=%s,totalAddActiveValue=%s'%(totalCnt,totalAddActiveValue))
return
@@ -752,6 +755,7 @@
# @param awardIndex
# @return None
def GetFamilyActivityAward(curPlayer, awardIndex):
+ return
familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
if awardIndex < 0 or awardIndex >= len(familyActiveList):
@@ -787,6 +791,7 @@
return
def AddFamilyActivity(curPlayer, actionid, addCnt=1):
+ return
ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
if not ipyData:
return
@@ -814,6 +819,7 @@
return totalPoint
def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
+ return
#通知活跃领取情况
syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()
--
Gitblit v1.8.0