From da703bbc7bc857362753504d9b82ce8d2250a9b6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 15 三月 2019 16:32:02 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(外观设置修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py
index d401976..fbaa13e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py
@@ -16,7 +16,7 @@
 import SkillCommon
 import BuffSkill
 
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     onlySkillID = passiveEffect.GetEffectValue(2) # 单状态不可重复的BUFFID, 层数决定触发次数
     if onlySkillID:
         if not defender:

--
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