From d7f8d55a035e5351c6af9f6c49ec5339c844d903 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 04 十一月 2019 21:12:40 +0800
Subject: [PATCH] 8321 【主干】【后端】GM工具优化(非禁言状态时上线也通知)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py | 18 ++++++++++++------
1 files changed, 12 insertions(+), 6 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index f668b8b..dc1dabf 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -870,7 +870,7 @@
auctionItemMgr.sysBuyoutItemByTimeList.sort(key=operator.attrgetter("SysBuyTime"))
return
-def __EndAuctionItem(endItemList, endEvent, funcAutoBuyout=False):
+def __EndAuctionItem(endItemList, endEvent, funcAutoBuyout=False, buyPlayer=None):
''' 结束拍品竞拍
@param delItemStateDict: 删除的拍品竞拍状态
'''
@@ -897,14 +897,20 @@
# 竞拍成功邮件,发放物品
if bidderID:
+ mailTypeKey = "PaimaiMail3"
+ paramList = [bidderPrice]
+ detail = {"ItemGUID":itemGUID}
+ addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
if funcAutoBuyout:
# 功能自动购买的不给物品,由功能根据功能需求处理
pass
+ ## 如果有玩家的,直接给到背包
+ elif buyPlayer and buyPlayer.GetPlayerID() == bidderID:
+ mailInfo = [mailTypeKey, addItemList, paramList, detail]
+ resultMsg = str([itemGUID, itemID, itemCount, auctionItem.UserData, mailInfo])
+ buyPlayer.MapServer_QueryPlayerResult(0, 0, "AuctionHouseGiveItem", resultMsg, len(resultMsg))
else:
- paramList = [bidderPrice]
- detail = {"ItemGUID":itemGUID}
- addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":False, "UserData":auctionItem.UserData}]
- PlayerCompensation.SendMailByKey("PaimaiMail3", [bidderID], addItemList, paramList, detail=detail)
+ PlayerCompensation.SendMailByKey(mailTypeKey, [bidderID], addItemList, paramList, detail=detail)
AddAuctionRecord(auctionItem, AuctionRecordResult_BidOK)
# 拍卖成功收益,都以玩家收益向上取整
@@ -1434,7 +1440,7 @@
#GameWorld.DebugLog("拍品有人竞价了,移除系统一口价拍品列表!")
if isBuyout:
- __EndAuctionItem([auctionItem], "Buyout", funcAutoBuyout)
+ __EndAuctionItem([auctionItem], "Buyout", funcAutoBuyout, buyPlayer=curPlayer)
else:
if __AddAuctionItemEndTimeByBid(auctionItem):
__SortAuctionitem(isSortWorldItem=False)
--
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