From dd98954063d92e5293ae1b8c15ebe11bb8d4dd93 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 09 五月 2019 17:29:11 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(接口修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
index 2af2986..379b7f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -154,12 +154,12 @@
if passTime < alchemyIpyData.GetNeedTime():
GameWorld.DebugLog('开炉丹药,时间未到 passTime=%s' % passTime)
return
+ alchemyQuality = alchemyIpyData.GetAlchemyQuality()
#成功率
if alchemType == DefStoveType2:
successRate = ShareDefine.Def_MaxRateValue #仙丹必定成功
else:
#灵丹成功率公式 参数 curLuckValue:慧根 alchemyLV:炼丹等级 alchemyQuality:丹药等级 qualityNeedLuck:要求慧根
- alchemyQuality = alchemyIpyData.GetAlchemyQuality()
qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
isSuccess = GameWorld.CanHappen(successRate)
@@ -194,7 +194,7 @@
PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
#任务
- EventShell.EventRespons_RefineItem(curPlayer, alchemyIpyData.GetNeedAlchemyLV())
+ EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality)
#重置
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
--
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