From d7293ef9af151c66c4c24aca807b2d2e1b3ee2b9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 四月 2019 19:36:58 +0800
Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能(增加py表)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py |   30 ++++++++++++++++--------------
 1 files changed, 16 insertions(+), 14 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
index 1d9e8f3..63682ab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -16,7 +16,6 @@
 #
 # 模块详细说明
 
-import LogUI
 import IPY_GameWorld
 import GameWorld
 import ChConfig
@@ -24,7 +23,8 @@
 import AttackCommon
 import GameObj
 import NPCCommon
-import GameLogic_SealDemon
+import GameLogic_ZhuXianTower
+
 
 ## GM命令执行入口
 #  @param curPlayer 当前玩家
@@ -32,11 +32,10 @@
 #  @return None
 #  @remarks 函数详细说明.
 def OnExec(curPlayer, playerList):
-    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_SealDemon:
-        #封魔坛击杀怪
-        gameWorld = GameWorld.GetGameWorld()
-        lineID = gameWorld.GetPropertyID() - 1
-        gameWorld.SetGameWorldDict(GameLogic_SealDemon.FBDict_RemainHP % lineID, 1)
+
+    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_ZhuXianTower:
+        #诛仙塔击杀怪
+        GameWorld.GetGameFB().SetGameFBDict(GameLogic_ZhuXianTower.FBDict_RemainHP, 1)
         return
     
     isMapAllNPC = 0
@@ -84,15 +83,18 @@
         return
     if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie:
         return
-    if curNPC.GetType() not in [IPY_GameWorld.ntMonster]:
+    if curNPC.GetType() not in [IPY_GameWorld.ntMonster, ChConfig.ntMonsterTime]:
         return
-    
+    if not curNPC.GetVisible():
+        return
     curHP = GameObj.GetHP(curNPC)
-    if curPlayer.GetTeamID() > 0:
-        AttackCommon.AddHurtValue(curNPC, curPlayer.GetTeamID(), ChConfig.Def_NPCHurtTypeTeam, curHP)
-        AttackCommon.AddTeamPlayerHurtValue(curNPC, curPlayer.GetTeamID(), curPlayer.GetPlayerID(), curHP)
-    else:
-        AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, curHP)
+    AttackCommon.NPCAddObjInHurtList(curPlayer, curNPC, curHP, curHP)
+    
+    #if curPlayer.GetTeamID() > 0:
+    #    AttackCommon.AddHurtValue(curNPC, curPlayer.GetTeamID(), ChConfig.Def_NPCHurtTypeTeam, curHP)
+    #    AttackCommon.AddTeamPlayerHurtValue(curNPC, curPlayer.GetTeamID(), curPlayer.GetPlayerID(), curHP)
+    #else:
+    #    AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, curHP)
     
     #统一调用攻击结束动作
     GameObj.SetHP(curNPC, 0)

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