From d7293ef9af151c66c4c24aca807b2d2e1b3ee2b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 四月 2019 19:36:58 +0800
Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能(增加py表)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py |   42 ++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 42 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index a5c8d44..e45663f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -42,6 +42,40 @@
     GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
     return pyGameDataMgr.LoadGameData(gameBuffer, pos)
 
+#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class PlayerViewCachePyManager(object):
+    
+    def __init__(self):
+        self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
+        return
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.playerViewCachePyDict.values():
+            cnt += 1
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagPlayerViewCachePy()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            
+            self.playerViewCachePyDict[dbData.PlayerID] = dbData
+            
+        return pos
+    
 #拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
 class AuctionRecordManager(object):
     
@@ -170,6 +204,7 @@
 
 class PyGameDataManager(object):
     def __init__(self):
+        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
         self.AuctionAttentionManager = AuctionAttentionManager()
         self.AuctionRecordManager = AuctionRecordManager()
         self.AuctionItemManager = AuctionItemManager()
@@ -190,6 +225,7 @@
 
     def GetSaveData(self):
         buff = ""
+        buff += self.PlayerViewCachePyManager.GetSaveData()
         buff += self.AuctionAttentionManager.GetSaveData()
         buff += self.AuctionRecordManager.GetSaveData()
         buff += self.AuctionItemManager.GetSaveData()
@@ -209,6 +245,7 @@
         return buff
     
     def LoadGameData(self, gameBuffer, pos):
+        pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -235,6 +272,11 @@
         PyGameData.g_pyGameDataManager = pyGameDataMgr
     return pyGameDataMgr
 
+def GetPlayerViewCachePyManager():
+    # 拍卖记录表
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.PlayerViewCachePyManager
+
 def GetAuctionItemManager():
     ## 拍卖物品缓存数据管理
     pyGameDataMgr = GetPyGameDataManager()

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