From d9f13c5e9a02f31cad2f58357acd3140809e88c1 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 11 九月 2018 19:57:27 +0800
Subject: [PATCH] fix:3477【后端】【1.0.15】【1.1.0】娲皇遗迹新增Vip特权:副本购买次数

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   71 +++++++++++++++++++++++++++++++----
 1 files changed, 62 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 22d3208..deaab62 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -41,7 +41,7 @@
 import PlayerTruck
 #import PlayerPrestigeSys
 import PlayerFamily
-import BossHurtMng
+#import BossHurtMng
 import PassiveBuffEffMng
 import PlayerSuccess
 import GameFuncComm
@@ -56,6 +56,7 @@
 import PlayerState
 import ChPyNetSendPack
 import NetPackCommon
+import FamilyRobBoss
 import FBCommon
 
 import datetime
@@ -610,7 +611,7 @@
 #  @remarks 获得curPlayer是否是新手
 def GetIsNewGuy(curPlayer):
     
-    if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"):
+    if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
         return True
     
     return False
@@ -679,7 +680,8 @@
     defNPCHurtList = curTagObj.GetPlayerHurtList()
     curObjType = curObj.GetGameObjType()
     if curObjType == IPY_GameWorld.gotPlayer:
-        BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
+        #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
+        FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
         if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
             FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
         if GameObj.GetHP(curTagObj) == 0:
@@ -748,6 +750,10 @@
         if not CheckKillNPCByCnt(attacker, defender):
             return False
         
+        #仙盟归属NPC判断
+        if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
+            return False
+        
     # NPC打玩家,反过来判断
     elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
         ##攻击次数判断
@@ -758,12 +764,19 @@
         if not CheckKillNPCByCnt(defender, attacker, False):
             return False
         
+        #仙盟归属NPC判断
+        if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
+            return False
         
     # NPC打NPC
     elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
         if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
             #击杀次数判断
             if not CheckKillNPCByCnt(attacker, defender, False):
+                return False
+            
+            #仙盟归属NPC判断
+            if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
                 return False
             
     #攻击NPC等级限制
@@ -817,6 +830,34 @@
               
     return False
 
+def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
+    ''' 判断可否攻击仙盟归属的NPC '''
+    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
+        #GameWorld.DebugLog("只判断被攻击的是NPC的情况")
+        return True
+    
+    if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
+        return True
+    
+    atkPlayer, npcObjType = GetAttackPlayer(attacker)
+    # 攻击者非玩家不限制
+    if not atkPlayer:
+        #GameWorld.DebugLog("攻击者非玩家不限制")
+        return True
+    
+    atkLimitNotifyMark = ""
+    if GetIsNewGuy(atkPlayer):
+        atkLimitNotifyMark = "FairyGrabBossNotAtk"
+    elif not atkPlayer.GetFamilyID():
+        atkLimitNotifyMark = "FairyGrabBossNoFairy"
+        
+    if atkLimitNotifyMark:
+        if npcObjType is None and isNotify:
+            PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
+        return False
+    
+    return True
+
 def CheckKillNPCByCnt(attacker, defender, isNotify=True):
     ''' 判断当日击杀该NPC次数是否已满 '''
     if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
@@ -853,9 +894,9 @@
     
     
     if hasKillCnt >= limitCnt + itemAddKillCnt:
-        if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
-            GameWorld.DebugLog("攻击过该boss可继续攻击")
-            return True
+        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
+        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
+        #    return True
         #次数不足
         # 实际攻击者类型None则需要提示玩家
         if npcObjType is None:
@@ -888,9 +929,9 @@
     hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
     
     if hasAttackCnt >= limitCnt:
-        if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
-            GameWorld.DebugLog("攻击过该boss可继续攻击")
-            return True
+        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
+        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
+        #    return True
         #次数不足
         # 实际攻击者类型None则需要提示玩家
         if npcObjType is None:
@@ -1655,6 +1696,10 @@
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
         return 1, hurtType
     
+    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
+    wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
+    
     # 改变技能伤害
     atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
     
@@ -1701,6 +1746,7 @@
         aDamagePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
         aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
         
+        aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(atkObj)     # PVE伤害加成
         aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj)     # 外层PVP伤害加成
         aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
         aFinalHurt = PlayerControl.GetFinalHurt(atkObj)     # 最终固定伤害
@@ -1716,6 +1762,7 @@
         aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj)   # 技能攻击力加成
         if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
             aSkillAtkRate += atkObj.GetSkillAtkRate()
+        aNPCHurtAddPer = 0  # PVE伤害加成
         aDamagePer = 0      # 外层伤害加成
         aDamagePerPVP = 0   # 外层PVP伤害加成
         aFinalHurtPer = 0 # 最外层伤害加成
@@ -2210,6 +2257,12 @@
     if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
         return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
     
+    if GetIsNewGuy(curPlayer):
+        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
+    
+    if GetIsNewGuy(tagPlayer):
+        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
+      
     #攻守双方同一队伍,不可PK,可加增益buff
     #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
     #    #副本队友特殊判断

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