From da703bbc7bc857362753504d9b82ce8d2250a9b6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 15 三月 2019 16:32:02 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(外观设置修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py |  119 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 112 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index c11de89..cccdde8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -39,6 +39,8 @@
 import SkillCommon
 import PlayerMagicWeapon
 import PassiveBuffEffMng
+import CrossPlayerData
+import PlayerWeekParty
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -98,6 +100,12 @@
     pack = IPY_GameWorld.IPY_CRideHorse()
     #//1: 骑马 0: 下马
     curPlayerRideType = pack.GetRide()
+    if PlayerControl.GetCrossMapID(curPlayer):
+        # 暂只处理上马
+        if curPlayerRideType:
+            dataList = [curPlayerRideType]
+            CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_RideHorse, dataList)
+        return
     #骑马行为状态, 客户端限制
     if not OperControlManager.IsObjCanDoAction(curPlayer,
                                                ChConfig.Def_Obj_ActState_ClientAct,
@@ -130,6 +138,15 @@
     
     #if curPlayer.IsMoving():
     #    curPlayer.Move(curPlayer.GetDestPosX(), curPlayer.GetDestPosY())    
+    return
+
+def CrossServer_RideHorse(curPlayer, dataList):
+    curPlayerRideType = dataList[0]
+    
+    #骑马
+    if curPlayerRideType == 1:
+        PlayerRideHorseUp(curPlayer, True)
+            
     return
 
 #---------------------下马逻辑
@@ -280,8 +297,43 @@
     horseIndex = packData.Index
     
     DoChangeHorse(curPlayer, horseIndex, tick)
+    
+    if not GameWorld.IsCrossServer():
+        dataList = [horseIndex]
+        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_HorseChange, dataList)
     return
 
+def CrossServer_ChangeHorse(curPlayer, dataList):
+    ## 跨服处理 坐骑变更
+    horseIndex = dataList[0]
+    ipyData = IpyGameDataPY.GetIpyGameData("Horse", horseIndex)
+    if not ipyData:
+        return
+    
+    horseItemID = ipyData.GetItemID()
+    
+    if ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, IPY_GameWorld.rptEquip):
+        return
+    
+    isOK = ItemControler.PutItemInTempSwap(curPlayer, horseItemID)
+    if not isOK:
+        return
+    
+    curHorse = ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, ShareDefine.rptTempSwap)
+    if not curHorse:
+        return
+    
+    isRideHorse = curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse
+    if isRideHorse:
+        PlayerRideHorseDown(curPlayer, False)
+        
+    #---执行玩家换装逻辑---
+    tick = GameWorld.GetGameWorld().GetTick()
+    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
+        if isRideHorse:
+            PlayerRideHorseUp(curPlayer, False)
+            
+    return
 
 def DoChangeHorse(curPlayer, horseIndex, tick):
     ipyData = IpyGameDataPY.GetIpyGameData("Horse", horseIndex)
@@ -325,7 +377,7 @@
         PlayerRideHorseDown(curPlayer, False)
     
     #---执行玩家换装逻辑---
-    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ShareDefine.retHorse, tick):
+    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
         if isRideHorse:
             PlayerRideHorseUp(curPlayer, False)
         return
@@ -476,8 +528,9 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_SpeedHorse, maxSpeed)
     
     # 果实对坐骑的加成, 魂石果实算附加属性层,单独计算
-    PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListHorseSoul, ShareDefine.Def_AttrFruitFunc_Horse)
-
+    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListHorseSoul, ShareDefine.Def_AttrFruitFunc_Horse)
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_HorseSoul, fightPowerEx)
+    
     #PlayerControl.CalcFuncPackItem(curPlayer, ShareDefine.Def_Pack_Type_HorseSkill, allAttrList)
     
     # 保存计算值
@@ -631,9 +684,10 @@
         
         skillIDList = upIpyData.GetSkillID()
         if skillIDList:
+            sysMark = upIpyData.GetSysMark() or 'MountUpLv'
             for skillID in skillIDList:
                 __GiveSkill(curPlayer, skillID, tick)
-                PlayerControl.WorldNotify(0, 'MountUpLv', [playerName, horseID, updClassLV, skillID])
+                PlayerControl.WorldNotify(0, sysMark, [playerName, horseID, updClassLV, skillID])
         if not skillIDList and updClassLV == maxLV:
             PlayerControl.WorldNotify(0, 'MountUpLvMax', [playerName, horseID])
         
@@ -641,7 +695,7 @@
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_HorseAllLV, 1, [horseID, updClassLV])
         
         EventShell.EventRespons_HorseLV(curPlayer, updClassLV)
-        
+        EventShell.EventRespons_HorseUp(curPlayer)
         
     addLV = updClassLV - horseLV
     if addLV:
@@ -682,6 +736,7 @@
     #EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_Class_Horse, ChConfig.CME_Log_End, 1, cmeInfoEx=str(updateClassLV))
     sumLV = GetHorseSumLV(curPlayer)
     PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
+
     # 刷属性,更新排行榜
     RefreshHorseAttr(curPlayer)
     # 玩家马匹进阶
@@ -734,6 +789,52 @@
 # @param curPlayer 玩家
 # @return None
 def PlayerHorseLogin(curPlayer):
+    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse):
+        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse, 1)
+        #等级不能超上限,技能删了重新学
+        skillManager = curPlayer.GetSkillManager()
+        delCnt = 0
+        for i in xrange(skillManager.GetSkillCount()):
+            dataIndex = i-delCnt
+            skill = skillManager.GetSkillByIndex(dataIndex)
+            if skill == None:
+                continue
+            if skill.GetFuncType() != ChConfig.Def_SkillFuncType_HorseSkill:
+                continue
+            skillTypeID = skill.GetSkillTypeID()
+            skillManager.DeleteSkillBySkillTypeID(skillTypeID)
+            delCnt += 1
+            
+        tick = GameWorld.GetGameWorld().GetTick()
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetHorseCount()):
+            ipyData = ipyDataMgr.GetHorseByIndex(i)
+            horseID = ipyData.GetHorseID()
+            curlv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
+            if not curlv:
+                continue
+            maxLV = ipyData.GetMaxLV()
+            if curlv > maxLV:
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, maxLV, ChConfig.Def_PDictType_Horse)
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_Exp % horseID, 0, ChConfig.Def_PDictType_Horse)
+                GameWorld.Log('   老号坐骑等级超过上限,坐骑ID=%s,原LV=%s,重置为=%s'%(horseID, curlv, maxLV))
+                curlv = maxLV
+        
+            for lv in xrange(1, curlv + 1):
+                upIpyData = IpyGameDataPY.GetIpyGameData("HorseUp", horseID, lv)
+                if not upIpyData:
+                    break
+                skillIDList = upIpyData.GetSkillID()
+                if not skillIDList:
+                    continue
+                for skillID in skillIDList:
+                    __GiveSkill(curPlayer, skillID, tick)
+        # 重刷战力
+        curControl = PlayerControl.PlayerControl(curPlayer)
+        curControl.RefreshAllSkill()
+        RefreshHorseAttr(curPlayer)
+        
+    
     Sync_HorseClassData(curPlayer)
     return
 
@@ -820,11 +921,14 @@
     ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Horse)
     #设置初始等级
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, ipyData.GetInitLV(), ChConfig.Def_PDictType_Horse)
-    
+    for _ in xrange(ipyData.GetInitLV()):
+        EventShell.EventRespons_HorseUp(curPlayer)
     # 记录开服活动马匹阶级
     sumLV = GetHorseSumLV(curPlayer)
     OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_HorseLV, sumLV)
     PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
+    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Horse, horseID, False)
+    
     playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
     itemRideHorse = playerEquip.GetAt(ShareDefine.retHorse)
     #无指定道具
@@ -850,7 +954,8 @@
 
     # 刷属性,更新排行榜
     RefreshHorseAttr(curPlayer)
-    PlayerControl.WorldNotify(0, 'GetMount', [curPlayer.GetName(), ipyData.GetItemID()])
+    sysMark = ipyData.GetUnlockSys() or 'GetMount'
+    PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), ipyData.GetItemID()])
 #    
 #    HorseSkinNotifyDict = ReadChConfig.GetEvalChConfig("HorseSkinNotify")
 #    if horseSkinID in HorseSkinNotifyDict:

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