From d7415e1acc3cfaae895597d889bf4f5d56d85ad0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 31 七月 2023 16:34:55 +0800
Subject: [PATCH] 9788 【BT9】【后端】成就系统(新增成就类型164~175)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py | 284 +++++++++++++++++++++++++++++++++++++++-----------------
1 files changed, 195 insertions(+), 89 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
index 0c297ac..dea19da 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -26,18 +26,16 @@
import ChConfig
import PlayerFamilyRedPacket
import PlayerTalk
+import PyGameData
import random
-FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
-FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
+FamilyPartyFB_HisQuestionID = 'FamParty_HisQuestionID%s' #当前题ID - 不重置, 参数 familyID
+FamilyPartyFB_QuestionID = 'FamParty_QuestionID%s' #当前题ID - 答对会重置, 参数 familyID
+FamilyPartyFB_QuestionTick = 'FamParty_QuestionTick%s' #当前题出题时间, 参数 familyID
+FamilyPartyFB_AnswerTick = 'FamParty_AnswerTick%s' #答对时间, 参数 familyID
-
-g_questionIDHistory = {} #出过的题记录 {familyid:[出过的题id,..]}
-g_familyAnswerDict = {} #仙盟答题数量 {familyid:答题数量,..}
-g_heroAnswerDict = {} #个人答题数量 {playerid:答题数量,..}
-
-
+AnswerState = 1 #开始答题活动状态
## 玩家登录
# @param None
# @return None
@@ -45,11 +43,20 @@
NotifyFamilyPartyQuestion(curPlayer)
return
+def OnPlayerChangeMap(curPlayer, tick):
+ if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
+ return
+ playerID = curPlayer.GetID()
+ if playerID not in PyGameData.g_partyheroAnswerDict:
+ PyGameData.g_partyheroAnswerDict[playerID] = 0
+ return
+
+
def NotifyFamilyPartyQuestion(curPlayer):
#刚登录的或刚进仙盟的补发最近的题目
gameWorld = GameWorld.GetGameWorld()
- state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
- if state != 1:
+ state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
+ if state != AnswerState:
return
curFamilyid = curPlayer.GetFamilyID()
if not curFamilyid:
@@ -60,72 +67,97 @@
PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
return
-def FamilyPartyStateChange(state):
+def FamilyPartyStateChange(state, beforeState=0):
#活动状态变更
- global g_questionIDHistory
- global g_familyAnswerDict
- global g_heroAnswerDict
+ if state == beforeState:
+ return
- if state == 1:
- g_questionIDHistory = {}
- g_familyAnswerDict = {}
- g_heroAnswerDict = {}
+ if state == AnswerState:
+ PyGameData.g_questionIDHistory = {}
+ PyGameData.g_familyAnswerDict = {}
+ PyGameData.g_familyPartyTopInfo = []
+ PyGameData.g_partyheroAnswerDict = {}
+ PyGameData.g_familyAnswerPlayerIDDict = {}
gameWorld = GameWorld.GetGameWorld()
familyManager = GameWorld.GetFamilyManager()
for i in range(0, familyManager.GetCount()):
family = familyManager.GetAt(i)
familyID = family.GetID()
gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
+ gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, 0)
gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
-
-
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, [])
+
if state == 0:
#活动结算 前3名仙盟、答题王
- GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_heroAnswerDict=%s"%(g_familyAnswerDict, g_heroAnswerDict))
+ GameWorld.Log("仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s" % (PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
noneStr = 'null'
- topfamilyNameList = [noneStr,noneStr,noneStr]
- if g_familyAnswerDict:
- sortFamilyList = g_familyAnswerDict.items()
- sortFamilyList.sort(cmp=CmpFunc)
- familyIDList = [familyInfo[0] for familyInfo in sortFamilyList][:3]
- GameWorld.DebugLog(" 宴会结束 familyIDList=%s"%familyIDList)
+ topfamilyNameList = [noneStr, noneStr, noneStr]
+ if PyGameData.g_familyAnswerDict:
+ sortFamilyList = __GetFamilyAnswerRankList()
+ GameWorld.DebugLog(" 宴会结束 sortFamilyList=%s" % sortFamilyList)
redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
- for i, familyID in enumerate(familyIDList):
- familyName = PlayerFamily.GetFamilyName_ByID(familyID)
+ for i, familyInfo in enumerate(sortFamilyList):
+ familyID, familyName = familyInfo[:2]
topfamilyNameList[i] = familyName
#发红包
family = GameWorld.GetFamilyManager().FindFamily(familyID)
if not family:
continue
PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
+
PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
- topHeroName = noneStr
- if g_heroAnswerDict:
+ if PyGameData.g_familyPartyTopInfo:
+ topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
- sortHeroList = g_heroAnswerDict.items()
- sortHeroList.sort(cmp=CmpFunc)
- sortHeroidList = [heroInfo[0] for heroInfo in sortHeroList]
- GameWorld.DebugLog(" 宴会结束 sortHeroidList=%s"%sortHeroidList)
- playerManager = GameWorld.GetPlayerManager()
- for playerID in sortHeroidList:
- curPlayer = playerManager.FindPlayerByID(playerID)
- if not curPlayer:
- continue
-# if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
-# #不在副本
-# continue
- topHeroName = curPlayer.GetName()
- #给奖励
- mailKey, day, itemList = rewardInfo
- content = ShareDefine.Def_MailFormat % (mailKey, '')
- GameWorld.DebugLog('发送仙盟宴会答题王邮件 itemList=%s' % (itemList))
- PlayerCompensation.SendPersonalItemMailEx('', content, day, [playerID], itemList)
- break
- if topHeroName != noneStr:
+ #给奖励
+ mailKey, day, itemList = rewardInfo
+ content = ShareDefine.Def_MailFormat % (mailKey, '')
+ GameWorld.DebugLog('发送仙盟宴会答题王邮件 itemList=%s' % (itemList))
+ PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
+
PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
+
+ #给参与奖励
+ joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys()
+ if joinPlayerIDList:
+ joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
+ if joinReward:
+ PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward)
+
+ #修改为答完题直接给每题奖励
+# joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
+# answerRWItemReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward2', 1)
+# for playerID, ansRightCount in PyGameData.g_partyheroAnswerDict.items():
+# if answerRWItemReward and len(answerRWItemReward) == 2:
+# ansTotalCount = len(PyGameData.g_familyAnswerPlayerIDDict.get(playerID, []))
+# ansWrongCount = max(0, ansTotalCount - ansRightCount)
+# isAuctionItem = False
+# rightRewardEx, wrongRewardEx = [], []
+# rightItemID, wrongItemID = answerRWItemReward
+# if rightItemID and ansRightCount:
+# rightRewardEx = [(rightItemID, ansRightCount, isAuctionItem)]
+# if wrongItemID and ansWrongCount:
+# wrongRewardEx = [(wrongItemID, ansWrongCount, isAuctionItem)]
+# curJoinReward = joinReward + rightRewardEx + wrongRewardEx
+# else:
+# curJoinReward = joinReward
+# if joinReward:
+# PlayerCompensation.SendMailByKey('FamilyParty', [playerID], curJoinReward)
+
return
+
+def __GetFamilyAnswerRankList():
+ if not PyGameData.g_familyAnswerDict:
+ return []
+ sortFamilyList = PyGameData.g_familyAnswerDict.items()
+ sortFamilyList.sort(cmp=CmpFunc)
+ rankList = [] #[[familyID, familyName, 答题数量]]
+ for familyID, info in sortFamilyList[:3]:
+ rankList.append([familyID, info[2], info[0]])
+ return rankList
## 排序函数
# @param elem1 元素1
@@ -139,83 +171,157 @@
return result
def FamilyParty_Process(tick):
- global g_questionIDHistory
#开始出题
gameWorld = GameWorld.GetGameWorld()
- state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
- if state != 1:
+ state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
+ if state != AnswerState:
return
-
+ allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ if not allQuestionIDList:
+ allQuestionIDList = []
+ for i in xrange(ipyMgr.GetQuestionBankCount()):
+ ipyData = ipyMgr.GetQuestionBankByIndex(i)
+ questionID = ipyData.GetID()
+ try:
+ eval(ipyData.GetAnswer())
+ except:
+ GameWorld.ErrLog("答题题库答案异常,不处理! questionID=%s,answer=%s" % (questionID, ipyData.GetAnswer()))
+ continue
+ allQuestionIDList.append(questionID)
+ IpyGameDataPY.SetConfigEx('AllQuestionID', allQuestionIDList)
+ GameWorld.Log("加载仙盟宴会答题题库ID! %s" % str(allQuestionIDList))
+ if not allQuestionIDList:
+ GameWorld.ErrLog('仙盟宴会题库没有题目!')
+ return
familyManager = GameWorld.GetFamilyManager()
for i in range(0, familyManager.GetCount()):
family = familyManager.GetAt(i)
familyID = family.GetID()
-
- if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID):
+ lastQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID)
+ if lastQuestionID:
#还有题未答
- continue
+ maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
+ if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond * 1000:
+ ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
+ if ipyData:
+ answer = ipyData.GetAnswer()
+ #不能用replace, 可能导致替换错误, 如 ['望廬山瀑布'] 为 "['\xcd\xfb\x8f]\xc9\xbd\xc6\xd9\xb2\xbc']" 中间有个 ] 替换会导致乱码
+ #answer = answer.replace('[', '')
+ #answer = answer.replace(']', '')
+ answer = answer.strip()
+ if answer.startswith("[") and answer.endswith("]"):
+ answer = answer[1:-1]
+ PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)])
+
+ for index in xrange(family.GetCount()):
+ member = family.GetAt(index)
+ memPlayer = member.GetPlayer()
+ if memPlayer and memPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
+ rightPlayerID = 0
+ answerInfo = str([rightPlayerID])
+ memPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", answerInfo, len(answerInfo))
+ break
+ else:
+ continue
answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
- if tick - answerTick < 5000:
+ if not lastQuestionID and tick - answerTick < 5000:
continue
#随机题目
- historyQuestionIDList = g_questionIDHistory.get(familyID, [])
- questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount()
+ historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, [])
for i in xrange(50):
- questionID = random.randint(1, questionCnt)
+ questionID = random.choice(allQuestionIDList)
# 随机到不重复的即可
if questionID not in historyQuestionIDList or i == 49:
- historyQuestionIDList.append(questionID)
- g_questionIDHistory[familyID] = historyQuestionIDList
+ if questionID not in historyQuestionIDList:
+ historyQuestionIDList.append(questionID)
+ PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList
break
gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
+ gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, questionID)
+ gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
+
PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
return
## 仙盟频道聊天
def OnTalkFamily(curPlayer, content, tick):
- global g_familyAnswerDict
- global g_heroAnswerDict
-
+
gameWorld = GameWorld.GetGameWorld()
- state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
- if state != 1:
+ state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
+ if state != AnswerState:
return
+ playerID = curPlayer.GetID()
curFamilyid = curPlayer.GetFamilyID()
if not curFamilyid:
return
+
+ ## 添加玩家参与答题的题目ID,只要在本地图答题期间仙盟发送聊天信息就算
+ ## 在每题中间有5秒缓冲,在此期间可能速度慢的玩家还在回答上一题,在缓冲期间题目ID为0,所以添加题目ID需用不重置的历史题目ID
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
+ if playerID not in PyGameData.g_familyAnswerPlayerIDDict:
+ PyGameData.g_familyAnswerPlayerIDDict[playerID] = []
+ answerQuestionIDList = PyGameData.g_familyAnswerPlayerIDDict[playerID]
+ hisQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_HisQuestionID % curFamilyid)
+ if hisQuestionID and hisQuestionID not in answerQuestionIDList:
+ answerQuestionIDList.append(hisQuestionID)
+
questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
if not questionID:
return
+ ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID)
+ if not ipyData:
+ GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题' % questionID)
+ gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
+ gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
+ return
- ipyData = IpyGameDataPY.IPY_Data().GetQuestionBankByIndex(questionID-1)
answerList = eval(ipyData.GetAnswer())
ChContent = PlayerTalk.ChangeVoiceChat(content)
- ChContent = ChContent.decode(GameWorld.GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
+ ChContent = GameWorld.CodeToGBK(ChContent)
ChContent = ChContent.strip()
isRight = ChContent in answerList
-# if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
-# if isRight:
-# PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
-# PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
-# return
+ if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
+ if isRight:
+ PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
+ PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
+ return
- playerID = curPlayer.GetID()
- GameWorld.DebugLog(" answer=%s ChContent=%s"%(answerList, ChContent), playerID)
-
+ GameWorld.DebugLog(" answer=%s ChContent=%s" % (answerList, ChContent), playerID)
if isRight:
- GameWorld.DebugLog(" 答对了! %s"%playerID)
- gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
- gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
- PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [curPlayer.GetName()])
+ GameWorld.DebugLog(" 答对了! %s" % playerID)
+ playerName = curPlayer.GetName()
+ gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
+ gameWorld.SetDict(FamilyPartyFB_AnswerTick % curFamilyid, tick)
+
+ if curFamilyid in PyGameData.g_familyAnswerDict:
+ PyGameData.g_familyAnswerDict[curFamilyid][0] += 1
+ PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
+ else:
+ familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
+ PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName]
+
+ rightCountAward = IpyGameDataPY.GetFuncEvalCfg("PartyReward", 5)
+ if rightCountAward and len(rightCountAward) == 2:
+ perRightCount, addFamilyActivity = rightCountAward
+ if PyGameData.g_familyAnswerDict[curFamilyid][0] % perRightCount == 0:
+ PlayerControl.FamilyNotify(curFamilyid, "Contribution1", [perRightCount, addFamilyActivity])
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyAddFamilyActivity, [ChConfig.Def_FBMapID_FamilyParty, curFamilyid, addFamilyActivity])
+
+ PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1
- g_familyAnswerDict[curFamilyid] = [g_familyAnswerDict.get(curFamilyid, [0])[0] + 1, tick]
- g_heroAnswerDict[playerID] = [g_heroAnswerDict.get(playerID, [0])[0] + 1, tick]
-
-
- #通知玩家可获得贡献
- curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)
+ if PyGameData.g_familyPartyTopInfo:
+ if PyGameData.g_partyheroAnswerDict[playerID] > PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]:
+ PyGameData.g_familyPartyTopInfo = [playerID, playerName]
+ else:
+ PyGameData.g_familyPartyTopInfo = [playerID, playerName]
+ msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]]
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList)
+ #通知答题结果
+ answerInfo = str([playerID])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", answerInfo, len(answerInfo))
return
--
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