From d8747a9d1ccce1f60f79c14c3ef1217b223c9ce3 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 25 十二月 2018 09:56:22 +0800
Subject: [PATCH] 5505 王者法宝初版、聚魂副本设置阵营
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py | 2 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 42 ++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 6 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 7 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py | 1
PySysDB/PySysDBPY.h | 9 ++++
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 7 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 9 +++-
8 files changed, 72 insertions(+), 11 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 315c09c..57996d1 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1472,4 +1472,13 @@
dict AttrInfo3; //多属性系数
dict AttrInfo4; //初始属性(品质_属性值|…)
dict AttrInfo5; //阶段系数
+};
+
+//王者法宝表
+
+struct tagMagicWeaponOfKing
+{
+ DWORD _MWID; //法宝ID
+ BYTE _AwardMark; //赛季奖励等级
+ dict AddAttr; //属性
};
\ No newline at end of file
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index af51dfc..e32d51e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1366,7 +1366,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 26
+Def_MFPType_Max = 27
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1391,6 +1391,7 @@
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
+Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1681,8 +1682,8 @@
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
-SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)44
-SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)45
+SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
+SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
) = range(1, 134)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index c9910a8..387a425 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1109,7 +1109,7 @@
Writer = xdh
Releaser = xdh
RegType = 0
-RegisterPackCount = 6
+RegisterPackCount = 7
PacketCMD_1=0xA5
PacketSubCMD_1=0x0D
@@ -1135,6 +1135,10 @@
PacketSubCMD_6=0x12
PacketCallFunc_6=OnActiveMWSoul
+PacketCMD_7=0xA5
+PacketSubCMD_7=0x1D
+PacketCallFunc_7=OnWearMagicWeapon
+
;副本
[FBCommon]
ScriptName = GameWorldLogic\FBProcess\FBCommon.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index c68bebd..d80113d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1801,7 +1801,7 @@
# 副本中玩家下线就被踢出
Def_DisconnectExit_FBID = []
#会有阵营的地图
-Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar]
+Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul]
# 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
@@ -3881,6 +3881,7 @@
Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
+Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
@@ -4333,11 +4334,12 @@
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
Def_CalcAttrFunc_GatherSoul, # 聚魂39
-) = range(40)
+Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
+) = range(41)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
-CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3,
+CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
]
@@ -4370,6 +4372,7 @@
ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
+ ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index 59f1f0e..f717c6a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -48,6 +48,7 @@
ShareDefine.Def_MFPType_StoveYao:"丹药",
ShareDefine.Def_MFPType_MagicWeapon2:"魔族",
ShareDefine.Def_MFPType_MagicWeapon3:"仙族",
+ ShareDefine.Def_MFPType_MagicWeapon4:"王者法宝",
ShareDefine.Def_MFPType_PetSoul:"宠魂",
ShareDefine.Def_MFPType_HorseSoul:"骑魂",
ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂",
@@ -78,6 +79,7 @@
ChConfig.Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性",
ChConfig.Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性",
ChConfig.Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性",
+ ChConfig.Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性",
ChConfig.Def_CalcAttrFunc_EquipOutOfPrint:"绝版属性随等级变化",
ChConfig.Def_CalcAttrFunc_EquipAllStars:"装备全身星级属性",
ChConfig.Def_CalcAttrFunc_Success:"成就",
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py
index c94c618..4d1f7c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py
@@ -153,6 +153,7 @@
else:
return
DoFBHelp(curPlayer, tick)
+ curPlayer.SetFaction(ShareDefine.CampType_Justice)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 672f459..78b0270 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -500,7 +500,11 @@
allAttrList1 = [{} for _ in range(4)] #人族法宝
allAttrList2 = [{} for _ in range(4)] #魔族法宝
allAttrList3 = [{} for _ in range(4)] #仙族法宝
- mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,2:ShareDefine.Def_MFPType_MagicWeapon2,3:ShareDefine.Def_MFPType_MagicWeapon3}
+ allAttrList4 = [{} for _ in range(4)] #王者法宝
+ mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,
+ 2:ShareDefine.Def_MFPType_MagicWeapon2,
+ 3:ShareDefine.Def_MFPType_MagicWeapon3,
+ 4:ShareDefine.Def_MFPType_MagicWeapon4}
addPowerDict = {} #额外战力
signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -538,6 +542,12 @@
for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
addAttr[int(attid)] = attnum * totalSignNum
GameWorld.AddDictValue(allAttrDict, addAttr)
+ #王者法宝属性
+ kingAwardMark = 1
+ kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardMark)
+ if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
+ attrDict = kingMWIpyData.GetAddAttr()
+ GameWorld.AddDictValue(allAttrDict, attrDict)
fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
#老号已激活的魔族法宝没有关卡属性,直接设置满关卡
@@ -564,6 +574,8 @@
PlayerControl.CalcAttrDict_Type(effID, value, allAttrList2)
elif treasureType == 3:
PlayerControl.CalcAttrDict_Type(effID, value, allAttrList3)
+ elif treasureType == 4:
+ PlayerControl.CalcAttrDict_Type(effID, value, allAttrList4)
else:
GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s"
% (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID())
@@ -571,6 +583,7 @@
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4)
#技能解锁战力
nextSkillDict = GetPotentialsSkillInfo(curPlayer)
for skillID, info in nextSkillDict.items():
@@ -1089,6 +1102,33 @@
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
return
+#// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
+#
+#struct tagCMWearMagicWeapon
+#
+#{
+# tagHead Head;
+# DWORD MWID; //法宝ID
+# BYTE State; //0-卸下 1-佩戴
+#};
+def OnWearMagicWeapon(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ mwID = clientData.MWID
+ if not GetIsActiveMagicWeapon(curPlayer, mwID):
+ return
+
+ SetMagicWeaponWearState(curPlayer, mwID, clientData.State)
+ Sycn_MagicWeaponLV(curPlayer, mwID)
+ return
+
+def GetIsWearMagicWeapon(curPlayer, mwID):
+ #获取法宝是否佩戴
+ return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, True, [mwID / 100])
+
+def SetMagicWeaponWearState(curPlayer, mwID, state):
+ #设置法宝是否佩戴
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+ return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
#
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index af51dfc..e32d51e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1366,7 +1366,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 26
+Def_MFPType_Max = 27
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1391,6 +1391,7 @@
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
+Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1681,8 +1682,8 @@
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
-SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)44
-SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)45
+SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
+SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
) = range(1, 134)
--
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