From d9f13c5e9a02f31cad2f58357acd3140809e88c1 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 11 九月 2018 19:57:27 +0800
Subject: [PATCH] fix:3477【后端】【1.0.15】【1.1.0】娲皇遗迹新增Vip特权:副本购买次数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 71 +++++++++++++++++++++++++++++++----
1 files changed, 62 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 22d3208..deaab62 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -41,7 +41,7 @@
import PlayerTruck
#import PlayerPrestigeSys
import PlayerFamily
-import BossHurtMng
+#import BossHurtMng
import PassiveBuffEffMng
import PlayerSuccess
import GameFuncComm
@@ -56,6 +56,7 @@
import PlayerState
import ChPyNetSendPack
import NetPackCommon
+import FamilyRobBoss
import FBCommon
import datetime
@@ -610,7 +611,7 @@
# @remarks 获得curPlayer是否是新手
def GetIsNewGuy(curPlayer):
- if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"):
+ if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
return True
return False
@@ -679,7 +680,8 @@
defNPCHurtList = curTagObj.GetPlayerHurtList()
curObjType = curObj.GetGameObjType()
if curObjType == IPY_GameWorld.gotPlayer:
- BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
+ #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
+ FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
if GameObj.GetHP(curTagObj) == 0:
@@ -748,6 +750,10 @@
if not CheckKillNPCByCnt(attacker, defender):
return False
+ #仙盟归属NPC判断
+ if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
+ return False
+
# NPC打玩家,反过来判断
elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
##攻击次数判断
@@ -758,12 +764,19 @@
if not CheckKillNPCByCnt(defender, attacker, False):
return False
+ #仙盟归属NPC判断
+ if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
+ return False
# NPC打NPC
elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
#击杀次数判断
if not CheckKillNPCByCnt(attacker, defender, False):
+ return False
+
+ #仙盟归属NPC判断
+ if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
return False
#攻击NPC等级限制
@@ -817,6 +830,34 @@
return False
+def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
+ ''' 判断可否攻击仙盟归属的NPC '''
+ if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
+ #GameWorld.DebugLog("只判断被攻击的是NPC的情况")
+ return True
+
+ if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
+ return True
+
+ atkPlayer, npcObjType = GetAttackPlayer(attacker)
+ # 攻击者非玩家不限制
+ if not atkPlayer:
+ #GameWorld.DebugLog("攻击者非玩家不限制")
+ return True
+
+ atkLimitNotifyMark = ""
+ if GetIsNewGuy(atkPlayer):
+ atkLimitNotifyMark = "FairyGrabBossNotAtk"
+ elif not atkPlayer.GetFamilyID():
+ atkLimitNotifyMark = "FairyGrabBossNoFairy"
+
+ if atkLimitNotifyMark:
+ if npcObjType is None and isNotify:
+ PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
+ return False
+
+ return True
+
def CheckKillNPCByCnt(attacker, defender, isNotify=True):
''' 判断当日击杀该NPC次数是否已满 '''
if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
@@ -853,9 +894,9 @@
if hasKillCnt >= limitCnt + itemAddKillCnt:
- if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
- GameWorld.DebugLog("攻击过该boss可继续攻击")
- return True
+ #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
+ # GameWorld.DebugLog("攻击过该boss可继续攻击")
+ # return True
#次数不足
# 实际攻击者类型None则需要提示玩家
if npcObjType is None:
@@ -888,9 +929,9 @@
hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
if hasAttackCnt >= limitCnt:
- if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
- GameWorld.DebugLog("攻击过该boss可继续攻击")
- return True
+ #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
+ # GameWorld.DebugLog("攻击过该boss可继续攻击")
+ # return True
#次数不足
# 实际攻击者类型None则需要提示玩家
if npcObjType is None:
@@ -1655,6 +1696,10 @@
if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
return 1, hurtType
+ worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
+ wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
+
# 改变技能伤害
atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
@@ -1701,6 +1746,7 @@
aDamagePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
+ aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(atkObj) # PVE伤害加成
aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj) # 外层PVP伤害加成
aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
aFinalHurt = PlayerControl.GetFinalHurt(atkObj) # 最终固定伤害
@@ -1716,6 +1762,7 @@
aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj) # 技能攻击力加成
if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
aSkillAtkRate += atkObj.GetSkillAtkRate()
+ aNPCHurtAddPer = 0 # PVE伤害加成
aDamagePer = 0 # 外层伤害加成
aDamagePerPVP = 0 # 外层PVP伤害加成
aFinalHurtPer = 0 # 最外层伤害加成
@@ -2210,6 +2257,12 @@
if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
+ if GetIsNewGuy(curPlayer):
+ return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
+
+ if GetIsNewGuy(tagPlayer):
+ return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
+
#攻守双方同一队伍,不可PK,可加增益buff
#if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
# #副本队友特殊判断
--
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