From dd98954063d92e5293ae1b8c15ebe11bb8d4dd93 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 09 五月 2019 17:29:11 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(接口修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py | 152 +-------------------------------------------------
1 files changed, 3 insertions(+), 149 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
index 53e31a5..2596575 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -19,10 +19,7 @@
import GameWorld
import ChConfig
import PlayerControl
-import ReadChConfig
import OpenServerCampaign
-import MixServerCampaign
-import PlayerSuccess
import GameFuncComm
import EventReport
@@ -39,7 +36,7 @@
return curPlayer.GetOperateInfo()
return platform
-def GetBillboardJob(curPlayer): return curPlayer.GetJob() + PlayerControl.GetJobRank(curPlayer) * 10 #个位是job 十位百位是jobrank
+def GetBillboardJob(curPlayer): return curPlayer.GetJob()
def UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=False):
##下线更新玩家排行榜
@@ -53,6 +50,7 @@
if isAll:
UpdateRuneTowerBillboard(curPlayer)
+
#UpdateTJGBillboard(curPlayer, minuteExp) 脱机效率可不更新
return
@@ -180,6 +178,7 @@
UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_TrialTower, passLV)
return
+
def UpdateTJGBillboard(curPlayer, minuteExp):
##脱机效率榜
if not minuteExp:
@@ -205,62 +204,6 @@
def BillboardOnLogin(curPlayer):
# 上线默认同步排行榜
UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故上线不再同步
-
- curSign = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign)
-
- playerSign = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ReUpdBillboardSign)
-
- if playerSign == curSign:
- GameWorld.DebugLog("玩家登录检查是否重新同步排行榜!标记相同不同步curSign=%s" % curSign)
- return
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ReUpdBillboardSign, curSign)
- GameWorld.DebugLog("玩家登录重新同步排行榜!更新同步标记lastSign=%s,curSign=%s" % (playerSign, curSign))
-
- # 如果是合服充值活动记录时机,则同步一次排行榜
- mixServerRechargeType = ShareDefine.Def_MixCampaign_Type_RechargeRank
- if MixServerCampaign.IsNeedSaveMixServerCampaignRecordData(mixServerRechargeType):
- mixRecordDataType = ShareDefine.Def_MixCampaign_Type_RechargeCnt
- mixRecordDataKey = ChConfig.Def_PDict_MixServerCampaign_RecordData % mixRecordDataType
- mixRecordData = curPlayer.NomalDictGetProperty(mixRecordDataKey, 0, ChConfig.Def_PDictType_OpenServerCampaign)
- UpdateMixServerRechargeRankBillboard(curPlayer, mixRecordData)
- else:
- GameWorld.DebugLog("非合服充值活动记录时机,不同步!")
-
- # 特惠充值排行
- gameWorld = GameWorld.GetGameWorld()
- actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_RechargeRank
- actionNum = gameWorld.GetGameWorldDictByKey(actionNumKey)
- if actionNum:
- curTotalGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TeHui_RechargeRankTotalGold, 0,
- ChConfig.Def_PDictType_TeHuiAction)
- curTotalGold = max(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TeHui_RechargeRankTotalGoldEx, 0,
- ChConfig.Def_PDictType_TeHuiAction), curTotalGold)
- actionID = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DayAction_ID % actionNumKey)
- UpdateRechargeRankBillboard(curPlayer, actionID, actionNum, curTotalGold)
- else:
- GameWorld.DebugLog("非特惠充值排行活动时机,不同步!")
-
- GameWorld.DebugLog("玩家登录重新同步排行榜!OK!")
- return
-
-##合服首次上线强制更新一次排行榜
-# @param curPlayer 玩家实例
-# @param lastMixServerDay 合服时的开服天
-# @return
-def UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay):
-
- updBillboardDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MSFirstLogin_UpdBillboard)
-
- if lastMixServerDay == updBillboardDay:
- GameWorld.DebugLog("合服首登同步排行榜已处理过!lastMixServerDay=%s,updBillboardDay=%s"
- % (lastMixServerDay, updBillboardDay))
- return
-
- GameWorld.DebugLog("合服首登同步排行榜...")
- UpdatePlayerBillboardOnLeaveServer(curPlayer)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MSFirstLogin_UpdBillboard, lastMixServerDay)
- GameWorld.DebugLog(" 合服首登同步排行榜OK!!!")
return
## 更新当前镖车信息
@@ -279,77 +222,6 @@
cmdList = [playerID, playerName, playerOpInfo, playerLV, truckLV, truckMapID]
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "UpdateBillboardPlayerTruck",
'%s' % (cmdList), len(str(cmdList)))
- return
-
-## 更新充值排行特惠排行榜
-# @param playerID: 玩家ID
-# @return:
-def UpdateRechargeRankBillboard(curPlayer, actionID, actionNum, updateGold):
-# if GameWorld.IsGM(curPlayer):
-# #GM不上榜
-# return
-
- #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
- playerID = curPlayer.GetID()
- playerName = curPlayer.GetName()
- playerOpInfo = curPlayer.GetOperateInfo()
- playerJob = curPlayer.GetJob()
- playerLV = curPlayer.GetLV()
- familyName = curPlayer.GetFamilyName()
- GameWorld.DebugLog("更新特惠充值排行榜: actionID=%s,actionNum=%s,updateGold=%s"
- % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
- sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdRechargeRankBillboard', \
- sendMsg, len(sendMsg))
- return
-
-## 更新消费排行特惠排行榜
-# @param playerID: 玩家ID
-# @return:
-def UpdateCostRankBillboard(curPlayer, actionID, actionNum, updateGold):
-# if GameWorld.IsGM(curPlayer):
-# #GM不上榜
-# return
-
- #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
- playerID = curPlayer.GetID()
- playerName = curPlayer.GetName()
- playerOpInfo = curPlayer.GetOperateInfo()
- playerJob = curPlayer.GetJob()
- playerLV = curPlayer.GetLV()
- familyName = curPlayer.GetFamilyName()
- GameWorld.DebugLog("更新特惠消费排行榜: actionID=%s,actionNum=%s,updateGold=%s"
- % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
- sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdCostRankBillboard', \
- sendMsg, len(sendMsg))
- return
-
-## 更新合服累计充值活动排行榜
-# @param playerID: 玩家ID
-# @return:
-def UpdateMixServerRechargeRankBillboard(curPlayer, value):
-# if GameWorld.IsGM(curPlayer):
-# #GM不上榜
-# return
-
- mixServerRechargeBillLimit = ReadChConfig.GetEvalChConfig("MixServerRechargeBillLimit")
- GameWorld.DebugLog(" 更新合服累计充值活动排行榜 value=%s,limit=%s"
- % (value, mixServerRechargeBillLimit), curPlayer.GetPlayerID())
- # 未达到上榜条件
- if value < mixServerRechargeBillLimit:
- return
-
- #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
- playerID = curPlayer.GetID()
- playerName = curPlayer.GetName()
- playerOpInfo = curPlayer.GetOperateInfo()
- playerJob = curPlayer.GetJob()
- fightPower = curPlayer.GetFightPower()
- familyName = curPlayer.GetFamilyName()
- sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, fightPower, familyName, value])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdMSRechargeRankBillboard', \
- sendMsg, len(sendMsg))
return
##更新玩家充值排行榜
@@ -374,21 +246,3 @@
sendMsg, len(sendMsg))
return
-## 更新合服战盟击杀boss活动排行榜
-# @param playerID: 玩家ID
-# @return:
-def UpdateMixServerFamilyKillBossBillboard(curPlayer, value):
- familyID = curPlayer.GetFamilyID()
- if not familyID:
- return
- #排行榜需要数据[玩家ID]
- playerID = curPlayer.GetID()
-# playerName = curPlayer.GetName()
-# playerOpInfo = curPlayer.GetOperateInfo()
-# playerJob = curPlayer.GetJob()
-# fightPower = curPlayer.GetFightPower()
-# familyName = curPlayer.GetFamilyName()
- sendMsg = '%s' % ([value])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, 'UpdMSFamilyKillBossBillboard', \
- sendMsg, len(sendMsg))
- return
--
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