From dbbcdad11c381c39b76641f2e558308933109e84 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 24 一月 2019 17:35:34 +0800
Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(传奇属性生成规则格式配置修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 39 +++++++++++++++++----------------------
1 files changed, 17 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 64a20a5..1f0a059 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2522,41 +2522,36 @@
# 纯随机类型及数值的规则
itemType = curItem.GetType()
- equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {(装备类型1, 装备类型2, ...):[传奇属性类型组1, ...], ...}
- if itemType in equipTypeRandGroupDict:
- randGroupList = equipTypeRandGroupDict[itemType]
- else:
- randGroupList = []
- for typeTuple, groupList in equipTypeRandGroupDict.items():
- if not isinstance(typeTuple, tuple):
- continue
- if itemType in typeTuple:
- randGroupList = groupList
- break
-
+ equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {"装备类型":[传奇类型组1, 组2, ...], ...}
+ if str(itemType) not in equipTypeRandGroupDict:
+ return
+ randGroupList = equipTypeRandGroupDict[str(itemType)]
if not randGroupList:
GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType)
return
randLegendAttrIDLsit = []
- legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {1:[传奇属性类型ID组], ...}
+ legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {"组ID":[属性ID1, 属性ID2], ...}
for groupType in randGroupList:
- if groupType not in legendAttrGroupDict:
+ if str(groupType) not in legendAttrGroupDict:
GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType)
continue
- randLegendAttrIDLsit += legendAttrGroupDict[groupType]
+ randLegendAttrIDLsit += legendAttrGroupDict[str(groupType)]
if not randLegendAttrIDLsit:
return
itemClassLV = ItemCommon.GetItemClassLV(curItem)
itemQuality = curItem.GetItemQuality()
- randCountKey = (itemClassLV, itemQuality)
- randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {(阶,星):[随机条数A, 随机条数B]], ...}
- if randCountKey not in randCountDict:
+ randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {"阶":{"星":[条数A, 条数B], ...}, ...}
+ if str(itemClassLV) not in randCountDict:
+ GameWorld.ErrLog("没有配置装备阶对应随机传奇属性条数: itemClassLV=%s" % (itemClassLV))
+ return
+ qualityCountDict = randCountDict[str(itemClassLV)]
+ if str(itemQuality) not in qualityCountDict:
GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality))
return
- randCountList = randCountDict[randCountKey]
+ randCountList = qualityCountDict[str(itemQuality)]
if not randCountList or len(randCountList) != 2:
return
legAttrCnt = random.randint(randCountList[0], randCountList[1])
@@ -2564,7 +2559,7 @@
curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt)
curLegAttrValueList = []
- randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {传奇属性类型:[随机数值1, 数值2, ...], ...}
+ randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {"传奇属性ID":[随机数值1, 数值2, ...], ...}
maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...} 没配置的默认0
maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0)
if legAttrCnt < maxValueMinCount:
@@ -2573,10 +2568,10 @@
return
for i, attrID in enumerate(curLegAttrIDList):
- if attrID not in randValueListDict:
+ if str(attrID) not in randValueListDict:
GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID))
return
- randValueList = randValueListDict[attrID]
+ randValueList = randValueListDict[str(attrID)]
if i < maxValueMinCount:
randValue = max(randValueList)
else:
--
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