From d7203ff6c31fdb3518b98f773046571eaf45f354 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 一月 2025 14:15:19 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(快速战斗后退出副本优化buff通知)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py |   32 ++++++++++++++++++++++----------
 1 files changed, 22 insertions(+), 10 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
index 8c9ebff..ae64795 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
@@ -64,6 +64,8 @@
 StrValue3:lotteryInfo        分区信息|大奖信息|中奖玩家账号
 '''
 
+Def_SyncBuyRec_Count = 50
+
 class LuckyCloudBuyNum():
     ''' 幸运云购购买号码记录
     '''
@@ -242,6 +244,7 @@
         return
     
     Sync_LuckyCloudBuyRoundInfo(curPlayer)
+    Sync_LuckyCloudBuyNumRecInfo(curPlayer)
     __LoginNotifyMapCloudBuyNumInfo(curPlayer)
     return
 
@@ -478,6 +481,10 @@
     zoneLotteryInfo = {zoneID:[lotteryRec.GetString()]}
     dataMsg = {"syncType":"New", "zoneLotteryInfo":zoneLotteryInfo}
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
+    
+    maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+    dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":[], "remainCount":maxBuyCount}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
     return True
 
 def Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID=0):
@@ -498,10 +505,12 @@
     for zoneID in PyGameData.g_luckyCloudBuyLotteryDict.keys():
         zoneBuyNumList = []
         buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
-        for buyRec in buyRecList:
+        for buyRec in buyRecList[-Def_SyncBuyRec_Count:]:
             zoneBuyNumList.append(buyRec.GetString())
             
-        dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList}
+        maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+        remainCount = max(0, maxBuyCount - len(buyRecList))
+        dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "remainCount":remainCount}
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
         
     return
@@ -654,11 +663,12 @@
     DataRecordPack.SendEventPack("LuckyCloudBuyNum", dataDict)
     
     # 通知子服
-    dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "buyPlayer":[serverGroupID, playerID, roundID, buyCount]}
+    remainCount -= buyCount
+    dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "buyPlayer":[serverGroupID, playerID, roundID, buyCount], "remainCount":remainCount}
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
     
     # 结算开奖
-    if remainCount == buyCount:
+    if remainCount <= 0:
         DoLuckyCloudBuyLottery(lotteryRec, False, "SoldOut")
         
     return
@@ -709,11 +719,12 @@
         zoneBuyNumList.append(buyRec.GetString())
         
     # 通知子服
-    dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList}
+    remainCount -= buyCount
+    dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "remainCount":remainCount}
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
     
     # 结算开奖
-    if remainCount == buyCount:
+    if remainCount <= 0:
         DoLuckyCloudBuyLottery(lotteryRec, False, "SoldOut")
     return
 
@@ -723,6 +734,7 @@
     syncType = msgData["syncType"] # All New
     zoneID = msgData["zoneID"]
     zoneBuyNumList = msgData["zoneBuyNumList"]
+    remainCount = msgData["remainCount"]
     
     curServerGroupID = GameWorld.GetServerGroupID()
     actInfo = CrossActionControl.GetCrossActInfoByServerGroupID(ShareDefine.CrossActName_LuckyCloudBuy, curServerGroupID)
@@ -737,6 +749,8 @@
         GameWorld.DebugLog("不是本服务器分区的云购记录不处理! curServerGroupID=%s,serverZoneID(%s) != zoneID(%s)" 
                            % (curServerGroupID, serverZoneID, zoneID))
         return
+    
+    PyGameData.g_luckyCloudBuyRemainCountDict[zoneID] = remainCount
     
     if syncType == "All":
         PyGameData.g_luckyCloudBuyNumDict = {}
@@ -944,12 +958,10 @@
         lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
         if not lotteryRec:
             return
-        syncRecList = buyRecList[-50:]
-        
-    maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+        syncRecList = buyRecList[-Def_SyncBuyRec_Count:]
         
     clientPack = ChPyNetSendPack.tagGCLuckyCloudBuyNumRecInfo()
-    clientPack.RemainCount = max(0, maxBuyCount - len(buyRecList))
+    clientPack.RemainCount = PyGameData.g_luckyCloudBuyRemainCountDict.get(zoneID, 0)
     clientPack.BuyNumRecList = []
     for buyRec in syncRecList:
         buyNumInfo = ChPyNetSendPack.tagGCLuckyCloudBuyNumRec()

--
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