From dcec4a9b39a53106bd80dfb41fad83e7319e728e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 10 七月 2023 18:49:54 +0800
Subject: [PATCH] 9823 9265【主干】【小7】【骨折】跨服云购修改

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py |   38 +++++++++++++++++++++++++++++---------
 1 files changed, 29 insertions(+), 9 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index be85cb0..d73ef2d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -484,6 +484,7 @@
     curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
                                                                     curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
     actChangeList = []
+    actStateChangeList = []
     sysnCrossActInfoDict = {}
     for actName in ShareDefine.CrossActNameList:
         if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
@@ -498,6 +499,7 @@
                 continue
             ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
             
+            isEnd = True
             state = 0 # 默认关闭
             cfgID = ipyData.GetCfgID()
             groupName = ipyData.GetActGroupName()
@@ -514,7 +516,9 @@
                     if startDateTime <= curDateTime < endDateTime:
                         state = dIndex + 1 # 也是代表第几个时间段
                         break
-                
+                if endList:
+                    isEnd = (curDateTime >= endList[-1])
+                    
             serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
             # 全服广播提示信息
             if curDateTime in notifyDict:
@@ -542,8 +546,8 @@
             if not isReload and dbState == state and dbActID == actID and not forceReset:
                 #已经是这个状态了
                 continue
-            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s" 
-                          % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
+            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s" 
+                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset))
             
             # 更新状态
             actInfoDict[ShareDefine.ActKey_State] = state
@@ -565,12 +569,22 @@
                 else:
                     actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                     
+                # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
+                actIDChange = True
+                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+                
+            elif dbState != state:
+                actIDChange = False
+                GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" 
+                              % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
+                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+                
             # 非活动中的处理完关闭后,最后删除
-            if not state:
+            if not state and isEnd:
                 del crossActInfoDict[actName][cfgID]
                 if not crossActInfoDict[actName]:
                     del crossActInfoDict[actName]
-                #GameWorld.Log("    移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
+                GameWorld.Log("    移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                 
     # 同步子服务器
     if sysnCrossActInfoDict:
@@ -583,13 +597,19 @@
         GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
                       % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
         
-        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
-            import CrossLuckyCloudBuy
-            CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
-        elif actName == ShareDefine.CrossActName_AllRecharge:
+        if actName == ShareDefine.CrossActName_AllRecharge:
             import CrossActAllRecharge
             CrossActAllRecharge.OnActIDChange(ipyData, state)
             
+    for changeInfo in actStateChangeList:
+        actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
+        GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" 
+                      % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
+        
+        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
+            import CrossLuckyCloudBuy
+            CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
+            
     return
 
 def Sync_CrossActInfoToClientServer(serverGroupID=0):

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