From db72112f4cb48a5ab83cde13b80d21fcaf429d7f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 18 十一月 2024 15:03:30 +0800
Subject: [PATCH] 1111 跨服榜Name2长度改为65

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py |   34 +++++++++++++++++++++++++++++++++-
 1 files changed, 33 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 448293c..b04410a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -23,6 +23,9 @@
 import IpyGameDataPY
 import CrossActCTGBillboard
 import PlayerActBossTrial
+import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
 import CrossRealmMsg
 import PyGameData
 import ChConfig
@@ -621,8 +624,17 @@
                 if actName == ShareDefine.CrossActName_CTGBillboard:
                     CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                     
-                if actName == ShareDefine.CrossActName_BossTrial:
+                elif actName == ShareDefine.CrossActName_BossTrial:
                     PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                    PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                     
                 else:
                     actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
@@ -637,6 +649,17 @@
                               % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                 actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                 
+            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+            if state:
+                if actName == ShareDefine.CrossActName_BossTrial:
+                    PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                    PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                    
             # 仅活动有配置参与时间段的会触发
             if actID and dbActID == actID and dbStateJoin != stateJoin:
                 GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
@@ -648,6 +671,15 @@
                     if actName == ShareDefine.CrossActName_BossTrial:
                         PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                         
+                    elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                        PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
+                    elif actName == ShareDefine.CrossActName_Gubao:
+                        PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
+                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
             GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
             # 非活动中的处理完关闭后,最后删除
             if not state and isEnd:

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