From d8a2bceecaa8b68d2059b150c25c00035a4a8afb Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 23 五月 2022 17:01:59 +0800 Subject: [PATCH] 9415 【BT】【后端】古神战场(修复击杀积分王时刚好获胜导致重复结算奖励bug) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py | 31 +++++++++++++++++++++++++------ 1 files changed, 25 insertions(+), 6 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py index 783cd36..bd006c6 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py @@ -77,8 +77,16 @@ #服务器合服首次启动OK Def_IsMixServerInitOK = 'IsMixServerInitOK' +#开服活动榜单结算版本更新时的开服天,主要用于旧服判断不重复发放奖励 +Def_OSCBillAwardVerDay = 'OSCBillAwardVerDay' +#开服活动榜单结算状态,按冲榜类型二进制位存储是否已结算 +Def_OSCBillAwardRecord = 'OSCBillAwardRecord' + #上次合服时的开服天数 Def_LastMixServerDay = 'LastMixServerDay' + +#上次合服时的世界等级 +Def_LastMixServerWorldLV = 'LastMixServerWorldLV' #首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay ''' 原因: @@ -93,6 +101,8 @@ Def_FamilyWar_Round = 'FamilyWar_Round' #仙盟联赛是否已经处理过总结算 Def_FamilyWar_AllOver = 'FamilyWar_AllOver' +#仙盟联赛首轮开始时的世界等级 +Def_FamilyWar_StartWorldLV = 'FamilyWar_StartWorldLV' #服务器开服自动逻辑处理 年 Def_Server_Year = 'Def_Server_Year' @@ -111,17 +121,11 @@ #服务器开服自动逻辑处理 小时 Def_Server_Hour = 'Def_Server_Hour' -# 上次领地战活动时的开服天数 -Def_LastManorWarServerDay = "LastManorWarServerDay" - # 交易所开关 Def_BourseState = "BourseState" # 本服红包产出数 Def_RedPacketOutput = "RedPacketOutput" - -Def_TeHuiRepeatOrderKey = "DA_DayRepeatOrder" # 特惠循环顺序key -Def_TeHuiRepeatNumKey = "DA_DayRepeatNum" # 今日特惠循环编号 Def_BossRefreshTime = 'BossRefreshTime_%s' # boss刷新时间, 参数为NPCID @@ -137,6 +141,11 @@ # 假仙盟随机编号 Def_FakeFamilyIndex = 'FakeFamilyIndex_%s' # 参数为第几个假仙盟 +# 服务器建盟次数 +Def_ServerCreatFamilyTimes = "CreatFamilyTimes" + +#设置跨服运营活动ID的标记 +Def_CrossActID = 'CAID_%s_%s' #参数为(运营活动名, 活动表配置cfgID) #设置运营活动ID的标记 Def_OperationActID = 'OperationActID_%s' #参数为运营活动名 #运营活动开启时世界等级,参数为运营活动名 @@ -147,6 +156,16 @@ Def_BRServerPlayerCnt = "BRServerPlayerCnt" #boss复活活动已复活次数 Def_BossRebornCnt = "BossRebornCnt" +#多仙盟Boss击杀时间 +Def_AllFamilyBossTime = "AllFamilyBossTime" +#骑宠Boss击杀时间 +Def_HorsePetBossTime = "HorsePetBossTime%s" +#跨服服务器是否维护中 +Def_CrossServerClose = "CrossServerClose" +#竞技场开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天 +Def_ArenaOSSeasonState = "ArenaOSSeasonState" +#竞技场当前赛季开始时的世界等级 +Def_ArenaWorldLV = "ArenaWorldLV" def SetInitOpenServerTime(initTime): openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime) -- Gitblit v1.8.0