From d9820f9f7f09c14d270b4cbbe649369c043be7e4 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 16 四月 2019 20:14:45 +0800 Subject: [PATCH] 860312 关闭渠道返利 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 239 ++++++++++++++++++++++++++++++++++++++++++++--------------- 1 files changed, 179 insertions(+), 60 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 849b9e3..e9efd34 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -44,8 +44,8 @@ "RolePoint":( ("BYTE", "AttrID", 1), ("dict", "AddAttrInfoPerPoint", 0), - ("BYTE", "PointQualityAttrID", 0), - ("list", "PointQualityAttrValueList", 0), + ("dict", "PointQualityAttrIDDict", 0), + ("dict", "PointQualityAttrValueDict", 0), ("list", "PointQualityIntervalList", 0), ), @@ -205,7 +205,8 @@ "AttrFruit":( ("DWORD", "ID", 1), ("BYTE", "FuncID", 0), - ("WORD", "MaxUseCnt", 0), + ("dict", "MaxUseCnt", 0), + ("list", "AddItemInfo", 0), ("WORD", "RecycleMoney", 0), ("DWORD", "FightPowerEx", 0), ), @@ -331,6 +332,13 @@ ("DWORD", "IceDefCoefficient", 0), ("DWORD", "MaxEnduranceTime", 0), ("DWORD", "FightPowerCoefficient", 0), + ), + + "NPCTimeLostHP":( + ("DWORD", "NPCID", 1), + ("DWORD", "LostHPPerSecond", 0), + ("BYTE", "MaxPlayerCount", 0), + ("DWORD", "ReduceRate", 0), ), "EquipSuitAttr":( @@ -691,27 +699,25 @@ "RefineStove":( ("BYTE", "StoveLV", 1), ("DWORD", "UpNeedExp", 0), - ("list", "AddAttrType", 0), - ("list", "AddAttrNum", 0), ), "Alchemy":( - ("WORD", "AlchemyID", 1), - ("dict", "Material", 0), + ("DWORD", "ID", 1), + ("DWORD", "AlchemItemID", 0), + ("BYTE", "AlchemType", 0), + ("BYTE", "AlchemyQuality", 0), + ("DWORD", "LearnNeedItemID", 0), + ("BYTE", "LearnNeedAlchemLV", 0), + ("WORD", "LearnNeedLuck", 0), + ("WORD", "NeedTime", 0), ("WORD", "AlchemyExp", 0), - ("list", "AlchemyItem", 0), - ("list", "SpecAlchemyID", 0), - ("list", "AlchemyUp", 0), - ("BYTE", "NeedAlchemyLV", 0), + ("dict", "Material", 0), ), - "AlchemySpec":( - ("WORD", "SpecAlchemyID", 1), - ("DWORD", "MaterialID", 0), - ("BYTE", "MaterialCnt", 0), - ("WORD", "AlchemyExp", 0), - ("list", "AlchemyItem", 0), - ("BYTE", "NeedAlchemyLV", 0), + "AlchemyResult":( + ("BYTE", "AlchemyQuality", 1), + ("DWORD", "LuckValue", 0), + ("list", "CntRateList", 0), ), "BOSSInfo":( @@ -775,6 +781,17 @@ ("BYTE", "InspireType", 1), ("WORD", "InspireMaxLV", 0), ("char", "MoneyCount", 0), + ), + + "MapRefreshNPC":( + ("DWORD", "MapID", 1), + ("BYTE", "RefreshNum", 0), + ("list", "NPCIDList", 0), + ("list", "RefreshMarkList", 0), + ("BYTE", "PointMaxCount", 0), + ("BYTE", "TotalMaxCount", 0), + ("BYTE", "RefreshSeconds", 0), + ("BYTE", "RefreshPerMinutes", 0), ), "RuneCompound":( @@ -1389,7 +1406,23 @@ ("DWORD", "BossID", 0), ("BYTE", "CostEnergy", 0), ("BYTE", "NeedAlchemyLV", 0), + ("list", "NeedLV", 0), ("DWORD", "Weight", 0), + ), + + "FairyAdventures":( + ("WORD", "ID", 1), + ("DWORD", "OpenServerDay", 0), + ("BYTE", "EventID", 0), + ("list", "Condition", 0), + ("list", "GearAward", 0), + ("list", "BasicAward", 0), + ), + + "FairyDomainAppoint":( + ("WORD", "Cnt", 1), + ("DWORD", "EventID", 0), + ("list", "Award", 0), ), } @@ -1419,15 +1452,15 @@ def __init__(self): self.AttrID = 0 self.AddAttrInfoPerPoint = {} - self.PointQualityAttrID = 0 - self.PointQualityAttrValueList = [] + self.PointQualityAttrIDDict = {} + self.PointQualityAttrValueDict = {} self.PointQualityIntervalList = [] return def GetAttrID(self): return self.AttrID # 属性ID def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 - def GetPointQualityAttrID(self): return self.PointQualityAttrID # 点数品质进阶增加属性ID - def GetPointQualityAttrValueList(self): return self.PointQualityAttrValueList # 点数品质进阶增加属性值列表 + def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分 + def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分 def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 # 境界表 @@ -1758,14 +1791,16 @@ def __init__(self): self.ID = 0 self.FuncID = 0 - self.MaxUseCnt = 0 + self.MaxUseCnt = {} + self.AddItemInfo = [] self.RecycleMoney = 0 self.FightPowerEx = 0 return def GetID(self): return self.ID # 物品ID def GetFuncID(self): return self.FuncID # 所属功能ID - def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量 + def GetMaxUseCnt(self): return self.MaxUseCnt # 境界对应最大可使用数量 + def GetAddItemInfo(self): return self.AddItemInfo # [增幅丹ID,单次物品数量,单次增加上限] def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值 def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力 @@ -2023,6 +2058,21 @@ def GetIceDefCoefficient(self): return self.IceDefCoefficient # 元素抗性比例 def GetMaxEnduranceTime(self): return self.MaxEnduranceTime # 玩家最大承受伤害时间 def GetFightPowerCoefficient(self): return self.FightPowerCoefficient # 压制战斗力系数 + +# NPC时间掉血表 +class IPY_NPCTimeLostHP(): + + def __init__(self): + self.NPCID = 0 + self.LostHPPerSecond = 0 + self.MaxPlayerCount = 0 + self.ReduceRate = 0 + return + + def GetNPCID(self): return self.NPCID # NPCID + def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量 + def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数 + def GetReduceRate(self): return self.ReduceRate # 衰减万分率 # 装备套装属性表 class IPY_EquipSuitAttr(): @@ -2766,55 +2816,51 @@ def __init__(self): self.StoveLV = 0 - self.UpNeedExp = 0 - self.AddAttrType = [] - self.AddAttrNum = [] + self.UpNeedExp = 0 return def GetStoveLV(self): return self.StoveLV # 炼丹炉等级 - def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 - def GetAddAttrType(self): return self.AddAttrType # 等级加成属性类型 - def GetAddAttrNum(self): return self.AddAttrNum # 等级加成属性值 + def GetUpNeedExp(self): return self.UpNeedExp # 升下一级所需经验 # 炼丹表 class IPY_Alchemy(): def __init__(self): - self.AlchemyID = 0 - self.Material = {} + self.ID = 0 + self.AlchemItemID = 0 + self.AlchemType = 0 + self.AlchemyQuality = 0 + self.LearnNeedItemID = 0 + self.LearnNeedAlchemLV = 0 + self.LearnNeedLuck = 0 + self.NeedTime = 0 self.AlchemyExp = 0 - self.AlchemyItem = [] - self.SpecAlchemyID = [] - self.AlchemyUp = [] - self.NeedAlchemyLV = 0 + self.Material = {} return - def GetAlchemyID(self): return self.AlchemyID # 炼丹编号 - def GetMaterial(self): return self.Material # 所需所有材料和数量 + def GetID(self): return self.ID # 秘方唯一ID不可变更 + def GetAlchemItemID(self): return self.AlchemItemID # 丹药物品ID + def GetAlchemType(self): return self.AlchemType # 秘方类型1-灵丹 2-仙丹 + def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级 + def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID + def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级 + def GetLearnNeedLuck(self): return self.LearnNeedLuck # 丹方需要慧根 + def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒) def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值 - def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重 - def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID组 - def GetAlchemyUp(self): return self.AlchemyUp # 产出包含的进阶丹药 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 + def GetMaterial(self): return self.Material # 炼丹材料 -# 炼丹特殊产出表 -class IPY_AlchemySpec(): +# 炼丹数量表 +class IPY_AlchemyResult(): def __init__(self): - self.SpecAlchemyID = 0 - self.MaterialID = 0 - self.MaterialCnt = 0 - self.AlchemyExp = 0 - self.AlchemyItem = [] - self.NeedAlchemyLV = 0 + self.AlchemyQuality = 0 + self.LuckValue = 0 + self.CntRateList = [] return - def GetSpecAlchemyID(self): return self.SpecAlchemyID # 特殊炼丹ID - def GetMaterialID(self): return self.MaterialID # 特殊材料ID - def GetMaterialCnt(self): return self.MaterialCnt # 特殊材料ID消耗个数 - def GetAlchemyExp(self): return self.AlchemyExp # 特殊材料经验 - def GetAlchemyItem(self): return self.AlchemyItem # 产出物品及数量及权重 - def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级 + def GetAlchemyQuality(self): return self.AlchemyQuality # 丹方等级 + def GetLuckValue(self): return self.LuckValue # 慧根 + def GetCntRateList(self): return self.CntRateList # 数量饼图 # BOSS信息表 class IPY_BOSSInfo(): @@ -2950,6 +2996,29 @@ def GetInspireType(self): return self.InspireType # 鼓舞类型 def GetInspireMaxLV(self): return self.InspireMaxLV # 鼓舞等级限制 def GetMoneyCount(self): return self.MoneyCount # 单次消耗金钱数量 + +# 地图标试点NPC刷新 +class IPY_MapRefreshNPC(): + + def __init__(self): + self.MapID = 0 + self.RefreshNum = 0 + self.NPCIDList = [] + self.RefreshMarkList = [] + self.PointMaxCount = 0 + self.TotalMaxCount = 0 + self.RefreshSeconds = 0 + self.RefreshPerMinutes = 0 + return + + def GetMapID(self): return self.MapID # 地图ID + def GetRefreshNum(self): return self.RefreshNum # 刷怪规则编号 + def GetNPCIDList(self): return self.NPCIDList # NPCID列表 + def GetRefreshMarkList(self): return self.RefreshMarkList # 标试点列表 + def GetPointMaxCount(self): return self.PointMaxCount # 单个点最大存在怪物数 + def GetTotalMaxCount(self): return self.TotalMaxCount # 所有点总怪物数 + def GetRefreshSeconds(self): return self.RefreshSeconds # 刷怪间隔秒 + def GetRefreshPerMinutes(self): return self.RefreshPerMinutes # 每整X分刷怪 # 符印合成表 class IPY_RuneCompound(): @@ -4243,6 +4312,7 @@ self.BossID = 0 self.CostEnergy = 0 self.NeedAlchemyLV = 0 + self.NeedLV = [] self.Weight = 0 return @@ -4253,7 +4323,40 @@ def GetBossID(self): return self.BossID # 副本BossID def GetCostEnergy(self): return self.CostEnergy # 消耗体力 def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求 + def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求 def GetWeight(self): return self.Weight # 权重 + +# 缥缈奇遇表 +class IPY_FairyAdventures(): + + def __init__(self): + self.ID = 0 + self.OpenServerDay = 0 + self.EventID = 0 + self.Condition = [] + self.GearAward = [] + self.BasicAward = [] + return + + def GetID(self): return self.ID # 唯一ID + def GetOpenServerDay(self): return self.OpenServerDay # 开服天 + def GetEventID(self): return self.EventID # 事件编号 + def GetCondition(self): return self.Condition # 条件 + def GetGearAward(self): return self.GearAward # 档位奖励 + def GetBasicAward(self): return self.BasicAward # 保底奖励 + +# 缥缈仙域定制表 +class IPY_FairyDomainAppoint(): + + def __init__(self): + self.Cnt = 0 + self.EventID = 0 + self.Award = [] + return + + def GetCnt(self): return self.Cnt # 次数 + def GetEventID(self): return self.EventID # 事件编号 + def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] def Log(msg, playerID=0, par=0): @@ -4335,6 +4438,8 @@ self.ipyGMAttrLen = len(self.ipyGMAttrCache) self.ipyNPCStrengthenCache = self.__LoadFileData("NPCStrengthen", IPY_NPCStrengthen) self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache) + self.ipyNPCTimeLostHPCache = self.__LoadFileData("NPCTimeLostHP", IPY_NPCTimeLostHP) + self.ipyNPCTimeLostHPLen = len(self.ipyNPCTimeLostHPCache) self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr) self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache) self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr) @@ -4393,8 +4498,8 @@ self.ipyRefineStoveLen = len(self.ipyRefineStoveCache) self.ipyAlchemyCache = self.__LoadFileData("Alchemy", IPY_Alchemy) self.ipyAlchemyLen = len(self.ipyAlchemyCache) - self.ipyAlchemySpecCache = self.__LoadFileData("AlchemySpec", IPY_AlchemySpec) - self.ipyAlchemySpecLen = len(self.ipyAlchemySpecCache) + self.ipyAlchemyResultCache = self.__LoadFileData("AlchemyResult", IPY_AlchemyResult) + self.ipyAlchemyResultLen = len(self.ipyAlchemyResultCache) self.ipyBOSSInfoCache = self.__LoadFileData("BOSSInfo", IPY_BOSSInfo) self.ipyBOSSInfoLen = len(self.ipyBOSSInfoCache) self.ipyElderGodAreaCache = self.__LoadFileData("ElderGodArea", IPY_ElderGodArea) @@ -4413,6 +4518,8 @@ self.ipySealDemonLen = len(self.ipySealDemonCache) self.ipyFbEncourageCache = self.__LoadFileData("FbEncourage", IPY_FbEncourage) self.ipyFbEncourageLen = len(self.ipyFbEncourageCache) + self.ipyMapRefreshNPCCache = self.__LoadFileData("MapRefreshNPC", IPY_MapRefreshNPC) + self.ipyMapRefreshNPCLen = len(self.ipyMapRefreshNPCCache) self.ipyRuneCompoundCache = self.__LoadFileData("RuneCompound", IPY_RuneCompound) self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache) self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack) @@ -4561,6 +4668,10 @@ self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache) self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain) self.ipyFairyDomainLen = len(self.ipyFairyDomainCache) + self.ipyFairyAdventuresCache = self.__LoadFileData("FairyAdventures", IPY_FairyAdventures) + self.ipyFairyAdventuresLen = len(self.ipyFairyAdventuresCache) + self.ipyFairyDomainAppointCache = self.__LoadFileData("FairyDomainAppoint", IPY_FairyDomainAppoint) + self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -4783,6 +4894,8 @@ def GetGMAttrByIndex(self, index): return self.ipyGMAttrCache[index] def GetNPCStrengthenCount(self): return self.ipyNPCStrengthenLen def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index] + def GetNPCTimeLostHPCount(self): return self.ipyNPCTimeLostHPLen + def GetNPCTimeLostHPByIndex(self, index): return self.ipyNPCTimeLostHPCache[index] def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index] def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen @@ -4841,8 +4954,8 @@ def GetRefineStoveByIndex(self, index): return self.ipyRefineStoveCache[index] def GetAlchemyCount(self): return self.ipyAlchemyLen def GetAlchemyByIndex(self, index): return self.ipyAlchemyCache[index] - def GetAlchemySpecCount(self): return self.ipyAlchemySpecLen - def GetAlchemySpecByIndex(self, index): return self.ipyAlchemySpecCache[index] + def GetAlchemyResultCount(self): return self.ipyAlchemyResultLen + def GetAlchemyResultByIndex(self, index): return self.ipyAlchemyResultCache[index] def GetBOSSInfoCount(self): return self.ipyBOSSInfoLen def GetBOSSInfoByIndex(self, index): return self.ipyBOSSInfoCache[index] def GetElderGodAreaCount(self): return self.ipyElderGodAreaLen @@ -4861,6 +4974,8 @@ def GetSealDemonByIndex(self, index): return self.ipySealDemonCache[index] def GetFbEncourageCount(self): return self.ipyFbEncourageLen def GetFbEncourageByIndex(self, index): return self.ipyFbEncourageCache[index] + def GetMapRefreshNPCCount(self): return self.ipyMapRefreshNPCLen + def GetMapRefreshNPCByIndex(self, index): return self.ipyMapRefreshNPCCache[index] def GetRuneCompoundCount(self): return self.ipyRuneCompoundLen def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index] def GetResourcesBackCount(self): return self.ipyResourcesBackLen @@ -5009,6 +5124,10 @@ def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index] def GetFairyDomainCount(self): return self.ipyFairyDomainLen def GetFairyDomainByIndex(self, index): return self.ipyFairyDomainCache[index] + def GetFairyAdventuresCount(self): return self.ipyFairyAdventuresLen + def GetFairyAdventuresByIndex(self, index): return self.ipyFairyAdventuresCache[index] + def GetFairyDomainAppointCount(self): return self.ipyFairyDomainAppointLen + def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0