From d7293ef9af151c66c4c24aca807b2d2e1b3ee2b9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 26 四月 2019 19:36:58 +0800 Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能(增加py表) --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 42 insertions(+), 0 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index a5c8d44..e45663f 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -42,6 +42,40 @@ GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer))) return pyGameDataMgr.LoadGameData(gameBuffer, pos) +#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 +class PlayerViewCachePyManager(object): + + def __init__(self): + self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.playerViewCachePyDict.values(): + cnt += 1 + savaData += dbData.getBuffer() + + GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagPlayerViewCachePy() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + + self.playerViewCachePyDict[dbData.PlayerID] = dbData + + return pos + #拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 class AuctionRecordManager(object): @@ -170,6 +204,7 @@ class PyGameDataManager(object): def __init__(self): + self.PlayerViewCachePyManager = PlayerViewCachePyManager() self.AuctionAttentionManager = AuctionAttentionManager() self.AuctionRecordManager = AuctionRecordManager() self.AuctionItemManager = AuctionItemManager() @@ -190,6 +225,7 @@ def GetSaveData(self): buff = "" + buff += self.PlayerViewCachePyManager.GetSaveData() buff += self.AuctionAttentionManager.GetSaveData() buff += self.AuctionRecordManager.GetSaveData() buff += self.AuctionItemManager.GetSaveData() @@ -209,6 +245,7 @@ return buff def LoadGameData(self, gameBuffer, pos): + pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -235,6 +272,11 @@ PyGameData.g_pyGameDataManager = pyGameDataMgr return pyGameDataMgr +def GetPlayerViewCachePyManager(): + # 拍卖记录表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerViewCachePyManager + def GetAuctionItemManager(): ## 拍卖物品缓存数据管理 pyGameDataMgr = GetPyGameDataManager() -- Gitblit v1.8.0