From d7e6ef56122500442ccee80ffeb29091e3fd0ce9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 06 六月 2024 11:17:58 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(增加摇人功能)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py |   75 ++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py                      |   40 +++++
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py                                           |   62 ++++++++
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py                                               |   21 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                             |   11 +
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                                         |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_TurnFight.py       |   47 ++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py                        |    7 +
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                                  |   11 +
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py                                 |   96 +++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py                       |    2 
 11 files changed, 364 insertions(+), 13 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index c13904f..c8f0cb2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -718,6 +718,11 @@
 #情缘副本
 Def_FBMapID_Love = 31300
 
+#回合战斗自定义地图ID
+TurnFightMapIDList = (
+Def_TFMapID_MineArea, # 福地 1
+) = range(1, 1 + 1)
+
 #需要刷世界BOSS的副本
 WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
 #跨服地图
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index d308982..34d8143 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -44582,6 +44582,7 @@
     TreasureState = list()    #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
     TreasureAward = list()    #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
     TreasureProgress = list()    #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
+    HelpAwardCount = 0    #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数
     data = None
 
     def __init__(self):
@@ -44607,6 +44608,7 @@
         for i in range(self.TreasureCount):
             value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
             self.TreasureProgress.append(value)
+        self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -44622,6 +44624,7 @@
         self.TreasureState = list()
         self.TreasureAward = list()
         self.TreasureProgress = list()
+        self.HelpAwardCount = 0
         return
 
     def GetLength(self):
@@ -44635,6 +44638,7 @@
         length += 1 * self.TreasureCount
         length += 1 * self.TreasureCount
         length += 1 * self.TreasureCount
+        length += 1
 
         return length
 
@@ -44652,6 +44656,7 @@
             data = CommFunc.WriteBYTE(data, self.TreasureAward[i])
         for i in range(self.TreasureCount):
             data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
+        data = CommFunc.WriteBYTE(data, self.HelpAwardCount)
         return data
 
     def OutputString(self):
@@ -44664,7 +44669,8 @@
                                 TreasureCount:%d,
                                 TreasureState:%s,
                                 TreasureAward:%s,
-                                TreasureProgress:%s
+                                TreasureProgress:%s,
+                                HelpAwardCount:%d
                                 '''\
                                 %(
                                 self.Head.OutputString(),
@@ -44675,7 +44681,8 @@
                                 self.TreasureCount,
                                 "...",
                                 "...",
-                                "..."
+                                "...",
+                                self.HelpAwardCount
                                 )
         return DumpString
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index 5973fab..d89f323 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -20,6 +20,7 @@
 import PyDataManager
 import ChPyNetSendPack
 import PyGameDataStruct
+import PlayerCompensation
 import PlayerViewCache
 import PlayerDBGSEvent
 import PlayerControl
@@ -42,6 +43,7 @@
 # 物品实例额外属性名
 MineItemAttr_MoveSpeed = "MoveSpeed"
 MineItemAttr_EndTime = "EndTime"
+MineItemAttr_HelpTick = "HelpTick"
 
 # 物品类型
 MineType_Normal = 0 # 常规物品
@@ -226,6 +228,7 @@
         # 不入库的属性
         setattr(mineItemData, MineItemAttr_EndTime, 0)
         setattr(mineItemData, MineItemAttr_MoveSpeed, 0)
+        setattr(mineItemData, MineItemAttr_HelpTick, 0)
         return
     
     def GetMineItem(self, playerID, index):
@@ -331,10 +334,7 @@
 def DoMineAreaFuncOpen(curPlayer):
     ## 福地功能开启
     playerID = curPlayer.GetPlayerID()
-    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
-    # 还没有福地物品数据,则刷新初始化
-    if playerID not in mineItemMgr.playerMineItemDict:
-        __DoMineItemRefresh(playerID, curPlayer)
+    __DoMineItemRefresh(playerID, curPlayer)
     return
 
 def OnPlayerLogin(curPlayer):
@@ -788,6 +788,94 @@
     mineItemMgr.socialIDListDict[playerID] = socialIDList
     return socialIDList
 
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+    
+    # 摇人帮助请求
+    if funcLineID == 0:
+        return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+    
+    return
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
+    
+    # 摇人帮助结果
+    if funcLineID == 0:
+        return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
+        
+    return
+
+def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+    # 摇人帮助请求
+    playerID = curPlayer.GetPlayerID()
+    if not valueList or len(valueList) < 2:
+        GameWorld.DebugLog("没有指定valueList!", playerID)
+        return
+    areaPlayerID = valueList[0]
+    itemIndex = valueList[1]
+    
+    if playerID == areaPlayerID:
+        GameWorld.DebugLog("不能帮助自己!", playerID)
+        return
+    
+    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
+    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
+    mineID = mineItemData.MineID
+    if not mineID:
+        # 该资源已消失
+        PlayerControl.NotifyCode(curPlayer, "MineDisappeared")
+        return
+    
+    robPlayerID = mineItemData.RobPlayerID
+    if not robPlayerID or robPlayerID != tagPlayerID:
+        # 当前资源无争夺者或已被其他玩家完成
+        PlayerControl.NotifyCode(curPlayer, "MineHelpFinished")
+        return
+    
+    tick = GameWorld.GetGameWorld().GetTick()
+    helpTick = getattr(mineItemData, MineItemAttr_HelpTick)
+    if helpTick and tick - helpTick < 10000:
+        GameWorld.DebugLog("已经有其他人在帮助中!", playerID)
+        return
+    setattr(mineItemData, MineItemAttr_HelpTick, tick)
+    
+    return True
+
+def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
+    # 摇人帮助结果
+    
+    playerID = curPlayer.GetPlayerID()
+    helpPlayerName = curPlayer.GetName()
+    
+    areaPlayerID = valueList[0]
+    itemIndex = valueList[1]
+    isWin = fightRet[0]
+    
+    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
+    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
+    setattr(mineItemData, MineItemAttr_HelpTick, 0)
+    
+    if not isWin:
+        #GameWorld.DebugLog("帮助失败")
+        return
+    
+    robPlayerID = mineItemData.RobPlayerID
+    # 赶走抢夺者
+    if robPlayerID and robPlayerID == tagPlayerID:
+        __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
+    
+    robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
+    robPlayerName = robCacheDict.get("Name", "")
+    
+    areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
+    areaPlayerName = areaCacheDict.get("Name", "")
+    
+    # 邮件发放奖励
+    PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
+    
+    # 通知福地玩家
+    PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])    
+    return True
+
 def MapServer_MineArea(curPlayer, msgList):
     mapID = curPlayer.GetRealMapID()
     playerID = curPlayer.GetPlayerID()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index 7211e0f..18822d5 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -82,6 +82,7 @@
 import PlayerFairyDomain
 import GameWorldSkyTower
 import GameWorldMineArea
+import PlayerTurnFight
 import GameWorldArena
 import GameWorldItem
 import PlayerAssist
@@ -992,7 +993,7 @@
     
     
     # 副本助战
-    if callName =="FBHelpBattle":
+    if callName == "FBHelpBattle":
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
         if not curPlayer:
             return
@@ -1002,7 +1003,7 @@
         resultName = '%s' % ret
     
     # 竞技场
-    if callName =="Arena":
+    if callName == "Arena":
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
         if not curPlayer:
             return
@@ -1010,14 +1011,14 @@
         resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复
         
     # 仙盟boss
-    if callName =="FamilyBoss":
+    if callName == "FamilyBoss":
         ret = PlayerFamilyBoss.MapServer_FamilyBoss(eval(resultName), tick)
         if ret == None:
             return
         resultName = '%s' % ret
         
     # 情缘
-    if callName =="Love":
+    if callName == "Love":
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
         if not curPlayer:
             return
@@ -1026,8 +1027,18 @@
             return
         resultName = '%s' % ret
         
+    # 回合制
+    if callName == "TurnFight":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+        if not curPlayer:
+            return
+        ret = PlayerTurnFight.MapServer_TurnFight(curPlayer, eval(resultName))
+        if ret == None:
+            return
+        resultName = '%s' % ret
+        
     # 福地
-    if callName =="MineArea":
+    if callName == "MineArea":
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
         if not curPlayer:
             return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
new file mode 100644
index 0000000..ffe290e
--- /dev/null
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
@@ -0,0 +1,62 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package PlayerTurnFight
+#
+# @todo:回合制
+# @author hxp
+# @date 2024-04-10
+# @version 1.0
+#
+# 详细描述: 回合制
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-10 14:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+import GameWorldMineArea
+import ChConfig
+
+def MapServer_TurnFight(curPlayer, msgList):
+    mapID = curPlayer.GetRealMapID()
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.DebugLog("MapServer_TurnFight mapID=%s,msgList=%s" % (mapID, msgList), playerID)
+    if not msgList:
+        return
+    
+    msgType, dataMsg = msgList
+    ret = None
+    
+    if msgType == "TurnFightRequest":
+        ret = __OnTurnFightRequest(curPlayer, dataMsg)
+        
+    elif msgType == "TurnFightOver":
+        ret = __OnTurnFightOver(curPlayer, dataMsg)
+        
+    if ret == None:
+        return
+    return msgList + (ret if isinstance(ret, list) else [ret])
+
+def __OnTurnFightRequest(curPlayer, dataMsg):
+    ## 回合战斗请求
+    # @return: None-不允许战斗;非None-允许战斗,具体返回内容功能自己决定
+    
+    mapID, funcLineID, tagPlayerID, valueList = dataMsg
+    if mapID == ChConfig.Def_TFMapID_MineArea:
+        return GameWorldMineArea.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+    
+    return
+
+def __OnTurnFightOver(curPlayer, dataMsg):
+    ## 回合战斗结束
+    
+    mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList = dataMsg
+    
+    if mapID == ChConfig.Def_TFMapID_MineArea:
+        return GameWorldMineArea.OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
+        
+    return
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index d308982..34d8143 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -44582,6 +44582,7 @@
     TreasureState = list()    #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
     TreasureAward = list()    #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
     TreasureProgress = list()    #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
+    HelpAwardCount = 0    #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数
     data = None
 
     def __init__(self):
@@ -44607,6 +44608,7 @@
         for i in range(self.TreasureCount):
             value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
             self.TreasureProgress.append(value)
+        self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -44622,6 +44624,7 @@
         self.TreasureState = list()
         self.TreasureAward = list()
         self.TreasureProgress = list()
+        self.HelpAwardCount = 0
         return
 
     def GetLength(self):
@@ -44635,6 +44638,7 @@
         length += 1 * self.TreasureCount
         length += 1 * self.TreasureCount
         length += 1 * self.TreasureCount
+        length += 1
 
         return length
 
@@ -44652,6 +44656,7 @@
             data = CommFunc.WriteBYTE(data, self.TreasureAward[i])
         for i in range(self.TreasureCount):
             data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
+        data = CommFunc.WriteBYTE(data, self.HelpAwardCount)
         return data
 
     def OutputString(self):
@@ -44664,7 +44669,8 @@
                                 TreasureCount:%d,
                                 TreasureState:%s,
                                 TreasureAward:%s,
-                                TreasureProgress:%s
+                                TreasureProgress:%s,
+                                HelpAwardCount:%d
                                 '''\
                                 %(
                                 self.Head.OutputString(),
@@ -44675,7 +44681,8 @@
                                 self.TreasureCount,
                                 "...",
                                 "...",
-                                "..."
+                                "...",
+                                self.HelpAwardCount
                                 )
         return DumpString
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
index a89ab18..fa38bc0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
@@ -35,12 +35,14 @@
         GameWorld.DebugAnswer(curPlayer, "设置工人数量: MineArea w 数量")
         GameWorld.DebugAnswer(curPlayer, "设置刷新次数: MineArea r 次数 [是否超级]")
         GameWorld.DebugAnswer(curPlayer, "设置聚宝进度: MineArea t 类型 进度值")
+        GameWorld.DebugAnswer(curPlayer, "设置帮助次数: MineArea h 次数")
         return True
     
     value1 = msgList[0]
     if value1 == 0:
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerCount, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerEnergyUsed, 0)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % 0, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % 1, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureState, 0)
@@ -73,6 +75,11 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureProgess % treasureType, setProgress)
         GameWorld.DebugAnswer(curPlayer, "设置聚宝进度: Type:%s,进度=%s" % (treasureType, setProgress))
         
+    elif value1 == "h":
+        helpAwardCount = msgList[1] if len(msgList) > 1 else 0
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, helpAwardCount)
+        GameWorld.DebugAnswer(curPlayer, "设置帮助次数: %s" % helpAwardCount)
+        
     else:
         return True
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index ab5c956..ca0555f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2423,4 +2423,44 @@
     if callFunc == None:
         return False
     return callFunc(curPlayer)
+
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+    ## 回合战斗请求 - 地图验证
+    # @return: 是否允许
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightRequest"))
+    
+    if callFunc == None:
+        # 默认不限制
+        return True
+    
+    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet):
+    ## 回合战斗结束
+    # @return: 是否需要同步GameServer, 奖励列表, 发放方式(0-不发放, 1-TurnAttack模块统一发放, 2-功能自己决定发放逻辑)
+    # @return: None - 无结算逻辑,可走TurnAttack模块通用逻辑
+    
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightOver"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet)
+
+def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):
+    ## 回合战斗结束 - GameServer处理完毕返回
+    
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightOver_GameServerRet"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret)
+
     
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
new file mode 100644
index 0000000..d4c7296
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
@@ -0,0 +1,75 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package GameWorldLogic.FBProcess.GameLogic_MineArea
+#
+# @todo:福地
+# @author hxp
+# @date 2024-04-10
+# @version 1.0
+#
+# 详细描述: 福地
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-10 14:00"""
+#-------------------------------------------------------------------------------
+
+import ChConfig
+import IpyGameDataPY
+import PlayerMineArea
+import PlayerControl
+import GameWorld
+
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+    ## 回合战斗请求 - 地图验证
+    
+    # 摇人帮助
+    if funcLineID == 0:
+        if not tagPlayerID:
+            return
+        awardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount)
+        awardCountMax = IpyGameDataPY.GetFuncCfg("MineAreaHelp", 1)
+        if awardCountMax and awardCount >= awardCountMax:
+            GameWorld.DebugLog("已达到今日福地帮助奖励次数上限! awardCount=%s" % awardCount, curPlayer.GetPlayerID())
+            return
+    else:
+        # 通过lineID扩展同个功能系统下的不同战斗需求
+        pass
+    
+    return True
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet):
+    ## 回合战斗结束
+    # @return: 是否需要同步GameServer, 奖励列表, 发放方式(0-不发放, 1-TurnAttack模块统一发放, 2-功能自己决定发放逻辑)
+    
+    # 摇人帮助
+    if funcLineID == 0:
+        # 无论胜负都要同步GameServer汇报结果
+        isWin = fightRet[0]
+        if not isWin:
+            return True, [], 0
+        
+        awardItemList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHelp", 2)
+        return True, awardItemList, 2
+    
+    return
+
+def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):
+    ## 回合战斗结束 - GameServer处理完毕返回
+    
+    # 摇人帮助
+    if funcLineID == 0:
+        isWin = fightRet[0]
+        if not isWin or not ret:
+            return
+        
+        # 增加奖励次数
+        awardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount) + 1
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, awardCount)
+        GameWorld.DebugLog("更新福地帮助他人奖励次数: awardCount=%s" % awardCount, curPlayer.GetPlayerID())
+        PlayerMineArea.SyncPlayerMineAreaInfo(curPlayer)
+        
+    return
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
index 93016c2..ee34b98 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
@@ -33,6 +33,7 @@
     return
 
 def PlayerOnDay(curPlayer):
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerEnergyUsed, 0)
     for refreshType in [0, 1]:
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % refreshType, 0)
@@ -296,6 +297,7 @@
     clientPack = ChPyNetSendPack.tagMCPlayerMineAreaInfo()
     clientPack.WorkerCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineWorkerCount)
     clientPack.EnergyUsed = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineWorkerEnergyUsed)
+    clientPack.HelpAwardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount)
     clientPack.RefreshCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % 0)
     clientPack.RefreshCountSuper = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % 1)
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_TurnFight.py
new file mode 100644
index 0000000..e7db6c9
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_TurnFight.py
@@ -0,0 +1,47 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Player.RemoteQuery.GY_Query_TurnFight
+#
+# @todo:回合制
+# @author hxp
+# @date 2024-04-10
+# @version 1.0
+#
+# 详细描述: 回合制
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-10 14:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+import TurnAttack
+
+#---------------------------------------------------------------------
+#逻辑实现
+## 请求逻辑
+#  @param query_Type 请求类型
+#  @param query_ID 请求的玩家ID
+#  @param packCMDList 发包命令 [ ]
+#  @param tick 当前时间
+#  @return "True" or "False" or ""
+#  @remarks 函数详细说明.
+def DoLogic(query_Type, query_ID, packCMDList, tick):
+    return ""
+
+#---------------------------------------------------------------------
+#执行结果
+## 执行结果
+#  @param curPlayer 发出请求的玩家
+#  @param callFunName 功能名称
+#  @param funResult 查询的结果
+#  @param tick 当前时间
+#  @return None
+#  @remarks 函数详细说明.
+def DoResult(curPlayer, callFunName, funResult, tick):
+    GameWorld.DebugLog("GY_Query_TurnFight DoResult %s" % str(funResult), curPlayer.GetPlayerID())
+    if funResult != "":
+        TurnAttack.GameServer_TurnFight_DoResult(curPlayer, eval(funResult), tick)
+    return
+

--
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