From dbf4ab83f90d9119141d5a80bebe25fedec4384f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 25 五月 2019 17:18:24 +0800
Subject: [PATCH] 6942 【后端】视野层级设计

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   14 ++++++++++++++
 1 files changed, 14 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index c4fff7e..18abd92 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -6918,3 +6918,17 @@
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
+#同步设置 玩家和宠物及已召唤的召唤兽 视野层
+def SetPlayerSightLevel(curPlayer, sightLevel):
+    curPlayer.SetSightLevel(sightLevel)
+    rolePet = curPlayer.GetPetMgr().GetFightPet()
+    #无出战宠物
+    if rolePet:
+        rolePet.SetSightLevel(sightLevel)
+    
+    for i in range(curPlayer.GetSummonCount()):
+        curSummon = curPlayer.GetSummonNPCAt(i)
+        if not curSummon:
+            continue
+        curSummon.SetSightLevel(sightLevel)
+    return
\ No newline at end of file

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