From dbf4ab83f90d9119141d5a80bebe25fedec4384f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 25 五月 2019 17:18:24 +0800
Subject: [PATCH] 6942 【后端】视野层级设计

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 879137c..6b0d69c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7293,9 +7293,9 @@
 def DoType_Visible(curPlayer, curMission, curActionNode):
     visible = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
     if visible:
-        curPlayer.SetSightLevel(0)
+        PlayerControl.SetPlayerSightLevel(curPlayer, 0)
     else:
-        curPlayer.SetSightLevel(curPlayer.GetID())
+        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
     return
 
 

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