From d8e5fed26a9e170f8a7f145428b2dd607f74e4fe Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 11 一月 2019 16:42:18 +0800
Subject: [PATCH] 2857 【BUG】【1.5】采集被打断问题 -  屏蔽无用代码

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  838 +++++++++++++++++++++++++++++++++--------------------------
 1 files changed, 467 insertions(+), 371 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 1fc2d40..d7dd489 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
 import GameMap
 import ChConfig
 import EventShell
-import SkillShell
 import BuffSkill
 import PlayerEventCounter
 import PlayerTeam
@@ -57,10 +56,8 @@
 import PlayerLoginDayAward
 import PlayerGodWeapon
 import PlayerWorldAverageLv
-import GameLogic_ManorWar
 import PlayerGoldInvest
 import PlayerActivity
-import PlayerTeHui
 import FBCommon
 import PlayerBindJadeWheel
 import BossHurtMng
@@ -70,23 +67,20 @@
 import PlayerDienstgrad
 import PlayerMixLoginDayAward
 import PlayerFreeGoods
-import ShopItemManage
 import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
 import PlayerEquipDecompose
-import PlayerCoat
 import PlayerGreatMaster
-import PlayerCostVIP
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerGatherSoul
+import PlayerCrossRealmPK
 import GameFuncComm
 import PlayerMagicWeapon
 import GameLogic_TrialTower
 import GameLogic_FamilyWar
 import PlayerBossReborn
+import PlayerWeekParty
 import Operate_EquipWash
 import PlayerTreasure
-import PlayerMergeEvent
 import GameLogic_GodArea
 import PlayerRune
 import PlayerFamilyRedPacket
@@ -101,18 +95,21 @@
 import QuestCommon
 import PlayerTJG
 import GameLogic_XMZZ
-import GameLogic_SealDemon
 import PlayerFlashSale
 import PlayerFlashGiftbag
 import PlayerCostRebate
+import PlayerActTotalRecharge
 import PlayerSpringSale
 import PlayerFairyCeremony
+import CrossRealmPlayer
 import ChNetSendPack
 import FamilyRobBoss
+import FBHelpBattle
 import PyGameData
 import PlayerCoin
 import PlayerGeTui
 import PlayerDogz
+import PlayerCoat
 
 import datetime
 import time
@@ -183,7 +180,8 @@
     #先发送所有任务, 再刷新日期, 否则会有2个相同的任务在玩家身上
     #把玩家当前的所有任务发送给客户端
     #GameWorld.Log('EventShell.NotifyAllQuestDetail')
-    EventShell.NotifyAllQuestDetail(curPlayer, True)
+    if not GameWorld.IsCrossServer():
+        EventShell.NotifyAllQuestDetail(curPlayer, True)
     
     #刷新人物日期状态
     #GameWorld.Log('PlayerEventCounter.UpdatePlayerLoginTime')
@@ -226,6 +224,128 @@
     
     return
 
+#// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
+#
+#struct tagCMRefreshMainServerRole
+#{
+#    tagHead        Head;
+#};
+def OnRefreshMainServerRole(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    
+    Sync_DBPlayer(curPlayer)
+    
+    # 强刷一次属性,刷之前重置还没同步过所有属性
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_NotifyAllAttrState, 0)
+    playerControl = PlayerControl.PlayerControl(curPlayer)
+    playerControl.ReCalcAllState()
+    
+    if PlayerControl.GetCrossMapID(curPlayer):
+        CrossRealmPlayer.DoExitCrossRealm(curPlayer)
+        
+    return
+
+def Sync_DBPlayer(curPlayer):
+    ## 同步DBPlayer信息,同0102封包
+    dbPlayer = ChPyNetSendPack.tagMCDBPlayer()
+    dbPlayer.AccID = curPlayer.GetAccID()
+    dbPlayer.PlayerID = curPlayer.GetPlayerID()
+    dbPlayer.PlayerName = curPlayer.GetPlayerName()
+    dbPlayer.AccState = curPlayer.GetAccState()
+    dbPlayer.GMLevel = curPlayer.GetGMLevel()
+    dbPlayer.Sex = curPlayer.GetSex()
+    dbPlayer.Job = curPlayer.GetJob()
+    dbPlayer.ReincarnationLv = curPlayer.GetReincarnationLv()
+    dbPlayer.LV = curPlayer.GetLV()
+    dbPlayer.LVEx = curPlayer.GetLVEx()
+    dbPlayer.LV2 = curPlayer.GetLV2()
+    dbPlayer.ExpPoint = curPlayer.GetExpPoint()
+    dbPlayer.TotalExp = curPlayer.GetTotalExp()
+    dbPlayer.Family = curPlayer.GetFamilyID()
+    dbPlayer.FamilyName = curPlayer.GetFamilyName()
+    dbPlayer.TeamHornor = curPlayer.GetTeamHornor()
+    dbPlayer.FamilyHornor = curPlayer.GetFamilyHornor()
+    dbPlayer.FamilyActiveValue = curPlayer.GetFamilyActiveValue()
+    dbPlayer.LastWeekFamilyActiveValue = curPlayer.GetLastWeekFamilyActiveValue()
+    dbPlayer.CountryHornor = curPlayer.GetCountryHornor()
+    dbPlayer.CountryLastWeekHornor = curPlayer.GetCountryLastWeekHornor()
+    dbPlayer.Mate = curPlayer.GetMate()
+    dbPlayer.Gold = curPlayer.GetGold()
+    dbPlayer.GoldPaper = curPlayer.GetGoldPaper()
+    dbPlayer.Silver = curPlayer.GetSilver()
+    dbPlayer.SilverPaper = curPlayer.GetSilverPaper()
+    dbPlayer.FightPoint = curPlayer.GetFightPoint()
+    dbPlayer.HappyPoint = curPlayer.GetHappyPoint()
+    dbPlayer.LineID = curPlayer.GetLineID()
+    dbPlayer.MapID = curPlayer.GetMapID() # 玩家身上的 GetMapID 返回的就是 GetDataMapID
+    dbPlayer.PosX = curPlayer.GetPosX()
+    dbPlayer.PosY = curPlayer.GetPosY()
+    dbPlayer.RebornMapID = curPlayer.GetRebornMapID()
+    dbPlayer.RebornPosX = curPlayer.GetRebornPosX()
+    dbPlayer.RebornPosY = curPlayer.GetRebornPosY()
+    dbPlayer.State = curPlayer.GetState()
+    dbPlayer.HP = curPlayer.GetHP()
+    dbPlayer.XP = curPlayer.GetXP()
+    dbPlayer.HPRestoreSetting = curPlayer.GetHPRestoreSetting()
+    dbPlayer.MPRestoreSetting = curPlayer.GetMPRestoreSetting()
+    dbPlayer.FreePoint = curPlayer.GetFreePoint()
+    dbPlayer.FreeSkillPoint = curPlayer.GetFreeSkillPoint()
+    dbPlayer.BaseSTR = curPlayer.GetBaseSTR()
+    dbPlayer.BasePNE = curPlayer.GetBasePNE()
+    dbPlayer.BasePHY = curPlayer.GetBasePHY()
+    dbPlayer.BaseCON = curPlayer.GetBaseCON()
+    dbPlayer.STR = curPlayer.GetSTR()
+    dbPlayer.PNE = curPlayer.GetPNE()
+    dbPlayer.PHY = curPlayer.GetPHY()
+    dbPlayer.CON = curPlayer.GetCON()
+    #dbPlayer.Setting = curPlayer.GetSetting() # 没有
+    dbPlayer.PKValue = curPlayer.GetPKValue()
+    #dbPlayer.ActiveValue = curPlayer.GetActiveValue() # 没有
+    dbPlayer.BackpackLV = curPlayer.GetBackpackLV()
+    dbPlayer.WarehouseLV = curPlayer.GetWarehouseLV()
+    dbPlayer.TeamID = curPlayer.GetTeamID()
+    dbPlayer.UseGoldType = curPlayer.GetUseGoldType()
+    dbPlayer.UseSilverType = curPlayer.GetUseSilverType()
+    dbPlayer.AttackMode = curPlayer.GetAttackMode()
+    dbPlayer.LastWeekOnlineTime = curPlayer.GetLastWeekOnlineTime()
+    dbPlayer.FBID = curPlayer.GetClientLineID()
+    dbPlayer.FamilyLV = curPlayer.GetFamilyLV()
+    dbPlayer.FriendFavor = curPlayer.GetFriendFavor()
+    dbPlayer.Energy = curPlayer.GetEnergy()
+    dbPlayer.EquipShowSwitch = curPlayer.GetEquipShowSwitch()
+    dbPlayer.LuckValue = curPlayer.GetLuckValue()
+    dbPlayer.ExAttr1 = curPlayer.GetExAttr1()
+    dbPlayer.ExAttr2 = curPlayer.GetExAttr2()
+    dbPlayer.ExAttr3 = curPlayer.GetExAttr3()
+    dbPlayer.ExAttr4 = curPlayer.GetExAttr4()
+    dbPlayer.ExAttr5 = curPlayer.GetExAttr5()
+    dbPlayer.Faction = curPlayer.GetFaction()
+    dbPlayer.InfamyValue = curPlayer.GetInfamyValue()
+    dbPlayer.OfficialRank = curPlayer.GetOfficialRank()
+    dbPlayer.ChangeCoinPointTotal = curPlayer.GetChangeCoinPointTotal()
+    dbPlayer.VIPLv = curPlayer.GetVIPLv()
+    dbPlayer.VIPLvForPhone = curPlayer.GetVIPLvForPhone()
+    dbPlayer.ExAttr6 = curPlayer.GetExAttr6()
+    dbPlayer.ExAttr7 = curPlayer.GetExAttr7()
+    dbPlayer.ExAttr8 = curPlayer.GetExAttr8()
+    dbPlayer.ExAttr9 = curPlayer.GetExAttr9()
+    dbPlayer.ExAttr10 = curPlayer.GetExAttr10()
+    dbPlayer.ModelMark = curPlayer.GetModelMark()
+    dbPlayer.ExAttr11 = curPlayer.GetExAttr11()
+    dbPlayer.ExAttr12 = curPlayer.GetExAttr12()
+    dbPlayer.ExAttr13 = curPlayer.GetExAttr13()
+    dbPlayer.ExAttr14 = curPlayer.GetExAttr14()
+    dbPlayer.OperateInfo = curPlayer.GetOperateInfo()
+    dbPlayer.Operate = curPlayer.GetOperate()
+    dbPlayer.ServerID = curPlayer.GetServerID()
+    dbPlayer.ExAttr15 = curPlayer.GetExAttr15()
+    dbPlayer.ExAttr16 = curPlayer.GetExAttr16()
+    dbPlayer.ExAttr17 = curPlayer.GetExAttr17()
+    dbPlayer.ExAttr18 = curPlayer.GetExAttr18()
+    dbPlayer.ExAttr19 = curPlayer.GetExAttr19()
+    dbPlayer.ExAttr20 = curPlayer.GetExAttr20()
+    NetPackCommon.SendFakePack(curPlayer, dbPlayer)
+    return
 
 #---------------------------------------------------------------------
 ##玩家登陆游戏逻辑处理
@@ -245,21 +365,59 @@
     #同步GameServer自己的地图ID
     curPlayer.Sync_GameServer_MapID()
     
-    SyncGuideState(curPlayer)
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(True)
     
+    __DoPlayerLoginServer(curPlayer, tick)
+    
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(False)
+        PlayerControl.SetCrossMapID(curPlayer, curPlayer.GetMapID()) # 因为主服上传数据之前该值为0,所以登录跨服后在跨服服务器要设置为对应地图
+        
+    return
+
+def __DoPlayerLoginServer(curPlayer, tick):
+    ''' 玩家登录需要处理的内容,本服及跨服服务器分开
+    '''
+    
+    #设置上线时间
+    curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr())
     #初始化玩家背包
     InitPlayerPack(curPlayer)
-    
     #通知玩家物品信息
     __Sync_PackDetel(curPlayer)
     
-    #更新主服ID信息
-    #UpdatePlayerServerGroupID(curPlayer)
+    if GameWorld.IsCrossServer():
+        SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
+        # 重置所有技能CD
+        
+        DoPlayerLoginInMap(curPlayer, tick)
+        
+        DataRecordPack.DR_PlayerLogin(curPlayer)
+        EventReport.WriteEvent_login(curPlayer)
+        #---玩家上线, 宠物逻辑处理---
+        PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
+        
+        #通知运行成功
+        curPlayer.BalanceServer_PlayerLoginInitOK()
+        return
+    
+    SyncGuideState(curPlayer)
+    
+    #上线检查一次装备属性
+    ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
+    #上线检查加点属性点
+    PlayerControl.FixOldAddPoint(curPlayer)
+    
+    #更新服务器组ID
+    PlayerControl.UpdPlayerServerGroupID(curPlayer)
     
     #上线学习技能
     SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
-    
-    SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
     
     #刷新技能CD
     SkillCommon.PlayerLoginUpdateSkillCD(curPlayer, tick)
@@ -280,12 +438,10 @@
     
     #初始化现实时间物品
     InitRealityTimeItem(curPlayer, tick)
-
+    
     #---刷新了玩家属性, 登陆只刷新一次,其他地方不用刷
     DoPlayerLoginInMap(curPlayer, tick)
     
-    #设置上线时间
-    curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr())
     #PlayerControl.SyncOnLineTimeTotal(curPlayer)
     #PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
     PlayerGodWeapon.OnLogin(curPlayer)
@@ -301,7 +457,10 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
         #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-        
+        # 离线过久恢复为非跨服状态
+        if PlayerControl.GetCrossMapID(curPlayer):
+            PlayerControl.SetCrossMapID(curPlayer, 0)
+            
     # 合服首登处理
     __DoMixServerFirstLogin(curPlayer)
     PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -474,11 +633,10 @@
     PlayerRecover.RecoverOnLogin(curPlayer)
 #
 #    # 时装
-#    PlayerCoat.OnLogin_Coat(curPlayer)
-#
-#    # 跨服匹配
-#    PlayerMergePK.MergePKOnLogin(curPlayer)
-#    PlayerMergeKing.MergePKOnLogin(curPlayer)
+    PlayerCoat.OnLogin_Coat(curPlayer)
+    
+    # 跨服PK
+    PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
     
     # 自定义货币值同步
     PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -487,6 +645,8 @@
     
     #消费返利
     PlayerCostRebate.OnPlayerLogin(curPlayer)
+    #累计充值
+    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
     #限时特惠
     PlayerSpringSale.OnPlayerLogin(curPlayer)
     #限时礼包
@@ -521,7 +681,6 @@
     #仙魔之争
     GameLogic_XMZZ.OnXMZZLogin(curPlayer)
     PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
     #装备分解
     PlayerEquipDecompose.PlayerLogin(curPlayer)
     #防沉迷
@@ -534,6 +693,8 @@
     PlayerFreeGoods.OnLogin(curPlayer)
     # BOSS复活活动
     PlayerBossReborn.OnLogin(curPlayer)
+    # 周狂欢活动
+    PlayerWeekParty.OnLogin(curPlayer)
     # 仙界盛典活动
     PlayerFairyCeremony.OnLogin(curPlayer)
     # 分支下载奖励记录通知
@@ -554,7 +715,10 @@
     SyncLittleHelper(curPlayer)
     # 聊天气泡框
     SyncChatBubbleBoxState(curPlayer)
-    
+    # 副本助战
+    FBHelpBattle.DoPlayerLogin(curPlayer)
+    # 聚魂
+    PlayerGatherSoul.PlayerLogin(curPlayer)
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
     tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -684,8 +848,21 @@
     itemManager = curPlayer.GetItemManager()
     
     for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
-        itemManager.GetPack(packIndex).Sync_Refresh()
-
+        rolePack = itemManager.GetPack(packIndex)
+        rolePack.Sync_Refresh()
+        
+        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+        for i in xrange(rolePack.GetCount()):
+            curItem = rolePack.GetAt(i)
+            if curItem.IsEmpty():
+                continue
+            newScore = ItemCommon.CalcEquipGS(curItem)
+            hisScore = ItemCommon.GetEquipGearScore(curItem)
+            if hisScore != newScore:
+                ItemCommon.SetEquipGearScore(curItem, newScore)
+                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" 
+                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+                
     for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
         ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
         
@@ -762,7 +939,7 @@
 # @remarks 上线时通知离线时间(离线挂机功能)
 def __Sync_PlayerOffline(curPlayer, tick):
     #---等级限制---
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     PlayerTJG.TJGDeadOffline(curPlayer)
     
@@ -772,7 +949,7 @@
 #    if curPlayer.GetLV() < lvLimit:
 #        return
 #    
-#    if GameWorld.IsMergeServer():
+#    if GameWorld.IsCrossServer():
 #        return
 #    
 #    #当前离线时间(分)
@@ -803,20 +980,6 @@
 #===============================================================================
     return
 
-def UpdatePlayerServerGroupID(curPlayer):
-    # 更新自己的服务器组ID, 跨服服务器不处理
-    if GameWorld.IsMergeServer():
-        return
-    serverGroupID = GameWorld.GetServerGroupID()
-    if not serverGroupID:
-        return
-    playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
-    if playerServerGroupID != serverGroupID:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
-        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
-        
-    return
-
 #---------------------------------------------------------------------
 ##玩家在地图服务器中登录ok,初始化自己
 #@param curPlayer 玩家实例
@@ -845,11 +1008,20 @@
     SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
             
     #刷新玩家的视野
-    PlayerState.ChangePlayerSigh(curPlayer, tick)
+    if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
+        GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
+    else:
+        PlayerState.ChangePlayerSigh(curPlayer, tick)
     
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(False)
+        
     playerControl = PlayerControl.PlayerControl(curPlayer)
     #刷新所有状态
     playerControl.ReCalcAllState()
+    
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(True)
     
     #刷新已分钟单位消耗的物品(不让玩家一上线就掉耐久)
     curPlayer.SetProcessEquipDurgTick(tick)
@@ -1190,8 +1362,11 @@
     firstMission = QuestCommon.GetCommonMission(curPlayer)
     if not (firstMission and firstMission.GetProperty(QuestCommon.Def_NewGuyNoSight) == 1):
         #刷新自己的视野
-        curPlayer.RefreshView()
-        curPlayer.SetVisible(True)
+        if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
+            GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服状态,不设置可见!", curPlayer.GetPlayerID())
+        else:
+            curPlayer.RefreshView()
+            curPlayer.SetVisible(True)
     
     #如果玩家hp为0,设置玩家为死亡状态
     if curPlayer.GetHP() <= 0:
@@ -1288,6 +1463,8 @@
         #如果玩家上线后死亡,回程复活
         isLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_LoadMapIsLogin)
         rebornType = ChConfig.rebornType_City if isLogin else ChConfig.rebornType_System
+        if GameWorld.IsCrossServer():
+            rebornType  = ChConfig.rebornType_System
         PlayerRebornByType(curPlayer, rebornType, tick)
         
     elif curMap.CanMove(posX, posY) != True:
@@ -1321,8 +1498,7 @@
     
     #设置阵营
     if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
-                and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
-                and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
+                and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
         #重置阵营
         curPlayer.SetFaction(ChConfig.CampType_Neutral)
         BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -1343,6 +1519,7 @@
     
     PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
     ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount()   # 刷新装备珍品星级
+    
     #EndLoadMap需放在最后
     curPlayer.EndLoadMap()
     return True
@@ -2146,31 +2323,76 @@
     #根据玩家选择重生选项重生
     sendPack = IPY_GameWorld.IPY_CCliectReborn()
     #复活类型
-    playerRebornType = sendPack.GetType()
+    rebornType = sendPack.GetType()
+    GameWorld.DebugLog("玩家点击复活: rebornType=%s" % rebornType, curPlayer.GetPlayerID())
     
-    if curPlayer.GetHP() > 0:
-        # 当血量大于0收到复活请求包时,一般是前后端复活状态不一致的情况下导致的
-        # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
-        
-        # 后端非死亡状态的情况,补同步一次复活包给前端
-        if curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
-            SyncPlayerReborn(curPlayer, playerRebornType)
-        # 后端也是死亡状态的情况,直接重新触发一次复活
-        else:
-            PlayerRebornByType(curPlayer, playerRebornType, tick)
-        #生命值不为0 , 不能重生
-#        GameWorld.Log("玩家点击: 重生失败,生命值不为0 , 不能重生" , curPlayer.GetPlayerID())
+    if GameWorld.IsCrossServer():
+        GameWorld.DebugLog("跨服服务器不接受复活请求!")
+        return
+    
+    if PlayerControl.GetCrossMapID(curPlayer):
+        OnReqCrossServerReborn(curPlayer, rebornType)
         return
     
     #FB中禁止复活
-    if FBLogic.DoFBForbidReborn(curPlayer, playerRebornType):
+    if FBLogic.DoFBForbidReborn(curPlayer, rebornType):
         PlayerControl.NotifyCode(curPlayer, "Reborn_lhs_31379")
         return
     
     #玩家复活
-    if PlayerRebornByType(curPlayer, playerRebornType, tick):
+    if PlayerRebornByType(curPlayer, rebornType, tick):
         #玩家复活成功,判断是否在副本中复活
-        PlayerReborn_InFB(curPlayer, playerRebornType, tick)
+        PlayerReborn_InFB(curPlayer, rebornType, tick)
+        
+    return
+
+def OnReqCrossServerReborn(curPlayer, rebornType):
+    ## 请求跨服服务器复活玩家
+    
+    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+    if not crossMapID:
+        GameWorld.DebugLog("当前无跨服地图!")
+        return
+    
+    if not __CheckCanReborn(curPlayer, rebornType):
+        return
+    
+    msgDict = {"PlayerID":curPlayer.GetPlayerID(), "RebornType":rebornType}
+    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_Reborn, msgDict)
+    GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), curPlayer.GetPlayerID())
+    return
+
+def ClientServerMsg_Reborn(curPlayer, msgData, serverGroupID, tick):
+    ## 收到子服请求复活信息
+    
+    rebornType = msgData["RebornType"]
+    gameMap = GameWorld.GetMap()
+    if not __CheckCanReborn(curPlayer, rebornType, gameMap):
+        return
+    
+    isAddReviveTired = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired)
+    # 跨服服务器不执行消耗,复活后同步消息回主服扣除消耗
+    __DoPlayerReborn(curPlayer, rebornType, tick)
+    
+    # 发送回本服复活结果
+    msgInfo = {"Result":1, "ReviveTired":isAddReviveTired}
+    msgInfo.update(msgData)
+    GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_RebornRet, msgInfo, [serverGroupID])
+    return
+
+def CrossServerMsg_RebornRet(curPlayer, msgData, tick):
+    ## 收到跨服服务器复活结果
+    
+    result = msgData["Result"]
+    if result != 1:
+        return
+    
+    rebornType = msgData["RebornType"]
+    isAddReviveTired = msgData["ReviveTired"]
+    __RebornCost(curPlayer, rebornType, True)
+    
+    if isAddReviveTired:
+        __AddReviveTired(curPlayer, tick)
         
     return
 
@@ -2445,7 +2667,6 @@
     
     GameWorld.Log("PlayerDisconnect!" , curPlayer.GetPlayerID())
     
-    PlayerMergeEvent.BroadcastMergePlayerEvent()
     #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
     #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
     #######################################################################
@@ -2486,10 +2707,11 @@
     #取消自动运镖状态
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_AutoTruck, 0)
     
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_IsCrossPKMatching, 0)
     
     #下线召回宠物
-    #PetControl.ReCallFightPet(curPlayer)
+    PetControl.ReCallFightPet(curPlayer)
     
     PlayerTJG.CalcPlayerTJG(curPlayer, tick)
     
@@ -3221,6 +3443,8 @@
     sendPack.Clear()
     
     NetPackCommon.SendFakePack(curPlayer, sendPack)
+    
+    GameWorld.Log("地图切换失败", curPlayer.GetID())
     return
 #---------------------------------------------------------------------
 #===============================================================================
@@ -3608,6 +3832,10 @@
         GameWorld.ErrLog("ChangeLine -> 封包错误, 无此线路 = %s" % (changLineID), curPlayer.GetID())
         return
     
+    if GameWorld.IsCrossServer():
+        # 跨服服务器无法切线
+        return
+    
     mapID = curPlayer.GetMapID()
     
     activityLineID = 0 # 活动线, 默认1线
@@ -3713,54 +3941,36 @@
 #    curPlayer.GameServer_LineState()
     return
 
-
-
-##获取死亡冷却时间
-#@param curPlayer 玩家实例
-#@param playerRebornType 复活类型
-#@return 死亡冷却时间
-def GetRebronTime(curPlayer, playerRebornType):
-    mapType = GameWorld.GetMap().GetMapFBType()
+def GetRebronTime(curPlayer, rebornType):
+    ''' 死亡状态才验证时间,本服跨服通用
+            跨服服务器死亡的复活也是先发到本服,正常情况下本服是活着的,无法验证
+            所以可否复活由跨服服务器死亡状态下的玩家实例判断,简单讲就是哪个服务器死亡的哪个服务器判断
+            所以该函数可以直接使用玩家所在的地图判断
+    '''
+    
+    # 非死亡状态下,也就是哪个服务器角色死亡由哪个服务器判断
+    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
+        return 0
+    
+    # 回城复活的才需要CD
+    if rebornType not in [ChConfig.rebornType_City, ChConfig.rebornType_MainCity]:
+        return 0
+    
     # 副本地图CD
+    mapType = GameWorld.GetMap().GetMapFBType()
     if mapType != IPY_GameWorld.fbtNull:
         fbRebornTimeDict = IpyGameDataPY.GetFuncEvalCfg('DuplicatesRebornTime', 1)
         curMapID = GameWorld.GetMap().GetMapID()
         if curMapID in fbRebornTimeDict:
             return fbRebornTimeDict[curMapID]
         return fbRebornTimeDict.get(0, 0)
-    if playerRebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem]:
-        #原地复活、道具复活不用CD
-        return 0
+    
     if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
         findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
         if findBuff:
             if findBuff.GetSkill().GetSkillLV() == findBuff.GetSkill().GetSkillMaxLV():
                 return IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)[1]
     return 0
-    
-#    playerRebornTimeDict = ReadChConfig.GetEvalChConfig('PlayerRebornTime')
-#    
-#    curMapID = GameWorld.GetMap().GetMapID()
-#    
-#    #不在配表的地图ID中取默认的
-#    if curMapID not in playerRebornTimeDict.keys():
-#        curMapID = 0
-#    
-#    rebronTimeByTypeDict = playerRebornTimeDict.get(curMapID, {})
-#    
-#    if not rebronTimeByTypeDict:
-#        GameWorld.ErrLog("GetRebronTime rebronTimeByTypeDict=%s,,curMapID=%s" % 
-#                              (rebronTimeByTypeDict, curMapID))
-#        return 0
-#    
-#    #公式参数
-#    playerLV = curPlayer.GetLV()
-#    playerDeadCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerDeadCnt)
-#    
-#    rebornTime = int(eval(rebronTimeByTypeDict.get(playerRebornType, "0")))
-#    
-#    return rebornTime
-
 
 ## 死亡冷却时间是否完了
 #@param curPlayer 玩家实例
@@ -3776,155 +3986,130 @@
     
 
 #---------------------------------------------------------------------
-##自定义函数, 玩家复活
-#@param curPlayer 玩家实例
-#@param playerRebornType 复活类型
-#@param tick 时间戳
-#@param mapBornPlace 复活位置,默认0为原地
-#@return 返回值无意义
-#@remarks 自定义函数, 玩家复活
-def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
-    curPlayerID = curPlayer.GetID()
-    curVipLv = curPlayer.GetVIPLv()
+
+def __CheckCanReborn(curPlayer, rebornType, gameMap=None):
+    ''' 检查可否复活,为了逻辑统一,这里不适用玩家所在的地图,支持跨服状态下判断跨服地图
+                本函数不验证玩家死亡状态等,因为有可能前后端复活状态不一致,如果这里拦住可能导致前端躺尸复活不了
+    '''
     
-    gameMap = GameWorld.GetMap()
+    if rebornType not in ChConfig.Def_RebornTypeList:
+        return
     
-    #需要支付的银子数量 
-    moneyPrice = 0
-    #复活恢复血量、魔的万分比
-    resetHpPercent = ChConfig.Def_MaxRateValue
-    resetMpPercent = ChConfig.Def_MaxRateValue
+    ## 由于本服及跨服地图数据不互通,所以这里根据是否有地图数据进行判断处理
+    if gameMap:
+        playerID = curPlayer.GetPlayerID()
+        if rebornType in [ChConfig.rebornType_Health, ChConfig.rebornType_UseItem] and not gameMap.GetLocalReborn():
+            GameWorld.ErrLog("该地图不可原地复活! mapID=%s,rebornType=%s" % (gameMap.GetMapID(), rebornType), curPlayer.GetPlayerID())
+            return
         
-    #复活冷却时间(秒)
-    rebornTime = GetRebronTime(curPlayer, playerRebornType)    
-    #冷却时间到了
-    if not CanRebornByTimeOver(curPlayer, rebornTime):
-        PlayerControl.NotifyCode(curPlayer, 'RebornCD')
-        return False
+    # 验证复活CD
+    rebornCD = GetRebronTime(curPlayer, rebornType)
+    if rebornCD:
+        curTime = int(time.time())
+        deadTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
+        if curTime - deadTime < rebornCD:
+            PlayerControl.NotifyCode(curPlayer, "RebornCD")
+            GameWorld.Log("复活冷却时间中,无法复活! curTime(%s) - deadTime(%s) < rebornCD(%s)" % (curTime, deadTime, rebornCD), playerID)
+            return
+        
+    # 验证复活消耗,在本服验证,跨服服务器只验证状态
+    if not GameWorld.IsCrossServer():
+        if not __RebornCost(curPlayer, rebornType, False):
+            return
+        
+    return True
+
+def __RebornCost(curPlayer, rebornType, isDoCost):
+    ## 扣除复活消耗
+    # @param isDoCost: 是否执行消耗
+    playerID = curPlayer.GetPlayerID()
+    if rebornType == ChConfig.rebornType_Health:
+        rebornCfg = IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)
+        moneyPrice = rebornCfg[2]
+        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, moneyPrice)
+        if not costMoneyList:
+            GameWorld.ErrLog("货币不足,无法原地复活! moneyPrice=%s" % (moneyPrice), playerID)
+            return
+        
+        if isDoCost:
+            for moneyType, moneyCnt in costMoneyList:
+                if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_Revive):
+                    return
+                
+    elif rebornType == ChConfig.rebornType_UseItem:
+        rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
+        if not rebornItem:
+            GameWorld.ErrLog("复活道具不足,无法原地复活! ", playerID)                
+            return
+        
+        if isDoCost:
+            ItemCommon.DelItem(curPlayer, rebornItem, 1, True, "Reborn")
+            
+    return True
+
+def __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
+    ## 执行玩家复活逻辑,该函数没有执行验证是否可复活等,不可直接调用
     
+    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie:
+        # 当血量大于0收到复活请求时,一般是前后端复活状态不一致的情况下导致的
+        # 由于前端需要根据复活状态判断复活界面相关逻辑,所以这里需要做一些特殊处理,防止某些情况下前后端复活状态不一致导致的一些异常问题
+        # 后端非死亡状态的情况,补同步一次复活包给前端
+        SyncPlayerReborn(curPlayer, rebornType)
+        return
+    
+    resetHpPercent = ChConfig.Def_MaxRateValue
     isFBReborn = False
-    #-----------------------------------------回城复活(切换地图)-----------------------------------
-    if playerRebornType == ChConfig.rebornType_City:
+    if rebornType == ChConfig.rebornType_City:
         if FBLogic.OnPlayerReborn():
             isFBReborn = True
         else:
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsReBorn, 1)
-        
-#===============================================================================
-#        #不在特殊的地图中,玩家副本中复活相关
-#        if not FBLogic.OnPlayerReborn():
-#            #输出系统提示
-#            __NotifyReBornToPlace( curPlayer )
-#===============================================================================
-
-    
-    #----------------------------------------------其他复活(不切换地图)------------------------------------
-    #技能复活
-    elif playerRebornType == ChConfig.rebornType_Skill:
-
-        if not gameMap.GetSkillReborn():
-            return False
-        
-        reBornSkill =  GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_SkillReBorn)
-        #恢复血量万分比
-        resetHpPercent = reBornSkill.GetEffect(1).GetEffectValue(0)
-        #恢复魔万分比
-        resetMpPercent = reBornSkill.GetEffect(2).GetEffectValue(0)
-        
-        BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_SkillReBorn, tick)
-    
-    #原地健康复活
-    elif playerRebornType == ChConfig.rebornType_Health:
-        #if not PlayerVip.GetVipCanOriginalReborn(curVipLv):
-        #    #vip等级限制
-        #    return
-        if not gameMap.GetLocalReborn():
-            GameWorld.DebugLog('    地图配置不能原地复活')
-            return False
-        
-        if not __HealthRebornPayMoney(curPlayer):
-            return False
-        
-    #使用道具(还阳咒)复活
-    elif playerRebornType == ChConfig.rebornType_UseItem:
-
-        if not gameMap.GetLocalReborn():
-            return False
-        
-        if not __RebornDelItem(curPlayer):
-            return False
-    
-    # 副本复活
-    elif playerRebornType in [ChConfig.rebornType_FBGold, ChConfig.rebornType_FBUseItem]:
-        isFBReborn = True
-        freeBorn = FBLogic.DecFreeRebornCount(curPlayer)
-        if not freeBorn:
-            if not gameMap.GetLocalReborn():
-                return False
             
-            if playerRebornType == ChConfig.rebornType_FBGold:
-                #if not PlayerVip.GetVipCanOriginalReborn(curVipLv):
-                #    #vip等级限制
-                #    return False
-                
-                if not __HealthRebornPayMoney(curPlayer):
-                    return False
-                
-            elif playerRebornType == ChConfig.rebornType_FBUseItem:
-                if not __RebornDelItem(curPlayer):
-                    return False
-    elif playerRebornType == ChConfig.rebornType_MainCity:
+    elif rebornType == ChConfig.rebornType_MainCity:
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsReBorn, 2)
-
-    elif playerRebornType == ChConfig.rebornType_System:
-        pass
-    
-    else:
-        #封包错误
-#        GameWorld.Log("重生封包类型 = %s错误"%(playerRebornType), curPlayerID )
-        return False
-    
+        
     #通知客户端玩家复活成功
-    curPlayer.Reborn(playerRebornType)
+    curPlayer.Reborn(rebornType)
     
     #执行玩家副本复活
     if isFBReborn:
         FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
     
     #复活加无敌Buff
-    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
+    if isAddSuperBuff:
+        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
     #复活疲劳BUff
     if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
-        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
-        if findBuff:
-            buffSkillLV = findBuff.GetSkill().GetSkillLV()
-            if findBuff.GetSkill().GetSkillMaxLV() != buffSkillLV:
-                buffSkillLV = buffSkillLV + 1
-        else:
-            buffSkillLV = 1
-        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
-        GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
+        __AddReviveTired(curPlayer, tick)
+        
+    #复活后清除角色身上的打BOSS和PK状态
+    validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
+    if PlayerState.IsInPKState(curPlayer):
+        PlayerState.SetPKStateTick(curPlayer, tick - validTime)
+    if PlayerState.IsInBossState(curPlayer):
+        PlayerState.SetBossStateTick(curPlayer, tick- validTime)
     
-
     #重算属性
     playerControl = PlayerControl.PlayerControl(curPlayer)
     playerControl.RefreshAllState()
     
     #设置血量
     curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
-    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #护盾
+    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
     
     #玩家复活后副本处理
-    FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
-        
+    FBLogic.OnPlayerRebornOver(curPlayer, rebornType)
+    
+    gameMap = GameWorld.GetMap()
     #障碍点中原地复活, 打回重生点
-    if (playerRebornType == ChConfig.rebornType_City and not isFBReborn)\
-    or not GameWorld.GetMap().CanMove(curPlayer.GetPosX(), curPlayer.GetPosY()) \
-    or (playerRebornType == ChConfig.rebornType_MainCity and gameMap.GetRebornMapID() == curPlayer.GetMapID()):
+    if (rebornType == ChConfig.rebornType_City and not isFBReborn) \
+        or not GameWorld.GetMap().CanMove(curPlayer.GetPosX(), curPlayer.GetPosY()) \
+        or (rebornType == ChConfig.rebornType_MainCity and gameMap.GetRebornMapID() == curPlayer.GetMapID()):
         #玩家切换到重生点
         playerControl.SetToBornPlace()        
-    elif playerRebornType == ChConfig.rebornType_MainCity:
+    elif rebornType == ChConfig.rebornType_MainCity:
         #直接取db中配置的复活点
         PlayerControl.PlayerResetWorldPos(curPlayer, gameMap.GetRebornMapID(), gameMap.GetRebornMapX(), gameMap.GetRebornMapY(), False)
     #重新召唤宠物
@@ -3932,57 +4117,38 @@
     
     #复活成功,重置状态
     PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
-    return True
+    return
 
-##复活扣除元宝
-#@param curPlayer 玩家实例
-#@return 是否扣除成功
-def __HealthRebornPayMoney(curPlayer):
-    rebornCfg = IpyGameDataPY.GetFuncEvalCfg('RebornArguments', 1)
-    moneyPrice = rebornCfg[2]
-    #异常
-    if not moneyPrice:
-        return True
-    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, moneyPrice)
-    if not costMoneyList:
-        return False
-    infoDict = {}
-    for moneyType, moneyCnt in costMoneyList:
-        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_Revive, infoDict):
-            return False
+def __AddReviveTired(curPlayer, tick):
+    ## 增加复活疲劳
+    findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
+    if findBuff:
+        buffSkillLV = findBuff.GetSkill().GetSkillLV()
+        if findBuff.GetSkill().GetSkillMaxLV() != buffSkillLV:
+            buffSkillLV = buffSkillLV + 1
+    else:
+        buffSkillLV = 1
+    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
+    GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)    
+    return
+
+def PlayerRebornByType(curPlayer, rebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
+    ''' 玩家复活
+    '''
+    gameMap = GameWorld.GetMap()
+    if not __CheckCanReborn(curPlayer, rebornType, gameMap):
+        return
     
-    GameWorld.Login_Interface_GoldRec(curPlayer , 0 , 0 , 'HealthReborn' , moneyType , moneyPrice)
+    if not GameWorld.IsCrossServer():
+        if not __RebornCost(curPlayer, rebornType, True):
+            return
+        
+    __DoPlayerReborn(curPlayer, rebornType, tick, mapBornPlace, isAddSuperBuff)
     return True
-
-##复活扣除道具
-#@param curPlayer 玩家实例
-#@return 是否扣除成功
-def __RebornDelItem(curPlayer):
-    rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
-    if not rebornItem:
-        #GeRen_chenxin_143504 对不起,您没有XXX!
-        #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_143504", [ChConfig.Def_ItemID_Reborn])
-        return False
-            
-    #调用通用接口删除道具
-    ItemCommon.DelItem(curPlayer, rebornItem, 1, True, "Reborn")
-    return True
-
 
 #---------------------------------------------------------------------
-#===============================================================================
-# def __NotifyReBornToPlace( curPlayer ):
-#    #普通地图
-#    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
-#        #Revival_Home   <n color="0,255,0">提示:您可以在各大主城的杂货店消除身上携带的虚弱状态!</n>  256 -
-#        PlayerControl.NotifyCode( curPlayer, "Revival_Home" )
-#    #副本中
-#    elif not FBLogic.DoNotifyReBorn( curPlayer ):
-#        #输出默认提示
-#        PlayerControl.NotifyCode( curPlayer, "Revival_Home" )
-#    
-#    return
-#===============================================================================
+
 ##副本接口:玩家复活
 #@param curPlayer 玩家实例
 #@param tick 时间戳
@@ -4235,6 +4401,18 @@
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
+#// C1 05 进入跨服地图 #tagCMEnterCrossServer
+#
+#struct    tagCMEnterCrossServer
+#{
+#    tagHead        Head;
+#    DWORD        DataMapID;
+#};
+def OnEnterCrossServer(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID)
+    return
+    
 #===============================================================================
 # //03 21 进入副本活动#tagCEnterFbGameEvent
 # tagCEnterFbGameEvent       *   GettagCEnterFbGameEvent();
@@ -4487,6 +4665,11 @@
     GameWorld.DebugLog("WorldTransPort packTransportType=%s,mapID=%s,lineID=%s,exData1=%s" 
                        % (packTransportType, mapID, lineID, exData1), playerID)
     lineID = -1 if lineID == 255 else lineID
+    if GameWorld.IsCrossServer():
+        if curPlayer.GetMapID() != mapID:
+            return
+        lineID = -1 # 跨服默认只能本线
+        
     #世界传送封包允许类型(世界,大地图,任务)
     if packTransportType not in ChConfig.Def_PackType_TransportType.keys():
         GameWorld.ErrLog('WorldTransPort packTransportType = %s, NoFind' % (packTransportType), playerID)
@@ -4718,7 +4901,7 @@
 #@remarks 离线经验兑换
 def PlayerExpExchange(index, curPackData, tick):
     # 跨服服务器功能限制
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
         
     #兑换公式字典
@@ -5090,6 +5273,9 @@
     # 领取消费返利奖励
     elif rewardType == ChConfig.Def_RewardType_CostRebate:
         PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
+    # 领取累计充值奖励
+    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
+        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
     # 领取boss复活活动奖励
     elif rewardType == ChConfig.Def_RewardType_BossReborn:
         PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -5108,93 +5294,16 @@
     # 功能开启奖励
     elif rewardType == ChConfig.Def_RewardType_OpenFunc:
         GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
-#
-#    # 充值豪礼奖励
-#    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
-#        PlayerGoldGift.GetPlayerGoldGift(curPlayer, dataEx)
-#
-#    # 累计签到奖励
-#    #elif rewardType == ShareDefine.Def_RewardType_DaySign:
-#    #    PlayerSignDay.GiveSignCntAward(curPlayer, dataEx)
-#
-#    # 天天首充奖励
-#    elif rewardType == ShareDefine.Def_RewardType_DailyGold:
-#        PlayerGoldGift.GetPlayerDailyGoldChargeGift(curPlayer)
-#
-#    # 单日充值多选一礼包
-#    elif rewardType == ShareDefine.Def_RewardType_SingleGoldGift:
-#        giftLV = 0 # 默认第一档0
-#        if dataExStr:
-#            try:
-#                giftLV = int(dataExStr)
-#            except:
-#                GameWorld.ErrLog("单日充值多选一礼包奖励档错误!%s" % dataExStr)
-#        PlayerGoldGift.GetSingleGoldGift(curPlayer, dataEx, giftLV, 0)
-#        
-#    # 当日充值无限领取礼包
-#    elif rewardType == ShareDefine.Def_RewardType_UnlimitedGoldGift:
-#        PlayerGoldGift.GetSingleGoldGift(curPlayer, 0, 0, 1)   
-#    
-#    # 登陆签到奖励
-#    #elif rewardType == ShareDefine.Def_RewardType_DayLoginSign:
-#    #    PlayerSignDay.GetDaySignAward(curPlayer, dataEx)
-#        
-#    # 跨服PK奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergePKAward:
-#        PlayerMergePK.OnQueryMergePKAward(curPlayer, dataEx, GameWorld.ToIntDef(dataExStr), tick)
-#        
-#    # 王者争霸全服荣耀奖励
-#    elif rewardType == ShareDefine.Def_RewardType_ServerHonour:
-#        PlayerMergeKing.GetMergeKingAward_ServerHonour(curPlayer)
-#        
-#    # 王者争霸晋级排名奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeKingRank:
-#        PlayerMergeKing.GetMergeKingAward_Rank(curPlayer)
-#        
-#    # 王者争霸竞猜积分奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeKingSupport:
-#        PlayerMergeKing.GetMergeKingAward_Support(curPlayer, dataEx, tick)
-#        
-#    # QQ成长礼包奖励
-#    elif rewardType in [ShareDefine.Def_RewardType_QQUpYellow, ShareDefine.Def_RewardType_QQUpBlue]:
-#        PlayerQQ.GetQQUpReward(curPlayer, rewardType, dataEx)
-#    
-#    # QQ新手礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QQNewMan:
-#        PlayerQQ.GetQQNewManAward(curPlayer, rewardType, dataEx)
-#    
-#    # QQ每日礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QQDayGift:
-#        PlayerQQ.GetQQDayGift(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone成长礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneUp:
-#        PlayerQQ.GetQzoneUpReward(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone新手礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneNewMan:
-#        PlayerQQ.GetQzoneNewManAward(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone每日礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneDayGift:
-#        PlayerQQ.GetQzoneDayGift(curPlayer, rewardType, dataEx)
-#        
-#    # 消费VIP等级奖励
-#    elif rewardType == ShareDefine.Def_RewardType_CostVIPLV:
-#        PlayerCostVIP.GetCostVIPAward(curPlayer, dataEx)
-#        
-#    # 消费VIP成长奖励
-#    elif rewardType == ShareDefine.Def_RewardType_CostVIPGrowUp:
-#        PlayerCostVIP.GetVIPGrowUpAward(curPlayer, dataEx)
-#    # 转生领奖
-#    elif rewardType == ShareDefine.Def_RewardType_Reincarnation:
-#        PlayerReincarnation.GetReincarnationAward(curPlayer, dataEx)
-#    # 跨服boss首次参与奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeBossFirstJoinAward:
-#        GameLogic_MergeBoss.OnGetMergeBossFirstJoinAward(curPlayer)
-#    # 悬赏任务积分奖励
-#    elif rewardType == ShareDefine.Def_RewardType_ArrestTaskAward:
-#        PlayerArrestTask.OnGetArrestPointAward(curPlayer, dataEx)
+    # 冰晶矿脉星级奖励
+    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+    # 领取周狂欢活动奖励
+    elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
+        PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)
+    # 领取周狂欢积分奖励
+    elif rewardType == ChConfig.Def_RewardType_WeekPartyPoint:
+        PlayerWeekParty.GetWeekPartyPointAward(curPlayer, dataEx, dataExStr)
+    
     return
     
     
@@ -5395,19 +5504,6 @@
         sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList])
         curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0,
                                  'NPCCnt', sendMsg, len(sendMsg))
-    return
-
-
-## 跨服赛报名状态
-#  @param index 玩家索引
-#  @param tick 当前时间
-#  @return None
-def SendRegisterState(curPlayer, state):
-    resultPack = ChPyNetSendPack.tagMergeWarRegisterState()
-    resultPack.Clear()
-    
-    resultPack.RegisterState = state
-    NetPackCommon.SendFakePack(curPlayer, resultPack)
     return
 
 
@@ -5625,7 +5721,7 @@
     sendPack.Speed = curPlayer.GetSpeed()
     sendPack.MoveType = moveType
     # NotifyAll 做过滤或者数量处理
-    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
     return
 
 def GetDownloadAward(curPlayer, dataEx):

--
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