From d98dfeda28b7249e815cfb46b80a6343af631c19 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 19 九月 2018 10:03:25 +0800
Subject: [PATCH] fix:3623 子 任务修改 / 【后端】新增任务接口
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 5 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 4 +++-
2 files changed, 8 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 67c8b4f..5c487bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1837,6 +1837,11 @@
#穿戴某部位装备(非时效)
RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
return
+
+def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):
+ #装备合成某品质某星级
+ RunQuestEvent(curPlayer, "compoundequip", '%s_%s'%(itemColor, itemQuality), Def_RunQuestType_Normal)
+ return
#---------------------------------------------------------------------
#================================================================================
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index c7ea0f9..c13c132 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -28,9 +28,11 @@
import DataRecordPack
import PlayerWing
import PlayerDogz
+import EventShell
import random
import math
+
#//A3 03 物品合成 #tagCMItemCompound
@@ -216,7 +218,7 @@
itemColor = makeItemData.GetItemColor()
itemQuality = makeItemData.GetItemQuality()
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
-
+ EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
# 合成失败
else:
GameWorld.DebugLog("合成失败!")
--
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