From d70324d5963b2c4832f3696e08825999b3848822 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 07 十一月 2018 16:05:45 +0800
Subject: [PATCH] 2306 【1.2】【BUG】老号的封魔之魂次数满了无法领取
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 255 +++++++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 246 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index c37ca8b..0dccd66 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -50,7 +50,8 @@
import PlayerPet
import PlayerGeTui
import ChEquip
-
+import QuestCommon
+import random
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
@@ -66,6 +67,15 @@
]
Def_EatSpace = 5 # 低于X格自动吞噬
+
+
+def DoTJGOpen(curPlayer):
+ ##脱机挂功能开启 赠送脱机时间
+ addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
+ AddTJGTime(curPlayer, addTime)
+ GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
+ return
+
#===============================================================================
# //B2 01 脱机挂状态 # tagCMLoginState
# struct tagCMLoginState
@@ -175,6 +185,7 @@
return
curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
+
return
# 需要处理的点,防沉迷
@@ -198,6 +209,7 @@
if curPlayer.GetIP() != "127.0.0.1":
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID)
+
GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID))
return
@@ -438,7 +450,8 @@
# 2.物品
OnTJGDropItems(curPlayer, npcID, killCnt)
-
+ #任务道具
+ OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
# VIP杀怪加攻
PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
@@ -447,7 +460,10 @@
# 击杀特定NPC成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
-
+ # 日常活动
+ if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx):
+ if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
# 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
#for _ in xrange(killCnt):
# EventShell.Event_OnKillByID(curPlayer, npcID)
@@ -556,6 +572,28 @@
NoteEatEquip(curPlayer, eatCount, giveCnt)
CheckPackFull(curPlayer)
+def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
+ #掉落任务道具
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
+ # 满了不再给物品
+ return
+ dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
+ for missionID, dropInfo in dropTaskItemDict.items():
+ if not curPlayer.FindMission(missionID):
+ continue
+ npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
+ if npclv < npclvLimit:
+ continue
+ haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
+ giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
+ if giveItemCnt <= 0:
+ continue
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+ if packSpace < 1:
+ #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
+ continue
+ ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
+ return
def CheckPackFull(curPlayer):
if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -627,7 +665,12 @@
def NotifyTJGInfo(curPlayer):
if curPlayer.GetIP() == "127.0.0.1":
+ LoginFixTJG(curPlayer, True)
return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0)
+
+ # 脱机挂没有运作情况下 弥补收益
+ LoginFixTJG(curPlayer)
times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify)
if times == 0:
@@ -747,12 +790,16 @@
# 过天清理
-def TJGOnDay(curPlayer):
- times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
- if times == 0:
- return
-
- ResetTJGDeadInfo(curPlayer)
+def TJGOnDay(curPlayer, onEventType):
+ if onEventType == ShareDefine.Def_OnEventType:
+ times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
+ if times == 0:
+ return
+
+ ResetTJGDeadInfo(curPlayer)
+ elif onEventType == ShareDefine.Def_OnEventTypeEx:
+ if GetIsTJG(curPlayer):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1)
return
def ResetTJGDeadInfo(curPlayer):
@@ -795,3 +842,193 @@
ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
curPlayer.Kick(IPY_GameWorld.disMapCopyFull) # 随便记录一个死亡
return
+
+
+def TJGGM(curPlayer, times):
+ # 真实上线
+ npcID = FindTJGNPC(curPlayer)
+ if not npcID:
+ return
+
+ # 此时由服务端重新找一次挂机NPC
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+
+ GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%(
+ curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
+ curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
+
+
+ # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+ notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+ if not notifyLV:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+
+
+ # 记录秒单位
+ NoteTJGTime(curPlayer, times)
+ OnTJGKillNPCByTimes(curPlayer, times)
+
+ sendPack = ChPyNetSendPack.tagMCTJGInfo()
+ sendPack.Clear()
+ sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify)
+ sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify)
+ sendPack.Times = times
+ sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify)
+ sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify)
+ sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify)
+ sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify)
+ sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+ sendPack.Items = []
+ itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1)
+ for itemID in itemIDList:
+ count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify)
+ if count == 0:
+ continue
+ itemInfo = ChPyNetSendPack.tagMCTJGItems()
+ itemInfo.ItemID = itemID
+ itemInfo.Count = count
+ sendPack.Items.append(itemInfo)
+ sendPack.Cnt = len(sendPack.Items)
+
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+
+ curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify)
+
+
+
+# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
+# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
+# 按当前经验倍率计算,且不会减buff时间
+# 找到对应的NPC,需读取对应挂机表
+def LoginFixTJG(curPlayer, isTJG=False):
+ # 外层需判断是真实玩家登录
+ tjgTime = GetTJGTime(curPlayer) # 秒
+ if not tjgTime:
+ return
+
+ if curPlayer.GetState() == 2:
+ # 玩家脱机死亡不处理
+ GameWorld.DebugLog("脱机死亡玩家不做时差补偿。")
+ return
+
+
+ # 超过5分钟部分补偿
+ seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2)
+ if seconds <= 0:
+ return
+ times = min(seconds, tjgTime)
+
+ if not isTJG:
+ # 真实上线
+ npcID = FindTJGNPC(curPlayer)
+ if not npcID:
+ return
+
+ # 此时由服务端重新找一次挂机NPC
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+
+ GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid %s-%s-%s"%(curPlayer.GetID(),
+ curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
+ curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
+
+
+ # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+ notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+ if not notifyLV:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+
+
+ # 记录秒单位
+ NoteTJGTime(curPlayer, times)
+ SetTJGTime(curPlayer, max(tjgTime - times, 0))
+
+ OnTJGKillNPCByTimes(curPlayer, times)
+
+ return
+
+
+def FindTJGNPC(curPlayer):
+ # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头
+ # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机
+
+ missionMapStep = GetMissionMapStep(curPlayer)
+
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+ maxMapID = 0
+ # ---找到可以挂机的最高级地图---
+ for i in xrange(ipyDataMgr.GetMapEventPointCount()):
+ mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
+ mapID = mapInfo.GetMapID()
+ if mapID/10000 != 1:
+ # 非野外地图
+ continue
+
+ # ---判断地图表的任务和等级限制---
+ mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
+ if not mapData:
+ continue
+ enterLV = mapData.GetLV()
+
+ if curPlayer.GetLV() < enterLV:
+ continue
+ openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
+ if missionMapStep < openMapStep:
+ continue
+
+ if mapID < maxMapID:
+ continue
+ maxMapID = mapID
+
+ if not maxMapID:
+ return 0
+
+ # ---找到挂机等级点---
+ lv = curPlayer.GetLV()
+ myPoint = None
+ mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True)
+
+ mapEffList = [] # 有效挂机点,同地图中存在不需要挂机的NPC点
+ for mapInfo in mapList:
+ if mapInfo.GetLowLV() == 0:
+ continue
+
+ mapEffList.append(mapInfo)
+
+ if lv >= mapInfo.GetLowLV():
+ if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV():
+ continue
+ myPoint = mapInfo
+
+ if not mapEffList:
+ return 0
+
+ # ---根据防御上下调整
+ if not myPoint:
+ # 寻找异常取最低点
+ return mapEffList[0].GetNPCID()
+
+ pointLen = len(mapEffList)
+ defense = curPlayer.GetDef()
+ pIndex = mapEffList.index(myPoint)
+ if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense():
+ # 高一级
+ return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID()
+
+ if defense < myPoint.GetDefense():
+ # 低一级
+ return mapEffList[max(0, pIndex-1)].GetNPCID()
+
+ return myPoint.GetNPCID()
+
+
+
+
+def GetMissionMapStep(curPlayer):
+ # 主线任务完成时会设置标志可进地图标志
+ mission_1 = QuestCommon.GetCommonMission(curPlayer)
+ if not mission_1:
+ return 0
+ return mission_1.GetProperty("OpenMap")
+
+
--
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