From d93ad90b2991757ce3507339eea3d1b8b4e94990 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 16 十一月 2020 15:31:12 +0800
Subject: [PATCH] 4860 【主干】【长尾】【BT】【后端】灵宠觉醒限制条件变更(去除满级才能觉醒限制);
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 175 +++++++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 131 insertions(+), 44 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 3e50463..a165f35 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -27,31 +27,24 @@
import GMCommon
import ShareDefine
#import PlayerFamilyTech
-import PlayerDataCollect
import time
import ChPyNetSendPack
import NetPackCommon
import GameDataRecord
-import GameConfig
-import ReadChConfig
import UpdatePlayerName
import GameWorldBoss
import PlayerFamilyBoss
-#import PlayerManorWar
import PlayerBourse
-import GameWorldActionTeHui
+import PlayerZhuXianBoss
import PlayerXMZZ
-import GameWorldShopItem
import PlayerTruck
-import HighLadder
-import EventReport
+import PlayerHorsePetBoss
import PlayerCompensation
import PlayerFamilyRedPacket
-import PlayerFamilyStore
-import PyDataManager
+#import PlayerFamilyStore
import PlayerSocial
import PlayerFamilyParty
-import PlayerSealDemon
+#import PlayerSealDemon
import PlayerBillboard
import PlayerLVAward
import PlayerDuJie
@@ -61,15 +54,29 @@
import PlayerGeTui
import PlayerStore
import GameWorldActionControl
+import GameWorldFamilyWar
import PlayerFBHelpBattle
+import GameWorldSkyTower
import GMT_CTG
import PyGameData
import GMShell
import IPY_PlayerDefine
import CrossRealmPK
+import AuctionHouse
+import PlayerAssist
+import PlayerFB
#---------------------------------------------------------------------
#---------------------------------------------------------------------
+
+def DoRefreshMainServerRole(curPlayer):
+ ## 刷新本服角色信息
+
+ curTeam = curPlayer.GetTeam()
+ if curTeam:
+ PlayerTeam.Sync_TeamMemberInfo(curTeam)
+ return
+
## 玩家登录初始化(封包参数)
# @param index 玩家索引
# @param tick 当前时间
@@ -123,6 +130,7 @@
#玩家队伍初始化
PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
PlayerCompensation.NotifyPlayerCompensation(curPlayer)
+ __UpdOnedayJobPlayerLoginoffTime(curPlayer)
if not PlayerControl.GetIsTJG(curPlayer):
# 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -140,18 +148,20 @@
PlayerTruck.SyncPlayerTruckStartTime(curPlayer)
#通知玩家交易所挂单情况
PlayerBourse.OnPlayerLogin(curPlayer)
-
+ #拍卖行
+ AuctionHouse.OnPlayerLogin(curPlayer)
+
#上线广播
__CheckWorldNotifyOnLogin(curPlayer, tick)
#仙盟红包
PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
#仙盟仓库
- PlayerFamilyStore.OnPlayerLogin(curPlayer)
+ #PlayerFamilyStore.OnPlayerLogin(curPlayer)
#仙盟宴会
PlayerFamilyParty.OnPlayerLogin(curPlayer)
#封魔坛
- PlayerSealDemon.OnPlayerLogin(curPlayer)
+ #PlayerSealDemon.OnPlayerLogin(curPlayer)
#仙魔之争
PlayerXMZZ.OnXMZZOnLogin(curPlayer)
#等级奖励
@@ -167,18 +177,58 @@
#守卫人皇
PlayerFamilySWRH.OnLogin(curPlayer)
PlayerTalk.LoginChatMi(curPlayer)
- PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
+ PlayerTalk.NotifyTalkCache(curPlayer)
+ #PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
#活动
GameWorldActionControl.OnPlayerLogin(curPlayer)
#玩家等级记录
PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
- #副本助战
- PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
#跨服PK
CrossRealmPK.OnPlayerLogin(curPlayer)
-
- GMShell.OnPlayerLogin(curPlayer)
+ #诛仙BOSS
+ PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
+ #骑宠boss状态通知
+ PlayerHorsePetBoss.OnLogin(curPlayer)
+ #协助
+ PlayerAssist.OnPlayerLogin(curPlayer, False)
+ #天星塔
+ GameWorldSkyTower.OnPlayerLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
+
+ else:
+ #协助
+ PlayerAssist.OnPlayerLogin(curPlayer, True)
+
+ return
+
+def __UpdOnedayJobPlayerLoginoffTime(curPlayer):
+ ## 更新一天内职业对应玩家登录、离线时间
+ job = curPlayer.GetJob()
+ playerID = curPlayer.GetPlayerID()
+ if job not in PyGameData.g_onedayJobPlayerLoginoffTimeDict:
+ PyGameData.g_onedayJobPlayerLoginoffTimeDict[job] = {}
+ playerLoginoffTimeDict = PyGameData.g_onedayJobPlayerLoginoffTimeDict[job]
+ playerLoginoffTimeDict[playerID] = int(time.time())
+ #GameWorld.DebugLog("更新职业对应玩家登录离线时间: %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
+ return
+
+def CheckOnedayJobPlayerLoginoffTimeout():
+ ## 检查一天内职业对应玩家登录、离线时间超时玩家,每小时检查一次
+
+ maxTime = 24 * 3600 # 暂定24小时
+ curTime = int(time.time())
+ #GameWorld.DebugLog("处理24小时内在线的角色职业玩家: curTime=%s,maxTime=%s, %s" % (curTime, maxTime, PyGameData.g_onedayJobPlayerLoginoffTimeDict))
+
+ playerManager = GameWorld.GetPlayerManager()
+ for playerDict in PyGameData.g_onedayJobPlayerLoginoffTimeDict.values():
+ for playerID, loginoffTime in playerDict.items():
+ if playerManager.FindPlayerByID(playerID):
+ #GameWorld.DebugLog(" 在线不处理, playerID=%s" % playerID)
+ continue
+ if curTime - loginoffTime > maxTime:
+ playerDict.pop(playerID)
+ #GameWorld.DebugLog(" 超时玩家,移除! playerID=%s,loginoffTime=%s" % (playerID, loginoffTime))
+ #GameWorld.DebugLog(" 处理完毕,剩余玩家! %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
return
## 增加高手玩家上线广播
@@ -209,9 +259,6 @@
if checkMark not in ShareDefine.BillboardTypeList:
continue
- if checkMark in [ShareDefine.Def_BT_HighLadder]:
- continue
-
billboard = GameWorld.GetBillboard().FindBillboard(checkMark)
if not billboard:
continue
@@ -230,11 +277,7 @@
objBillboard = billboard.At(index)
if curPlayer.GetID() == objBillboard.GetID():
msgMark = notifyDict[order]
- break
-# # 竞技场
-# elif checkMark == "HighLadder":
-# highLadderOrder = HighLadder.GetPlayerOrder(curPlayer.GetID()) + 1
-# msgMark = notifyDict.get(highLadderOrder, "")
+ break
# 有可以广播的,马上广播,退出,不再检查
if msgMark:
@@ -490,6 +533,9 @@
# @remarks 函数详细说明.
def __Func_PlayerDisconnect(curPlayer, tick):
+ if GameWorld.IsCrossServer():
+ PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
+
#跨服匹配PK
CrossRealmPK.OnLeaveServer(curPlayer)
@@ -499,12 +545,21 @@
PlayerFamily.PlayerLogoffRefreshFamily(curPlayer, tick)
PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
- PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
+ __UpdOnedayJobPlayerLoginoffTime(curPlayer)
+ #PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
# 设置家族成员离线时间
SetPlayerOfflineTime(curPlayer)
-
+ #拍卖行
+ AuctionHouse.OnPlayerLeaveServer(curPlayer)
+ #协助
+ PlayerAssist.OnLeaveServer(curPlayer)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
+
+ if not PlayerControl.GetIsTJG(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
+
return
## 设置玩家离线时间
@@ -512,8 +567,8 @@
# @return None
# @remarks 函数详细说明.
def SetPlayerOfflineTime(curPlayer):
- if PlayerControl.GetIsTJG(curPlayer):
- return
+ #if PlayerControl.GetIsTJG(curPlayer):
+ # return
curPlayerID = curPlayer.GetPlayerID()
curFamily = curPlayer.GetFamily()
@@ -574,6 +629,10 @@
PlayerControl.SetGMForbidenTalk(curPlayer, packValue)
return
+ if packType == ShareDefine.CDBPlayerRefresh_ExAttr17:
+ PlayerControl.SetPlayerAccState(curPlayer, packValue)
+ return
+
if packType == IPY_GameServer.CDBPlayerRefresh_State:
# 脱机在线
PlayerControl.SetIsTJG(curPlayer, packValue)
@@ -597,6 +656,14 @@
PlayerTeam.SetTeamCheckState(curPlayer, packValue)
return
+ #if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr1:
+ # PlayerControl.SetAssistTagPlayerID(curPlayer, packValue)
+ # return
+
+ if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr3:
+ PlayerControl.SetFBFuncLineID(curPlayer, packValue)
+ return
+
#---常规逻辑处理---
elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
@@ -609,8 +676,6 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_Job:
curPlayer.SetJob(packValue)
- elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr1:
- PlayerControl.SetJobRank(curPlayer, packValue)
# elif packType == IPY_GameServer.CDBPlayerRefresh_CurrentPlayerType:
# #这里应该通知组队那边刷新
@@ -632,15 +697,19 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
curPlayer.SetVIPLv(packValue);
# __RefreshTeamState(curPlayer)
+
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr5:
+ PlayerControl.SetCrossMapID(curPlayer, packValue, False)
+
elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
PlayerControl.SetVIPExpireTime(curPlayer, packValue)
elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
PlayerControl.SetChatBubbleBox(curPlayer, packValue)
- elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
- PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
-
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13:
+ PlayerControl.SetPlayerServerGroupID(curPlayer, packValue)
+
elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
curPlayer.SetOperateInfo(packValue);
@@ -674,6 +743,7 @@
GameWorldBoss.OnPlayerChangeMap(curPlayer)
PlayerFamily.OnPlayerChangeMap(curPlayer, tick)
PlayerFamilyParty.OnPlayerChangeMap(curPlayer, tick)
+ GameWorldFamilyWar.OnPlayerChangeMap(curPlayer)
return
## 玩家切换真实地图
@@ -751,6 +821,9 @@
#改到mapServer登录成功通知
#Sync_PyServerDataTimeToClient(curPlayer, tick)
+ if GameWorld.IsCrossServer():
+ PlayerFB.PlayerLoginLoadCrossMapOK(curPlayer)
+
PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
#刷新人物日期状态
@@ -764,7 +837,7 @@
#===============================================================================
#自己已经初始化成功
curPlayer.SetInitOK(True)
-
+ GMShell.OnPlayerLogin(curPlayer)
#发送请求至目标地图(任务需要登陆家族长触发事件)
__RefreshFamilyToMapServer(curPlayer)
return
@@ -864,17 +937,29 @@
#{
# tagHead Head;
# DWORD MapID;
-# BYTE FBLineID;
-# BYTE IsAllLine;
+# BYTE LineCount;
+# BYTE LineIDList[LineCount]; //个数为0时代表查全部
#};
def ClinetQueryFBLinePlayerCnt(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
queryMapID = clientData.MapID
- fbLineID = clientData.FBLineID
- isAllLine = clientData.IsAllLine
+ queryFBLineIDList = clientData.LineIDList
playerManager = GameWorld.GetPlayerManager()
- sendCMD = str([queryMapID, fbLineID, isAllLine])
+ if queryMapID in ChConfig.Def_CrossMapIDList:
+ fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo.get(queryMapID, {})
+ if not queryFBLineIDList:
+ resultInfo = [queryMapID, fbLinePlayerInfoDict]
+ else:
+ defaultInfo = [0] # 与本服结构相同,默认0人
+ queryFBLineInfo = {}
+ for lineID in queryFBLineIDList:
+ queryFBLineInfo[lineID] = fbLinePlayerInfoDict.get(lineID, defaultInfo)
+ resultInfo = [queryMapID, queryFBLineInfo]
+ QueryFBLinePlayerCntResult(curPlayer, resultInfo)
+ return
+
+ sendCMD = str([queryMapID, queryFBLineIDList])
playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), 0, 0, queryMapID,
'FBLinePlayerCnt', sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
return
@@ -890,11 +975,13 @@
fblinePack = ChPyNetSendPack.tagGCFBLinePlayerCnt()
fblinePack.MapID = tagMapID
fblinePack.FBLineInfoList = []
- for lineID, playerCnt in fbLinePlayerCntDict.items():
+ for lineID, infoList in fbLinePlayerCntDict.items():
mapLineState = ChPyNetSendPack.tagGCFBLineInfo()
mapLineState.Clear()
mapLineState.FBLineID = lineID
- mapLineState.PlayerCnt = playerCnt
+ mapLineState.PlayerCnt = infoList[0] if infoList else 0
+ mapLineState.ExtraStr = infoList[1] if len(infoList) > 1 else ''
+ mapLineState.ExtraStrLen = len(mapLineState.ExtraStr)
fblinePack.FBLineInfoList.append(mapLineState)
fblinePack.Count = len(fblinePack.FBLineInfoList)
--
Gitblit v1.8.0