From dd98954063d92e5293ae1b8c15ebe11bb8d4dd93 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 09 五月 2019 17:29:11 +0800
Subject: [PATCH] 6501 【后端】【2.0】仙盟任务(接口修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py |  152 +-------------------------------------------------
 1 files changed, 3 insertions(+), 149 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
index 53e31a5..2596575 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -19,10 +19,7 @@
 import GameWorld
 import ChConfig
 import PlayerControl
-import ReadChConfig
 import OpenServerCampaign
-import MixServerCampaign
-import PlayerSuccess
 import GameFuncComm
 import EventReport
 
@@ -39,7 +36,7 @@
         return curPlayer.GetOperateInfo()
     return platform
 
-def GetBillboardJob(curPlayer): return curPlayer.GetJob() + PlayerControl.GetJobRank(curPlayer) * 10   #个位是job 十位百位是jobrank
+def GetBillboardJob(curPlayer): return curPlayer.GetJob()
 
 def UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=False):
     ##下线更新玩家排行榜
@@ -53,6 +50,7 @@
     
     if isAll:
         UpdateRuneTowerBillboard(curPlayer)
+        
         #UpdateTJGBillboard(curPlayer, minuteExp) 脱机效率可不更新
         
     return
@@ -180,6 +178,7 @@
     UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_TrialTower, passLV) 
     return
 
+
 def UpdateTJGBillboard(curPlayer, minuteExp):
     ##脱机效率榜
     if not minuteExp:
@@ -205,62 +204,6 @@
 def BillboardOnLogin(curPlayer):
     # 上线默认同步排行榜
     UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故上线不再同步
-    
-    curSign = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign)
-    
-    playerSign = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ReUpdBillboardSign)
-    
-    if playerSign == curSign:
-        GameWorld.DebugLog("玩家登录检查是否重新同步排行榜!标记相同不同步curSign=%s" % curSign)
-        return
-    
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ReUpdBillboardSign, curSign)
-    GameWorld.DebugLog("玩家登录重新同步排行榜!更新同步标记lastSign=%s,curSign=%s" % (playerSign, curSign))
-        
-    # 如果是合服充值活动记录时机,则同步一次排行榜
-    mixServerRechargeType = ShareDefine.Def_MixCampaign_Type_RechargeRank
-    if MixServerCampaign.IsNeedSaveMixServerCampaignRecordData(mixServerRechargeType):
-        mixRecordDataType = ShareDefine.Def_MixCampaign_Type_RechargeCnt
-        mixRecordDataKey = ChConfig.Def_PDict_MixServerCampaign_RecordData % mixRecordDataType
-        mixRecordData = curPlayer.NomalDictGetProperty(mixRecordDataKey, 0, ChConfig.Def_PDictType_OpenServerCampaign)
-        UpdateMixServerRechargeRankBillboard(curPlayer, mixRecordData)
-    else:
-        GameWorld.DebugLog("非合服充值活动记录时机,不同步!")
-        
-    # 特惠充值排行
-    gameWorld = GameWorld.GetGameWorld()
-    actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_RechargeRank
-    actionNum = gameWorld.GetGameWorldDictByKey(actionNumKey)
-    if actionNum:
-        curTotalGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TeHui_RechargeRankTotalGold, 0,
-                                                      ChConfig.Def_PDictType_TeHuiAction)
-        curTotalGold = max(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TeHui_RechargeRankTotalGoldEx, 0,
-                                                          ChConfig.Def_PDictType_TeHuiAction), curTotalGold)
-        actionID = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DayAction_ID % actionNumKey)
-        UpdateRechargeRankBillboard(curPlayer, actionID, actionNum, curTotalGold)
-    else:
-        GameWorld.DebugLog("非特惠充值排行活动时机,不同步!")
-    
-    GameWorld.DebugLog("玩家登录重新同步排行榜!OK!")
-    return
-
-##合服首次上线强制更新一次排行榜
-# @param curPlayer 玩家实例
-# @param lastMixServerDay 合服时的开服天
-# @return
-def UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay):
-    
-    updBillboardDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MSFirstLogin_UpdBillboard)
-    
-    if lastMixServerDay == updBillboardDay:
-        GameWorld.DebugLog("合服首登同步排行榜已处理过!lastMixServerDay=%s,updBillboardDay=%s" 
-                           % (lastMixServerDay, updBillboardDay))
-        return
-    
-    GameWorld.DebugLog("合服首登同步排行榜...")
-    UpdatePlayerBillboardOnLeaveServer(curPlayer)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MSFirstLogin_UpdBillboard, lastMixServerDay)
-    GameWorld.DebugLog("    合服首登同步排行榜OK!!!")
     return
 
 ## 更新当前镖车信息
@@ -279,77 +222,6 @@
     cmdList = [playerID, playerName, playerOpInfo, playerLV, truckLV, truckMapID]
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "UpdateBillboardPlayerTruck",
                                                               '%s' % (cmdList), len(str(cmdList)))
-    return
-
-## 更新充值排行特惠排行榜
-#  @param playerID: 玩家ID
-#  @return: 
-def UpdateRechargeRankBillboard(curPlayer, actionID, actionNum, updateGold):
-#    if GameWorld.IsGM(curPlayer):
-#        #GM不上榜
-#        return
-     
-    #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
-    playerID = curPlayer.GetID()
-    playerName = curPlayer.GetName()
-    playerOpInfo = curPlayer.GetOperateInfo()
-    playerJob = curPlayer.GetJob()
-    playerLV = curPlayer.GetLV()
-    familyName = curPlayer.GetFamilyName()
-    GameWorld.DebugLog("更新特惠充值排行榜: actionID=%s,actionNum=%s,updateGold=%s" 
-                       % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
-    sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold]) 
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdRechargeRankBillboard', \
-            sendMsg, len(sendMsg))
-    return
-
-## 更新消费排行特惠排行榜
-#  @param playerID: 玩家ID
-#  @return: 
-def UpdateCostRankBillboard(curPlayer, actionID, actionNum, updateGold):
-#    if GameWorld.IsGM(curPlayer):
-#        #GM不上榜
-#        return
-     
-    #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
-    playerID = curPlayer.GetID()
-    playerName = curPlayer.GetName()
-    playerOpInfo = curPlayer.GetOperateInfo()
-    playerJob = curPlayer.GetJob()
-    playerLV = curPlayer.GetLV()
-    familyName = curPlayer.GetFamilyName()
-    GameWorld.DebugLog("更新特惠消费排行榜: actionID=%s,actionNum=%s,updateGold=%s" 
-                       % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
-    sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold]) 
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdCostRankBillboard', \
-            sendMsg, len(sendMsg))
-    return
-
-## 更新合服累计充值活动排行榜
-#  @param playerID: 玩家ID
-#  @return: 
-def UpdateMixServerRechargeRankBillboard(curPlayer, value):
-#    if GameWorld.IsGM(curPlayer):
-#        #GM不上榜
-#        return
-    
-    mixServerRechargeBillLimit = ReadChConfig.GetEvalChConfig("MixServerRechargeBillLimit")
-    GameWorld.DebugLog("    更新合服累计充值活动排行榜 value=%s,limit=%s" 
-                       % (value, mixServerRechargeBillLimit), curPlayer.GetPlayerID())
-    # 未达到上榜条件
-    if value < mixServerRechargeBillLimit:
-        return
-    
-    #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
-    playerID = curPlayer.GetID()
-    playerName = curPlayer.GetName()
-    playerOpInfo = curPlayer.GetOperateInfo()
-    playerJob = curPlayer.GetJob()
-    fightPower = curPlayer.GetFightPower()
-    familyName = curPlayer.GetFamilyName()
-    sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, fightPower, familyName, value]) 
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdMSRechargeRankBillboard', \
-            sendMsg, len(sendMsg))
     return
     
 ##更新玩家充值排行榜
@@ -374,21 +246,3 @@
             sendMsg, len(sendMsg))
     return
 
-## 更新合服战盟击杀boss活动排行榜
-#  @param playerID: 玩家ID
-#  @return: 
-def UpdateMixServerFamilyKillBossBillboard(curPlayer, value):
-    familyID = curPlayer.GetFamilyID()
-    if not familyID:
-        return
-    #排行榜需要数据[玩家ID]
-    playerID = curPlayer.GetID()
-#    playerName = curPlayer.GetName()
-#    playerOpInfo = curPlayer.GetOperateInfo()
-#    playerJob = curPlayer.GetJob()
-#    fightPower = curPlayer.GetFightPower()
-#    familyName = curPlayer.GetFamilyName()
-    sendMsg = '%s' % ([value])
-    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, 'UpdMSFamilyKillBossBillboard', \
-            sendMsg, len(sendMsg))
-    return

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