From d8a2bceecaa8b68d2059b150c25c00035a4a8afb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:01:59 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(修复击杀积分王时刚好获胜导致重复结算奖励bug)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_104.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_104.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_104.py
index d5cb495..7456a30 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_104.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_104.py
@@ -242,8 +242,8 @@
# @return 返回值无意义
# @remarks 宠物空闲状态回血
def RestoreHP(rolePet, tick):
- curHP = rolePet.GetHP()
- maxHP = rolePet.GetMaxHP()
+ curHP = GameObj.GetHP(rolePet)
+ maxHP = GameObj.GetMaxHP(rolePet)
if curHP == maxHP:
#满血了
--
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