From d8747a9d1ccce1f60f79c14c3ef1217b223c9ce3 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 25 十二月 2018 09:56:22 +0800 Subject: [PATCH] 5505 王者法宝初版、聚魂副本设置阵营 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 107 +++++++++++++++++++++++++++++++++++++---------------- 1 files changed, 74 insertions(+), 33 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index ef41edc..16775d0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -64,7 +64,7 @@ import PlayerGameEvent import EventReport import PlayerTeHui -import GameLogic_XMZZ +import PlayerGatherSoul import PlayerSuccess import PlayerPet import PlayerGreatMaster @@ -84,6 +84,7 @@ import PlayerCostRebate import PlayerFairyCeremony import FunctionNPCCommon +import CrossRealmPlayer import ChNetSendPack import PlayerState import QuestCommon @@ -162,7 +163,7 @@ # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指 def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0): if notifyCnt == -1: - notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50)) + notifyCnt = 8 #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt) curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt) @@ -1426,7 +1427,8 @@ FBLogic.DoPlayerChangeMapLogic(curPlayer, tick) #summonList = list() - + #召回宠物 + PetControl.ReCallFightPet(curPlayer) #1. 删除自己不需要的召唤兽(火焰之灵等) #必须用while, 因为在循环中要删除 # 召唤兽切地图不带过去 @@ -1497,6 +1499,11 @@ if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RouteServerInitOK): #RouteServer未初始化不允许切换地图, 缓存处理 GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1) + return + + GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID()) + if GameWorld.IsCrossServer(): + CrossRealmPlayer.PlayerExitCrossServer(curPlayer) return #中立地图回到上一次非中立常规地图 @@ -3494,8 +3501,9 @@ DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少 ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率 ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害 - MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值 - ProDefAbsorb = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefAbsorb) # 防护值吸收伤害比率 + #MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值 + #ProDefAbsorb = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefAbsorb) # 防护值吸收伤害比率 + ProDefPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ProDefHPPer) # 防护转化百分比 OnlyFinalHurt = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_OnlyFinalHurt) # 额外输出伤害 PVPAtkBackHP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PVPAtkBackHP) # PVP攻击回血 @@ -3850,6 +3858,7 @@ # 记录玩家升级 DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp) + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV}) self.__DoLVUPAddPoint() # 升级加点 #self.__DoLvUpAddSkill() # 升级加技能 @@ -3915,6 +3924,10 @@ # 升级需要执行的游戏功能处理 GameFuncComm.DoFuncOpenLogic(curPlayer) ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性 + if aftLV%10 == 0: + # 控制下刷新次数 + PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能 + self.RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdatePlayerLVBillboard) #放在功能开启后面 PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer) @@ -4082,6 +4095,7 @@ PlayerFamilyTech.CalcFamilyTechAttr(curPlayer) PlayerEquipDecompose.RefreshEDAttr(curPlayer) PlayerDogz.RefreshDogzAttr(curPlayer) + PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer) self.RefreshAllState(isForce=True) GameWorld.DebugLog("End ReCalcAllState!!!") return @@ -4205,6 +4219,7 @@ #beforeAtkInterval = curPlayer.GetAtkInterval() beforeMaxHP = curPlayer.GetMaxHP() beforeMoveSpeedValue = GetSpeedValue(curPlayer) + beforeMaxProDef = GetMaxProDef(curPlayer) #构建玩家刷新通知客户端字典, 缓存[索引, 数值] playerStateDict = {} for index in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX): @@ -4399,6 +4414,9 @@ CalcLineEffect.ChangePlayerAttrInLineEffectList(curPlayer, skillNoFightPowerAttrList[ChConfig.CalcAttr_Battle]) #self.PrintAttr(curPlayer, "固定层级") + #护盾值刷新 + self.__RefreshMaxProDef(beforeMaxProDef) + # 【到此所有功能属性都已刷新处理完毕,复制一份 功能属性的刷新结果,用于BUFF属性单独刷新】 EffGetSet.CopyPlayerFuncAttr(curPlayer) @@ -4426,6 +4444,33 @@ GameWorld.DebugLog("End RefreshPlayerAttrStateEx!!!") return True + + # 生命转化为防护值 + def __RefreshMaxProDef(self, beforeMaxProDef): + curPlayer = self.__Player + if GetProDefHPPer(curPlayer) == 0: + return + maxHP = curPlayer.GetMaxHP() + proDefPer = GetProDefHPPer(curPlayer) + + #获取策划配置的表格 + GodWeapon4 = IpyGameDataPY.GetFuncCfg("GodWeapon4", 2) + maxProDef = eval(FormulaControl.GetCompileFormula("GodWeapon4", GodWeapon4)) + + SetMaxProDef(curPlayer, int(maxProDef)) + + afterMaxProDef = GetMaxProDef(curPlayer) + addValue = max(0, afterMaxProDef - beforeMaxProDef) + curProDef = GetProDef(curPlayer) + + if beforeMaxProDef > 0 and addValue > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie: + # 同步增加 (死亡状态下不刷) + SetProDef(curPlayer, min(curProDef + addValue, afterMaxProDef)) + elif curProDef > afterMaxProDef: + # 做一次防范纠正 + SetProDef(curPlayer, min(curProDef, afterMaxProDef)) + + return def __RefreshBuffAttr(self): ## 刷新buff层属性,该层属性只会改变玩家最终属性,不会影响战力等 @@ -4703,14 +4748,16 @@ mfpInfo.MFPCnt = len(mfpDataList) mfpInfo.MFPList = mfpDataList NetPackCommon.SendFakePack(curPlayer, mfpInfo) - + beforeFightPower = curPlayer.GetFightPower() curPlayer.SetFightPower(totalFightPower, False) + if totalFightPower < beforeFightPower: + DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower) highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest, 0, ChConfig.Def_PDictType_FightPower) if totalFightPower > highestFightPower: NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, totalFightPower, ChConfig.Def_PDictType_FightPower) - GameWorld.DebugLog("总战力: %s, 历史最高战力: %s" % (totalFightPower, highestFightPower)) + GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (totalFightPower, highestFightPower, beforeFightPower)) PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer) # 记录开服活动数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower) @@ -4873,7 +4920,7 @@ } for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX): - if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]: + if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]: continue value = 0 if i not in initAttrDict else initAttrDict[i] EffGetSet.SetValueByEffIndex(curPlayer, i, value) @@ -5667,6 +5714,10 @@ def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False) def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() +## 跨服状态: 0-非跨服状态,1-跨服状态 +def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5() +def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True) + ## 铜钱点, 支持铜钱超20亿 def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver() def SetSilver(curPlayer, totalSilver): @@ -5677,6 +5728,11 @@ if silverPoint != curPlayer.GetExAttr6(): curPlayer.SetExAttr6(silverPoint) return + +## 玩家今日已获得仙缘币 +def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11() +def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True) +def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True) ##VIP到期时间, 需要同步GameServer def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9() @@ -5889,23 +5945,6 @@ # @return: 威望值 def GetMergeWarRank(curPlayer): return 0 - - -## 设置玩家官爵星级 -# @param curPlayer: 玩家实例 -# @param value: 星级 -# @return: -def SetOfficeStar(curPlayer, value): - curPlayer.SetExAttr11(value) - return - - -## 获取玩家玩家官爵星级 -# @param curPlayer: 玩家实例 -# @return: 星级 -def GetOfficeStar(curPlayer): - return curPlayer.GetExAttr11() - ##获取可免费开启的格子数 # @param curPlayer 玩家对象 @@ -6496,17 +6535,17 @@ def GetMaxProDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxProDef) def SetMaxProDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrMaxProDef, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_MaxProDef, value, True) # 周围玩家需要通知 + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_MaxProDef, value, False) # 周围玩家需要通知 #---生命上限换算为防护值的百分比---- def GetProDefHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrProDefHPPer) def SetProDefHPPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrProDefHPPer, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefHPPer, value, False) + #curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefHPPer, value, False) #---防护值吸收伤害比率---- def GetProDefAbsorb(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrProDefAbsorb) def SetProDefAbsorb(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrProDefAbsorb, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefAbsorb, value, False) + #curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ProDefAbsorb, value, False) #---宠物攻击提升值---- def GetPetMinAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMinAtk) @@ -6514,11 +6553,13 @@ def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk) def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value) -#---宠物伤害百分比提升---- -def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer) -def SetPetDamPer(curPlayer, value): - curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value) - curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False) +#---宠物伤害百分比提升----移到GameObj下 +#=============================================================================== +# def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer) +# def SetPetDamPer(curPlayer, value): +# curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value) +# curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False) +#=============================================================================== #---宠物技能伤害百分比提升---- def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate) def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value) -- Gitblit v1.8.0