From da600c48b92c65ec78edea08544c6ca9a50b1143 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 29 四月 2019 16:20:58 +0800 Subject: [PATCH] 3450 【BUG】【2.0】莲台升星错误 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py | 165 +++++++++++++++++++++++++++++++++++++++++++----------- 1 files changed, 131 insertions(+), 34 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py index dcfd19e..40c6617 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py @@ -21,10 +21,12 @@ import NetPackCommon import ShareDefine import GameWorld +import GameLogic_CrossGrassland import PlayerControl import IpyGameDataPY import PlayerActivity import ItemControler +import PyGameData import EventShell import copy @@ -35,9 +37,9 @@ ( FDEventType0, FDEventType1, -FDEventType2, +FDEventType_GrasslandXian, FDEventType3, -FDEventType4, +FDEventType_GrasslandLing, ) = range(5) ( @@ -47,10 +49,48 @@ FDEventState_Visited, #已拜访3 ) = range(4) +#1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇 +AdventuresTypeList = ( +AdventuresType1, +AdventuresType2, +AdventuresType3, +AdventuresType4, +) = range(1, 5) + def OnLogin(curPlayer): NotifyVisitFairyDomainInfo(curPlayer) NotifyFairyAdventuresInfo(curPlayer) + return + + +def OnHour(curPlayer): + __ResetFairyDomainCntLimit(curPlayer, 1) + return + + +def OnDay(curPlayer): + __ResetFairyDomainCntLimit(curPlayer, 2) + return + + +def __ResetFairyDomainCntLimit(curPlayer, resetType): + ## 重置个人缥缈事件出现次数记录 + ipyMgr = IpyGameDataPY.IPY_Data() + for i in xrange(ipyMgr.GetFairyDomainCount()): + ipyData = ipyMgr.GetFairyDomainByIndex(i) + eventID = ipyData.GetID() + appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID) + if not appearCntInfo: + continue + hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000 + if resetType == 1: + updAppearCntInfo = dayAppearCntPri * 1000 + elif resetType == 2: + updAppearCntInfo = hourAppearCntPri + else: + return + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo) return @@ -66,20 +106,13 @@ otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2) maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数 - fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState) #是否寻访中 0未寻访 1寻访中 2任务标记可寻访 + fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState) #是否寻访中 0未寻访 1寻访中 2任务标记可寻访 if clientData.Type == 1: #结束寻访 if fairyDomainState != 1: GameWorld.DebugLog(" 未开始寻访仙域, 无法结束") return - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0) - - for i in xrange(maxEventCnt): - fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i) - if fdEventID: - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0) - + EndFairyDomain(curPlayer) + NotifyVisitFairyDomainInfo(curPlayer) return @@ -100,7 +133,7 @@ #随机事件 重置事件状态 visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt) - appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt+1) + appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt + 1) if appointIpyDataList: fdEventIDList = [] for appointIpyData in appointIpyDataList: @@ -133,10 +166,20 @@ if not randomList: continue fdEventIDList += randomList - + #更新个人出现次数 + for fdEventID in fdEventIDList: + appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID) + hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000 + updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo) + #更新全服出现次数 + msgStr = str(fdEventIDList) + GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr)) #奇遇事件 随机档位数据 openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1 for fdEventID in fdEventIDList: + if fdEventID not in AdventuresTypeList: + continue ipyData = IpyGameDataPY.InterpolationSearch('FairyAdventures', 'OpenServerDay', openServerDay, {'EventID':fdEventID}) if not ipyData: #GameWorld.ErrLog('寻访仙域, 奇遇事件没有随机出对应档位 randomList=%s,openServerDay=%s' % (randomList, openServerDay)) @@ -148,7 +191,6 @@ condition = random.choice(conditionList) index = conditionList.index(condition) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index) - if not fdEventIDList: GameWorld.Log('寻访仙域, 没有随机出事件!!') @@ -159,7 +201,8 @@ for i in xrange(maxEventCnt): fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit) + if fdEventID: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit) #设置寻访中 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1) #设置初始体力 @@ -169,6 +212,20 @@ #通知 NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList) NotifyFairyAdventuresInfo(curPlayer) + return + + +def EndFairyDomain(curPlayer): + ##结束寻访 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0) + otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2) + maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数 + for i in xrange(maxEventCnt): + fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i) + if fdEventID: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0) return @@ -187,18 +244,50 @@ #丹炉等级不足 continue lvLimit = ipyData.GetNeedLV() - if lvLimit and not (lvLimit[0]<=curLV<=lvLimit[1]): + if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]): #等级范围不满足 continue - + eventID = ipyData.GetID() + appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID) + hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000 + hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit() + if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit: + #超过本小时个人可出现次数上限 + continue + if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit: + #超过今日个人可出现次数上限 + continue + if eventID in PyGameData.g_fairyDomainLimit: + #超过全服可出现次数 + continue rate += ipyData.GetWeight() randomRateList.append([rate, ipyData.GetID()]) if not randomRateList: - GameWorld.DebugLog(' 缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID()) + GameWorld.DebugLog(' 缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID()) return [] - randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, []) - + realCnt = min(len(randomRateList), cnt) + randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, []) + GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList)) return randomResultList + + +def GetFairyDomainFBEventState(curPlayer, mapID, lineID): + ## 获取缥缈相关副本寻访状态 + ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID}) + if not ipyData: + return FDEventState_No + fdeventID = ipyData.GetID() + curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID) + return curState + + +def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state): + ## 设置缥缈相关副本寻访状态 + ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID}) + if not ipyData: + return False + fdeventID = ipyData.GetID() + return SetFairyDomainEventState(curPlayer, fdeventID, state) def SetFairyDomainEventState(curPlayer, fdeventID, state): @@ -226,34 +315,40 @@ GameWorld.Log('缥缈仙域事件状态设置,体力不足!,fdeventID=%s, costEnergy=%s, curEnergy=%s' % (fdeventID, costEnergy, curEnergy)) return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, curEnergy - costEnergy) + + # 草园重置 + if ipyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]: + GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID) + elif state == FDEventState_Visited: if curState != FDEventState_Visiting: GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState)) return EventShell.EventRespons_FairyDomain(curPlayer) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state) - NotifyVisitFairyDomainInfo(curPlayer, [fdeventID]) + NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0) return True -def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[]): - isAll = 0 +def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1): if not fdEventList: - isAll = 1 + syncFDEventList = [] otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2) maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数 for i in xrange(maxEventCnt): fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i) if fdEventID: - fdEventList.append(fdEventID) - + syncFDEventList.append(fdEventID) + else: + syncFDEventList = fdEventList + packData = ChPyNetSendPack.tagMCFairyDomainInfo() packData.IsAll = isAll packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState) packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy) packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt) packData.InfoList = [] - for fdeventID in fdEventList: + for fdeventID in syncFDEventList: fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent() fdeventData.EventID = fdeventID fdeventData.EventState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID) @@ -274,6 +369,8 @@ maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数 for i in xrange(maxEventCnt): fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i) + if fdEventID not in AdventuresTypeList: + continue adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID) if not adventuresdata: continue @@ -283,7 +380,7 @@ conditionList = ipyData.GetCondition() index = adventuresdata % 100 if IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False): - condition = 0 #定制的条件为0 + condition = 0 #定制的条件为0 else: condition = conditionList[index] if index < len(conditionList) else 0 adventuresdata = ChPyNetSendPack.tagMCFairyAdventuresData() @@ -319,13 +416,13 @@ giveItemList = GetFairyAppointAward(curPlayer, fdeventID) if not giveItemList: #1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇 - if fdeventID == 1: + if fdeventID == AdventuresType1: curData = curPlayer.GetLV() - elif fdeventID == 2: + elif fdeventID == AdventuresType2: curData = curPlayer.GetOfficialRank() - elif fdeventID == 3: + elif fdeventID == AdventuresType3: curData = curPlayer.GetFightPower() - elif fdeventID == 4: + elif fdeventID == AdventuresType4: curData = curPlayer.GetLuckValue() else: return @@ -351,4 +448,4 @@ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False) if not ipyData: return - return ipyData.GetAward() \ No newline at end of file + return ipyData.GetAward() -- Gitblit v1.8.0