From d77605cc0fd63a87dde305c09da66d16b356608b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 18 八月 2018 15:07:28 +0800
Subject: [PATCH] fix:法宝之魂激活任务接口
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 7 +++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 2 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 5 +++++
3 files changed, 14 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index c1735d3..a52b3f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1811,6 +1811,11 @@
#境界升级
RunQuestEvent(curPlayer, "realmup", realmlv, Def_RunQuestType_RunAll)
return
+
+def EventRespons_MWSoulActive(curPlayer, soulid):
+ #法宝之魂激活
+ RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
+ return
#---------------------------------------------------------------------
#================================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index fb06418..5962869 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7098,6 +7098,13 @@
realmlv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
return curPlayer.GetOfficialRank() >= realmlv
+##法宝之魂是否激活
+# @param None
+# @return None <Mwsoul value="id"/>
+def ConditionType_Mwsoul(curPlayer, curMission, curActionNode):
+ soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
+ return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
+
##激活法宝,确认与成就逻辑后使用
# @param None
# @return None <Active_Magicweapon id="法宝ID"/>
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index e78b62c..2a97457 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -996,6 +996,8 @@
return
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
+ #任务
+ EventShell.EventRespons_MWSoulActive(curPlayer, soulID)
CalcMagicWeaponSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
--
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