From dd6e07e871918d6d6e64122d760b215f340be1d2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 九月 2018 22:48:49 +0800
Subject: [PATCH] 1 神兽副本采集宝箱扣血异常修复
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py
index 81a060c..bea625d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dogz.py
@@ -106,7 +106,6 @@
return
-
## 收集中
def OnCollecting(curPlayer, tick):
tagObj = curPlayer.GetActionObj()
@@ -123,13 +122,13 @@
lostCD = IpyGameDataPY.GetFuncEvalCfg('DogzFBCollect', 1, {}).get(npcID, 1)
lostTime = (tick - collectLostHPTick) / 1000/lostCD # 掉血次数
- if lostTime >3:
+ if lostTime >2:
gameFB.SetPlayerGameFBDict(playerID, Map_Dogzfb_CollectLostHPTick, tick)
return
if not lostTime:
return
- gameFB.SetGameFBDict(Map_Dogzfb_CollectLostHPTick, tick)
+ gameFB.SetPlayerGameFBDict(playerID, Map_Dogzfb_CollectLostHPTick, tick)
lostHPPer = IpyGameDataPY.GetFuncEvalCfg('DogzFBCollect', 2, {}).get(npcID, 1)
@@ -137,7 +136,7 @@
lostValue = min(int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime, GameObj.GetHP(curPlayer)-1)
if lostValue <=0:
return
- #GameWorld.DebugLog("OnCollecting npcID=%s, lostHPPer=%s,lostTime=%s,lostValue=%s" % (npcID, lostHPPer, lostTime, lostValue))
+ GameWorld.DebugLog("OnCollecting npcID=%s, lostHPPer=%s,lostTime=%s,lostValue=%s" % (npcID, lostHPPer, lostTime, lostValue))
SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
return
--
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