From da98bed8397215ff8e3709d9d34da8c1d6391c07 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 19 九月 2018 14:46:51 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |   50 +++++++++++++++++++++++++++++++++-----------------
 1 files changed, 33 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index d18af34..d6eabcb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -72,9 +72,10 @@
 NPCAttr_ParamDict, # 过程参数公式
 NPCAttr_AttrStrengthenList, # 等级成长属性公式
 NPCAttr_PlayerCntCoefficient, # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}
+NPCAttr_NPCPlayerCntCoefficient, # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数
 NPCAttr_DynNPCLVMap, # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
 NPCAttr_DynPCCoefficientMap, # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
-) = range(5)
+) = range(6)
 
 #---------------------------------------------------------------------
 ##NPC初始化->出生调用
@@ -140,11 +141,14 @@
     gameFB = GameWorld.GetGameFB()
     
     if strengthenIpyData.GetIsStrengthenByPlayerCount():
-        strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
-        if not strengthenPlayerCnt:
-            GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
-            return
-                   
+        if FamilyRobBoss.IsHorsePetRobBoss(npcID):
+            strengthenPlayerCnt = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount)
+        else:
+            strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
+            if not strengthenPlayerCnt:
+                GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
+                return
+            
     lvStrengthenType = strengthenIpyData.GetLVStrengthenType()
     # 根据世界等级
     if lvStrengthenType == 3:
@@ -219,6 +223,7 @@
     paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
     attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
     playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
+    npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
     baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
     
     if strengthenLV:
@@ -296,6 +301,8 @@
         playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
         if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
             playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
+        if npcID in npcIDPlayerCntCoefficient:
+            playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
         for attrKey, coefficientDict in playerCntAttrCoefficient.items():
             if attrKey in attrDict:
                 attrValue = attrDict[attrKey]
@@ -3090,10 +3097,13 @@
         curNPC = self.__Instance
         #清除状态
         self.__ClearNPCAllState(False)
-        #初始化召唤兽
-        self.__InitNPCSummon()
-        #重置技能CD
-        self.__NormalNPCInItCD()
+        #只在重生或者满血的状态下才重置以下内容
+        if isReborn or GameObj.GetHP(curNPC) >= GameObj.GetMaxHP(curNPC):
+            #初始化召唤兽
+            self.__InitNPCSummon()
+            #重置技能CD
+            self.__NormalNPCInItCD()
+            
         #重刷属性
         self.RefreshNPCState(isReborn=isReborn)
         #通知血量, 复活的情况不通知血量,由NPC出现包通知
@@ -4291,7 +4301,13 @@
             
         else:
             GameWorld.ErrLog("NPC归属异常:npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
-            
+        
+        if ChConfig.IsGameBoss(curNPC):
+            dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "mapID":GameWorld.GetMap().GetMapID(),
+                        "lineID":GameWorld.GetGameWorld().GetLineID(), "teamID":curTeam.GetTeamID() if curTeam else 0,
+                            "killerID":self.__AllKillerDict.keys(), "hurtType":hurtType,"hurtID":hurtID}
+            DataRecordPack.SendEventPack("KillBossRecord", dataDict)
+                
         if OnNPCDie:
             OnNPCDie(curNPC, hurtType, hurtID)
         
@@ -4767,7 +4783,6 @@
                 dataDict = {"objID":curNPC.GetID(), "bossID":npcID, "touchCnt":newCnt,
                             "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
                 DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
-                
                 if limitIndex == 0:
                     # 世界BOSS击杀成就
                     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
@@ -4782,8 +4797,8 @@
                     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
                     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
                     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
-            #击杀特定NPC成就
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
+            
+            
         return
         
     #---------------------------------------------------------------------
@@ -4805,10 +4820,10 @@
         #不是普通NPC    
         elif npcObjType != IPY_GameWorld.gnotNormal:
             return
-        
+        npcID = curNPC.GetNPCID()
         #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
         killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
-        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
+        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
         isWorldBoos = limitIndex == 0
         if isFeel:
             #击杀NPC触发摸怪任务事件
@@ -4820,7 +4835,8 @@
             EventShell.EventRespons_OnKillById(curPlayer, curNPC)
             if isWorldBoos:
                 EventShell.EventRespons_KillWorldBoss(curPlayer)
-            
+        #击杀特定NPC成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
         return
         
     def __GetIsLog(self):

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