From d8a2bceecaa8b68d2059b150c25c00035a4a8afb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:01:59 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(修复击杀积分王时刚好获胜导致重复结算奖励bug)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1089.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1089.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1089.py
index 5d2c846..f5433d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1089.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1089.py
@@ -55,6 +55,8 @@
             return
         if buffOwner.GetGameObjType() != IPY_GameWorld.gotPlayer:
             return
+        if not defender or not defender.GetID() or GameObj.GetHP(defender) <= 0:
+            return
         # 执行次数。 当汲灵对目标造成3次伤害时,可降低目标20%的防御
         curBuff.SetValue1(curBuff.GetValue1() + 1)
         tick = GameWorld.GetGameWorld().GetTick()

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