From db9769e37b8e3c5f5a5346e9e4fb17c89614100b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 20 三月 2019 17:27:49 +0800
Subject: [PATCH] 6374 【后端】【2.0】删除无用功能代码、封包、配置(删除修复代码)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py |   35 -----------------------------------
 1 files changed, 0 insertions(+), 35 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
index 5307f32..f042785 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
@@ -534,41 +534,6 @@
             __RefreshAndSyncPetInfo(rolePet)
             #自动出战宠物
             __AutoSummonPet_OnLogin(curPlayer, rolePet)
-    
-    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Pet):
-        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Pet, 1)
-        #等级不能超上限,技能删了重新学
- 
-        petPackIndex = ShareDefine.rptPet
-        petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
-        for i in range(petPack.GetCount()):
-            petItem = petPack.GetAt(i)
-            if petItem.IsEmpty():
-                continue 
-            petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
-            curClassLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
-            petIpyData = PlayerPet.GetPetIpydata(petItemNPCID)
-            if not petIpyData:
-                continue
-            maxLV = petIpyData.GetMaxRank()
-            if curClassLV > maxLV:
-                petItem.SetUserAttr(ShareDefine.Def_IudetPet_ClassLV, max(0, maxLV - 1))
-                petItem.SetUserAttr(ShareDefine.Def_IudetPet_Exp, 0)
-                GameWorld.Log('   老号宠物等级超过上限,宠物ID=%s,原LV=%s,重置为=%s'%(petItemNPCID, curClassLV, maxLV))
-                curClassLV = maxLV
-            petItem.ClearUserAttr(ShareDefine.Def_IudetPet_Skill)
-            petSkillList = petIpyData.GetSkillID()
-            petSkillUnLockList = petIpyData.GetSkillUnLock()
-            for i, skillid in enumerate(petSkillList):
-                limitPetClassLV = petSkillUnLockList[i] # 学习此技能所需宠物阶级
-                if curClassLV < limitPetClassLV:
-                    continue
-                petItem.AddUserAttr(ShareDefine.Def_IudetPet_Skill, skillid)
-        if ReCallFightPet(curPlayer):
-            PlayerPet.AutoSummonPet(curPlayer)
-        # 重刷战力
-        PlayerPet.SetPetSkillFightPower(curPlayer)    # 技能战力重算
-        PlayerPet.RefreshPetItemAddAttr(curPlayer, True)
 
     return
 #---------------------------------------------------------------------

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