From da703bbc7bc857362753504d9b82ce8d2250a9b6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 15 三月 2019 16:32:02 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(外观设置修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py | 119 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 112 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index c11de89..cccdde8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -39,6 +39,8 @@
import SkillCommon
import PlayerMagicWeapon
import PassiveBuffEffMng
+import CrossPlayerData
+import PlayerWeekParty
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -98,6 +100,12 @@
pack = IPY_GameWorld.IPY_CRideHorse()
#//1: 骑马 0: 下马
curPlayerRideType = pack.GetRide()
+ if PlayerControl.GetCrossMapID(curPlayer):
+ # 暂只处理上马
+ if curPlayerRideType:
+ dataList = [curPlayerRideType]
+ CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_RideHorse, dataList)
+ return
#骑马行为状态, 客户端限制
if not OperControlManager.IsObjCanDoAction(curPlayer,
ChConfig.Def_Obj_ActState_ClientAct,
@@ -130,6 +138,15 @@
#if curPlayer.IsMoving():
# curPlayer.Move(curPlayer.GetDestPosX(), curPlayer.GetDestPosY())
+ return
+
+def CrossServer_RideHorse(curPlayer, dataList):
+ curPlayerRideType = dataList[0]
+
+ #骑马
+ if curPlayerRideType == 1:
+ PlayerRideHorseUp(curPlayer, True)
+
return
#---------------------下马逻辑
@@ -280,8 +297,43 @@
horseIndex = packData.Index
DoChangeHorse(curPlayer, horseIndex, tick)
+
+ if not GameWorld.IsCrossServer():
+ dataList = [horseIndex]
+ CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_HorseChange, dataList)
return
+def CrossServer_ChangeHorse(curPlayer, dataList):
+ ## 跨服处理 坐骑变更
+ horseIndex = dataList[0]
+ ipyData = IpyGameDataPY.GetIpyGameData("Horse", horseIndex)
+ if not ipyData:
+ return
+
+ horseItemID = ipyData.GetItemID()
+
+ if ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, IPY_GameWorld.rptEquip):
+ return
+
+ isOK = ItemControler.PutItemInTempSwap(curPlayer, horseItemID)
+ if not isOK:
+ return
+
+ curHorse = ItemCommon.FindItemInPackByItemID(curPlayer, horseItemID, ShareDefine.rptTempSwap)
+ if not curHorse:
+ return
+
+ isRideHorse = curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse
+ if isRideHorse:
+ PlayerRideHorseDown(curPlayer, False)
+
+ #---执行玩家换装逻辑---
+ tick = GameWorld.GetGameWorld().GetTick()
+ if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
+ if isRideHorse:
+ PlayerRideHorseUp(curPlayer, False)
+
+ return
def DoChangeHorse(curPlayer, horseIndex, tick):
ipyData = IpyGameDataPY.GetIpyGameData("Horse", horseIndex)
@@ -325,7 +377,7 @@
PlayerRideHorseDown(curPlayer, False)
#---执行玩家换装逻辑---
- if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ShareDefine.retHorse, tick):
+ if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
if isRideHorse:
PlayerRideHorseUp(curPlayer, False)
return
@@ -476,8 +528,9 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_SpeedHorse, maxSpeed)
# 果实对坐骑的加成, 魂石果实算附加属性层,单独计算
- PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListHorseSoul, ShareDefine.Def_AttrFruitFunc_Horse)
-
+ fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListHorseSoul, ShareDefine.Def_AttrFruitFunc_Horse)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_HorseSoul, fightPowerEx)
+
#PlayerControl.CalcFuncPackItem(curPlayer, ShareDefine.Def_Pack_Type_HorseSkill, allAttrList)
# 保存计算值
@@ -631,9 +684,10 @@
skillIDList = upIpyData.GetSkillID()
if skillIDList:
+ sysMark = upIpyData.GetSysMark() or 'MountUpLv'
for skillID in skillIDList:
__GiveSkill(curPlayer, skillID, tick)
- PlayerControl.WorldNotify(0, 'MountUpLv', [playerName, horseID, updClassLV, skillID])
+ PlayerControl.WorldNotify(0, sysMark, [playerName, horseID, updClassLV, skillID])
if not skillIDList and updClassLV == maxLV:
PlayerControl.WorldNotify(0, 'MountUpLvMax', [playerName, horseID])
@@ -641,7 +695,7 @@
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_HorseAllLV, 1, [horseID, updClassLV])
EventShell.EventRespons_HorseLV(curPlayer, updClassLV)
-
+ EventShell.EventRespons_HorseUp(curPlayer)
addLV = updClassLV - horseLV
if addLV:
@@ -682,6 +736,7 @@
#EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_Class_Horse, ChConfig.CME_Log_End, 1, cmeInfoEx=str(updateClassLV))
sumLV = GetHorseSumLV(curPlayer)
PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
+
# 刷属性,更新排行榜
RefreshHorseAttr(curPlayer)
# 玩家马匹进阶
@@ -734,6 +789,52 @@
# @param curPlayer 玩家
# @return None
def PlayerHorseLogin(curPlayer):
+ if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse):
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse, 1)
+ #等级不能超上限,技能删了重新学
+ skillManager = curPlayer.GetSkillManager()
+ delCnt = 0
+ for i in xrange(skillManager.GetSkillCount()):
+ dataIndex = i-delCnt
+ skill = skillManager.GetSkillByIndex(dataIndex)
+ if skill == None:
+ continue
+ if skill.GetFuncType() != ChConfig.Def_SkillFuncType_HorseSkill:
+ continue
+ skillTypeID = skill.GetSkillTypeID()
+ skillManager.DeleteSkillBySkillTypeID(skillTypeID)
+ delCnt += 1
+
+ tick = GameWorld.GetGameWorld().GetTick()
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetHorseCount()):
+ ipyData = ipyDataMgr.GetHorseByIndex(i)
+ horseID = ipyData.GetHorseID()
+ curlv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
+ if not curlv:
+ continue
+ maxLV = ipyData.GetMaxLV()
+ if curlv > maxLV:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, maxLV, ChConfig.Def_PDictType_Horse)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_Exp % horseID, 0, ChConfig.Def_PDictType_Horse)
+ GameWorld.Log(' 老号坐骑等级超过上限,坐骑ID=%s,原LV=%s,重置为=%s'%(horseID, curlv, maxLV))
+ curlv = maxLV
+
+ for lv in xrange(1, curlv + 1):
+ upIpyData = IpyGameDataPY.GetIpyGameData("HorseUp", horseID, lv)
+ if not upIpyData:
+ break
+ skillIDList = upIpyData.GetSkillID()
+ if not skillIDList:
+ continue
+ for skillID in skillIDList:
+ __GiveSkill(curPlayer, skillID, tick)
+ # 重刷战力
+ curControl = PlayerControl.PlayerControl(curPlayer)
+ curControl.RefreshAllSkill()
+ RefreshHorseAttr(curPlayer)
+
+
Sync_HorseClassData(curPlayer)
return
@@ -820,11 +921,14 @@
ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Horse)
#设置初始等级
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, ipyData.GetInitLV(), ChConfig.Def_PDictType_Horse)
-
+ for _ in xrange(ipyData.GetInitLV()):
+ EventShell.EventRespons_HorseUp(curPlayer)
# 记录开服活动马匹阶级
sumLV = GetHorseSumLV(curPlayer)
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_HorseLV, sumLV)
PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Horse, sumLV)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Horse, horseID, False)
+
playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
itemRideHorse = playerEquip.GetAt(ShareDefine.retHorse)
#无指定道具
@@ -850,7 +954,8 @@
# 刷属性,更新排行榜
RefreshHorseAttr(curPlayer)
- PlayerControl.WorldNotify(0, 'GetMount', [curPlayer.GetName(), ipyData.GetItemID()])
+ sysMark = ipyData.GetUnlockSys() or 'GetMount'
+ PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), ipyData.GetItemID()])
#
# HorseSkinNotifyDict = ReadChConfig.GetEvalChConfig("HorseSkinNotify")
# if horseSkinID in HorseSkinNotifyDict:
--
Gitblit v1.8.0