From dbbcdad11c381c39b76641f2e558308933109e84 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 24 一月 2019 17:35:34 +0800 Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(传奇属性生成规则格式配置修改) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 39 +++++++++++++++++---------------------- 1 files changed, 17 insertions(+), 22 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py index 64a20a5..1f0a059 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py @@ -2522,41 +2522,36 @@ # 纯随机类型及数值的规则 itemType = curItem.GetType() - equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {(装备类型1, 装备类型2, ...):[传奇属性类型组1, ...], ...} - if itemType in equipTypeRandGroupDict: - randGroupList = equipTypeRandGroupDict[itemType] - else: - randGroupList = [] - for typeTuple, groupList in equipTypeRandGroupDict.items(): - if not isinstance(typeTuple, tuple): - continue - if itemType in typeTuple: - randGroupList = groupList - break - + equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {"装备类型":[传奇类型组1, 组2, ...], ...} + if str(itemType) not in equipTypeRandGroupDict: + return + randGroupList = equipTypeRandGroupDict[str(itemType)] if not randGroupList: GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType) return randLegendAttrIDLsit = [] - legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {1:[传奇属性类型ID组], ...} + legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {"组ID":[属性ID1, 属性ID2], ...} for groupType in randGroupList: - if groupType not in legendAttrGroupDict: + if str(groupType) not in legendAttrGroupDict: GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType) continue - randLegendAttrIDLsit += legendAttrGroupDict[groupType] + randLegendAttrIDLsit += legendAttrGroupDict[str(groupType)] if not randLegendAttrIDLsit: return itemClassLV = ItemCommon.GetItemClassLV(curItem) itemQuality = curItem.GetItemQuality() - randCountKey = (itemClassLV, itemQuality) - randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {(阶,星):[随机条数A, 随机条数B]], ...} - if randCountKey not in randCountDict: + randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {"阶":{"星":[条数A, 条数B], ...}, ...} + if str(itemClassLV) not in randCountDict: + GameWorld.ErrLog("没有配置装备阶对应随机传奇属性条数: itemClassLV=%s" % (itemClassLV)) + return + qualityCountDict = randCountDict[str(itemClassLV)] + if str(itemQuality) not in qualityCountDict: GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality)) return - randCountList = randCountDict[randCountKey] + randCountList = qualityCountDict[str(itemQuality)] if not randCountList or len(randCountList) != 2: return legAttrCnt = random.randint(randCountList[0], randCountList[1]) @@ -2564,7 +2559,7 @@ curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt) curLegAttrValueList = [] - randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {传奇属性类型:[随机数值1, 数值2, ...], ...} + randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {"传奇属性ID":[随机数值1, 数值2, ...], ...} maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...} 没配置的默认0 maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0) if legAttrCnt < maxValueMinCount: @@ -2573,10 +2568,10 @@ return for i, attrID in enumerate(curLegAttrIDList): - if attrID not in randValueListDict: + if str(attrID) not in randValueListDict: GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID)) return - randValueList = randValueListDict[attrID] + randValueList = randValueListDict[str(attrID)] if i < maxValueMinCount: randValue = max(randValueList) else: -- Gitblit v1.8.0